Example #1
0
        //... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...
        //  SCREENS
        //... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

        private void init()
        {
            //version
            GUI.Label version = new GUI.Label(new Point(560, 465), Color.Aqua, "Version 1.0a", "Consolas", 8);

            //Back to main menu
            GUI.Button hlp_back = new GUI.Button(25, 430, 200, 22, 14, "Back", "main", Color.OrangeRed, Color.Orange);
            hlp_back.Clicked += OnButton;

            //ID 0
            //Main Menu SCREEN
            GUI.Screen MainMenu = new GUI.Screen();

            int MainMenuPos = 280;

            //New Game Button
            GUI.Button newGame = new GUI.Button(25, MainMenuPos, 200, 22, 14, "NEW GAME", "newgame", Color.OrangeRed, Color.Orange);
            newGame.Clicked += OnButton;
            MainMenu.BUTTONS.Add(newGame);

            //Options
            GUI.Button options = new GUI.Button(25, 30 + MainMenuPos, 200, 22, 14, "OPTIONS", "options", Color.OrangeRed, Color.Orange);
            options.Clicked += OnButton;
            MainMenu.BUTTONS.Add(options);

            //Top Score
            GUI.Button score = new GUI.Button(25, 60 + MainMenuPos, 200, 22, 14, "TOP SCORES", "showscore", Color.OrangeRed, Color.Orange);
            score.Clicked += OnButton;
            MainMenu.BUTTONS.Add(score);

            //Help button
            GUI.Button help = new GUI.Button(25, 90 + MainMenuPos, 200, 22, 14, "HELP", "help", Color.OrangeRed, Color.Orange);
            help.Clicked += OnButton;
            MainMenu.BUTTONS.Add(help);

            //Credits button
            GUI.Button credits_btn = new GUI.Button(25, 120 + MainMenuPos, 200, 22, 14, "CREDITS", "credits", Color.OrangeRed, Color.Orange);
            credits_btn.Clicked += OnButton;
            MainMenu.BUTTONS.Add(credits_btn);

            //Exit button
            GUI.Button exit = new GUI.Button(25, 150 + MainMenuPos, 200, 22, 14, "EXIT", "exit", Color.OrangeRed, Color.Orange);
            exit.Clicked += OnButton;
            MainMenu.BUTTONS.Add(exit);

            //logo
            GUI.Picture logo = new GUI.Picture(new Point(0, 100), Resources.logo);
            MainMenu.PICTURES.Add(logo);

            MainMenu.LABELS.Add(version);

            SCREENS.Add(MainMenu);

            //ID 1
            //Help SCREEN
            GUI.Screen HelpMenu = new GUI.Screen();

            HelpMenu.BUTTONS.Add(hlp_back);

            GUI.Label helpMe = new GUI.Label(new Point(25, 25), Color.Orange, "Rules:\n\tShoot every asteroid to gain score. If you get hit\n\tby an Asteroid, you lose.\n\tBe careful, Asteroids will split into smaller ones\n\tafter they explode.\n\n\tHave fun :)\n\nControls:\n\tUp arrow - Forward\n\tLeft & Right arrow - turning\n\tSpacebar or CTRL - Shoot", "Consolas", 12);
            HelpMenu.LABELS.Add(helpMe);

            HelpMenu.LABELS.Add(version);

            SCREENS.Add(HelpMenu);

            //ID 2
            //ingame menu CLOSE
            GUI.Screen inGame = new GUI.Screen();

            GUI.Button ingame_open_menu = new GUI.Button(575, 15, 53, 18, 12, "MENU", "ingameOpen", Color.OrangeRed, Color.Orange);
            ingame_open_menu.Clicked += OnButton;
            inGame.BUTTONS.Add(ingame_open_menu);

            inGame.LABELS.Add(version);
            SCREENS.Add(inGame);

            //ID 3
            //Add score SCREEN
            GUI.Screen addScore = new GUI.Screen();

            GUI.Label nick_lbl = new GUI.Label(new Point(205, 190), Color.OrangeRed, "  Write your nick name.\n Press enter to continue.", "Consolas", 12);
            addScore.LABELS.Add(nick_lbl);

            GUI.Input nick = new GUI.Input(new Point(220, 230), new Size(200, 20), Color.Orange, Color.OrangeRed, "addscore", "Arial", 12, 15, true);
            nick.Fill += OnInput;
            addScore.INPUTS.Add(nick);

            SCREENS.Add(addScore);

