Example #1
0
        /// <summary>
        /// Constructor for RenderingWindow objects.
        /// </summary>
        /// <param name="target">
        /// The TextureTarget based object that will be used as the target for
        /// content rendering done by the RenderingWindow.
        /// </param>
        /// <param name="owner">
        /// The RenderingSurface object that will be our initial owner.  This
        /// RenderingSurface is also the target where our cached imagery will be
        /// rendered back to.
        /// </param>
        /// <remarks>
        /// The TextureTarget \a target remains under it's original ownership, and
        /// the RenderingSurface \a owner actually owns \e this object.
        /// </remarks>
        public RenderingWindow(ITextureTarget target, RenderingSurface owner)
            : base(target)
        {
            d_renderer      = System.GetSingleton().GetRenderer();
            d_textarget     = target;
            d_owner         = owner;
            d_geometry      = d_renderer.CreateGeometryBufferTextured();
            d_geometryValid = false;
            d_position      = Lunatics.Mathematics.Vector2.Zero;
            d_size          = Sizef.Zero;
            d_rotation      = Lunatics.Mathematics.Quaternion.Identity;

            d_geometry.SetBlendMode(BlendMode.RttPremultiplied);
        }
Example #2
0
 public virtual void UploadBuffers(RenderingSurface surface)
 {
 }
Example #3
0
 /// <summary>
 /// set a new owner for this RenderingWindow object
 /// </summary>
 /// <param name="owner"></param>
 protected internal void SetOwner(RenderingSurface owner)
 {
     d_owner = owner;
 }