//Creating a font object Font font = new Font(device, new FontDescription { FaceName = "Arial", Height = 16, Weight = FontWeight.Bold }); //Measuring text size var size = font.MeasureText(null, "Hello World!", DrawTextFormat.Left, Color.White); //Printing output Console.WriteLine("Text size: {0} x {1}", size.Width, size.Height);
//Creating a font object Font font = new Font(device, new FontDescription { FaceName = "Times New Roman", Height = 24, }); //Measuring multiple lines of text var size = font.MeasureText(null, "This is line 1.\r\nThis is line 2.", DrawTextFormat.WordBreak, Color.Black); //Printing output Console.WriteLine("Text size: {0} x {1}", size.Width, size.Height);Here, we create a Font object with a different font name, height, and no weight specified. We then measure the size of multiple lines of text using the MeasureText method with the WordBreak format option. This option tells DirectX to wrap the text to the next line if it runs out of space. Finally, we print the results to the console. Overall, SharpDX.Direct3D9 is a powerful and versatile library package for working with DirectX 9 graphics in C#. Its Font.MeasureText method provides a convenient way to measure text size and lay out text in your applications.