            //ID 4
            //Show score
            GUI.Screen showScore = new GUI.Screen();

            GUI.Label score_title = new GUI.Label(new Point(225, 15), Color.Yellow, "TOP SCORES", "Consolas", 24);
            showScore.LABELS.Add(score_title);

            showScore.LABELS.Add(version);

            showScore.BUTTONS.Add(hlp_back);

            SCREENS.Add(showScore);

            //ID 5
            //Options SCREEN
            GUI.Screen OptionsMenu = new GUI.Screen();

            GUI.Label setup_title = new GUI.Label(new Point(250, 15), Color.Yellow, "OPTIONS", "Consolas", 24);
            OptionsMenu.LABELS.Add(setup_title);

            GUI.CheckBox effects_setup = new GUI.CheckBox(25, 60, 25, "effects", effects_opt, Color.Orange, Color.OrangeRed);
            effects_setup.Clicked += onChange;
            OptionsMenu.CHECKS.Add(effects_setup);

            GUI.Label effects_lbl = new GUI.Label(new Point(60, 63), Color.Yellow, "Enable effects", "Consolas", 12);
            OptionsMenu.LABELS.Add(effects_lbl);

            GUI.CheckBox sound_setup = new GUI.CheckBox(25, 95, 25, "sound", sound_opt, Color.Orange, Color.OrangeRed);
            sound_setup.Clicked += onChange;
            OptionsMenu.CHECKS.Add(sound_setup);

            GUI.Label sound_lbl = new GUI.Label(new Point(60, 98), Color.Yellow, "Enable sound", "Consolas", 12);
            OptionsMenu.LABELS.Add(sound_lbl);

            GUI.CheckBox music_setup = new GUI.CheckBox(25, 130, 25, "music", music_opt, Color.Orange, Color.OrangeRed);
            music_setup.Clicked += onChange;
            OptionsMenu.CHECKS.Add(music_setup);

            GUI.Label music_lbl = new GUI.Label(new Point(60, 133), Color.Yellow, "Enable music", "Consolas", 12);
            OptionsMenu.LABELS.Add(music_lbl);

            GUI.CheckBox fps_setup = new GUI.CheckBox(25, 165, 25, "fps", fps_opt, Color.Orange, Color.OrangeRed);
            fps_setup.Clicked += onChange;
            OptionsMenu.CHECKS.Add(fps_setup);

            GUI.Label fps_lbl = new GUI.Label(new Point(60, 168), Color.Yellow, "Show FPS", "Consolas", 12);
            OptionsMenu.LABELS.Add(fps_lbl);

            OptionsMenu.BUTTONS.Add(hlp_back);

            OptionsMenu.LABELS.Add(version);

            SCREENS.Add(OptionsMenu);

            //ID 6
            //ingame menu OPEN
            GUI.Screen inGameMenu = new GUI.Screen();

            GUI.Label ingame_title = new GUI.Label(new Point(262, 105), Color.Yellow, "Paused", "Consolas", 24);
            inGameMenu.LABELS.Add(ingame_title);

            GUI.Button ingame_close_menu = new GUI.Button(220, 150, 200, 23, 14, "RETURN", "ingame", Color.OrangeRed, Color.Orange);
            ingame_close_menu.Clicked += OnButton;
            inGameMenu.BUTTONS.Add(ingame_close_menu);

            GUI.Button ingame_exit_menu = new GUI.Button(220, 183, 200, 23, 14, "EXIT TO MAIN MENU", "main", Color.OrangeRed, Color.Orange);
            ingame_exit_menu.Clicked += OnButton;
            inGameMenu.BUTTONS.Add(ingame_exit_menu);

            GUI.Button ingame_exit = new GUI.Button(220, 216, 200, 23, 14, "EXIT TO WINDOWS", "exit", Color.OrangeRed, Color.Orange);
            ingame_exit.Clicked += OnButton;
            inGameMenu.BUTTONS.Add(ingame_exit);

            inGameMenu.LABELS.Add(version);

            SCREENS.Add(inGameMenu);

            //ID 7
            GUI.Screen credits = new GUI.Screen();

            GUI.Label credits_title = new GUI.Label(new Point(250, 15), Color.Yellow, "CREDITS", "Consolas", 24);
            credits.LABELS.Add(credits_title);

