Example #1
0
        private void DoMagnitude()
        {
            int blocksize = s.DSPBlockSize;

            for (int i = 0; i < blocksize; i++)
            {
                float magn = d.GetMagnitude(i);
                pll_internal_state.dc     = 0.999f * pll_internal_state.dc + 0.001f * magn;
                pll_internal_state.smooth = 0.70f * pll_internal_state.smooth + 0.30f * (magn - pll_internal_state.dc);
                d.cpx[i].real             = pll_internal_state.smooth;
                d.cpx[i].imaginary        = pll_internal_state.smooth;
            }
        }
Example #2
0
        public void Process()
        {
            for (int i = 0; i < s.DSPBlockSize; i++)
            {
                float magnitude = d.GetMagnitude(i);
                this.delay_line[this.sigindex] = d.cpx[i];
                this.average_magnitude         = 0.999F * (this.average_magnitude) + 0.001F * magnitude;

                if ((this.hangtime == 0) && (magnitude > (this.BlockNBThreshold * this.average_magnitude)))
                {
                    this.hangtime = 7;
                }

                if (this.hangtime > 0)
                {
                    d.cpx[i].real = 0.0f;
                    d.cpx[i].imag = 0.0f;
                    this.hangtime--;
                }
                else
                {
                    d.cpx[i] = this.delay_line[this.delayindex];
                }

                this.sigindex   = (this.sigindex + 7) & 7;
                this.delayindex = (this.delayindex + 7) & 7;
            }
        }
Example #3
0
 public void Process()
 {
     for (int i = 0; i < s.DSPBlockSize; i++)
     {
         float magnitude = d.GetMagnitude(i);
         this.average_signal_real = (this.average_signal_real * 0.75f) + (d.cpx[i].real * 0.25f);
         this.average_signal_imag = (this.average_signal_imag * 0.75f) + (d.cpx[i].imaginary * 0.25f);
         this.average_magnitude   = 0.999f * (this.average_magnitude) + 0.001f * magnitude;
         if (magnitude > (this.AveNBThreshold * this.average_magnitude))
         {
             d.cpx[i].real      = this.average_signal_real;
             d.cpx[i].imaginary = this.average_signal_imag;
         }
     }
 }