private void OnInputEvent(ReadOnlyCollection <SInputButtonEvent> buttonevents, string textinput) { foreach (var buttonEvent in buttonevents) { if (buttonEvent.button == EInputButton.MouseMiddleButton && buttonEvent.buttonEvent == EButtonEvent.Pressed) { CViewManager viewManager = m_gameWorld.ViewManager; int mouseAbsX = System.Windows.Forms.Cursor.Position.X - (int)viewManager.ScreenLeft; int mouseAbsY = System.Windows.Forms.Cursor.Position.Y - (int)viewManager.ScreenTop; if (mouseAbsX < 0 || mouseAbsY < 0) { return; } viewManager.GetViewInfo(out SSceneViewInfo viewInfo); Ray pickRay = Ray.GetPickRay(mouseAbsX, mouseAbsY, new ViewportF(0, 0, viewManager.ScreenWidth, viewManager.ScreenHeight), viewInfo.ViewMatrix * viewInfo.ProjectionMatrix); if (m_physicSpace.RayCast(pickRay.ToBepu(), 9999.0f, out RayCastResult result)) { float fieldRadius = 5.0f; float impulseStrength = 20.0f; List <BroadPhaseEntry> queryResults = new List <BroadPhaseEntry>(); BoundingSphere bs = new BoundingSphere(result.HitData.Location, fieldRadius); m_physicSpace.BroadPhase.QueryAccelerator.GetEntries(bs, queryResults); foreach (var entry in queryResults) { var entityCollision = entry as EntityCollidable; if (entityCollision != null) { var e = entityCollision.Entity; if (e.IsDynamic) { Vector3 toEntity = e.Position - result.HitData.Location; float length = toEntity.Length(); float strength = impulseStrength / length; toEntity.Y = 1.0f; toEntity.Normalize(); e.ApplyImpulse(e.Position, toEntity * strength); } } } } } } }