Example #1
0
 /// <summary>
 /// Set a new RenderMaterial to be used by this GeometryBuffer.
 /// </summary>
 /// <param name="render_material">
 /// A reference to the RenderMaterial that will be set to be used by this
 /// GeometryBuffer.
 /// </param>
 public void SetRenderMaterial(/*RefCounted<RenderMaterial>*/ RenderMaterial render_material)
 {
     throw new NotImplementedException();
 }
Example #2
0
 /// <summary>
 /// Create a GeometryBuffer for textured geometry and return a reference to it.
 /// You should remove the GeometryBuffer from any RenderQueues and call destroyGeometryBuffer
 /// when you want to destroy the GeometryBuffer.
 /// </summary>
 /// <param name="renderMaterial"></param>
 /// <returns>GeometryBuffer object.</returns>
 public abstract GeometryBuffer CreateGeometryBufferTextured(RenderMaterial renderMaterial);