            GUI.Label credits_lbl = new GUI.Label(new Point(25, 60), Color.Orange, "Programming/Graphics:\n\tReye (http://www.reye.me)\n\nSound:\n\tCerx (https://cerx.pw)", "Consolas", 12);
            credits.LABELS.Add(credits_lbl);

            GUI.Label copyright_lbl = new GUI.Label(new Point(250, 435), Color.OrangeRed, "© 2016 PIXADRON Released under MIT licence", "Consolas", 9);
            credits.LABELS.Add(copyright_lbl);

            credits.BUTTONS.Add(hlp_back);

            credits.LABELS.Add(version);

            SCREENS.Add(credits);
        }
Example #2
0
        private void engine_paint(object sender, PaintEventArgs e)
        {
            e.Graphics.Clear(Color.Black);

            //ingame
            if (ActiveScreen == 2 || ActiveScreen == 6)
            {
                Engine.Draw(ref e);
                if (ActiveScreen == 2)
                {
                    Engine.LogicUpdate(ref ScoreCeeper.score);
                    GUI.Label score = new GUI.Label(new Point(7, 8), Color.Orange, ScoreCeeper.score.ToString("00000000"), "Consolas", 20);
                    score.Draw(ref e);
                }
                else
                {
                    e.Graphics.FillRectangle(new SolidBrush(Color.FromArgb(150, 0, 0, 0)), new Rectangle(new Point(0, 0), new Size(640, 480)));
                }
            }

            if (ActiveScreen == 0 && !playing)
            {
                menu.play(); playing = true;
            }

            //intro
            if (ActiveScreen == -1)
            {
                GUI.Picture logo = new GUI.Picture(new Point(132, 210), Resources.pixadron);
                logo.Draw(ref e);

                GUI.Label presents = new GUI.Label(new Point(132, 275), Color.Orange, "presents", "Impact", 14);
                presents.Draw(ref e);

                int alpha = 255 + ((keyframe > 500)?keyframe - 755:-keyframe);
                if (alpha < 0)
                {
                    alpha = 0;
                }
                if (alpha > 255)
                {
                    alpha = 255;
                }
                Brush fade = new SolidBrush(Color.FromArgb(alpha, 0, 0, 0));
                e.Graphics.FillRectangle(fade, new Rectangle(new Point(132, 210), new Size(376, 100)));

                int pos = keyframe - 900;
                if (pos > 100)
                {
                    pos = 100;
                }
                GUI.Picture game = new GUI.Picture(new Point(0, pos), Resources.logo);
                game.Draw(ref e);

                if (keyframe >= 1000)
                {
                    ActiveScreen = 0;
                }
                keyframe += 3;
                fps++;

                if (fps_opt)
                {
                    GUI.Label fps_lbl = new GUI.Label(new Point(5, 5), Color.Azure, "FPS: " + frames.ToString(), "Consolas", 8);
                    fps_lbl.Draw(ref e);
                }

                Pen round = new Pen(Color.GreenYellow, 1);
                e.Graphics.DrawRectangle(round, 0, 0, Width - 1, Height - 1);
                return;
            }

            SCREENS[ActiveScreen].Draw(ref e, effects_opt);

            if (ActiveScreen == 4)
            {
                string file = "";
                file = ScoreCeeper.Read();

                int i = 1;
                if (file != "")
                {
                    string[] score_txt = file.Remove(file.Length - 1, 1).Split(';');
                    foreach (string str in score_txt)
                    {
                        string[] data = str.Split('-');

                        int num = 0;
                        int.TryParse(data[1], out num);

                        if (num != 0)
                        {
                            GUI.Label nick  = new GUI.Label(new Point(35, 40 + (20 * i)), Color.Orange, data[0], "Consolas", 14);
                            GUI.Label score = new GUI.Label(new Point(515, 40 + (20 * i)), Color.Orange, num.ToString("00000000"), "Consolas", 14);
                            score.Draw(ref e);
                            nick.Draw(ref e);
                            i++;
                        }
                    }
                }

                int j;
                for (j = i; j < 11; j++)
                {
                    GUI.Label nick  = new GUI.Label(new Point(35, 40 + (20 * j)), Color.Orange, "PIXADRON", "Consolas", 14);
                    GUI.Label score = new GUI.Label(new Point(515, 40 + (20 * j)), Color.Orange, "00000000", "Consolas", 14);
                    score.Draw(ref e);
                    nick.Draw(ref e);
                }
            }

            if (keyframe < 1255)
            {
                Brush fade = new SolidBrush(Color.FromArgb(255 - (keyframe - 1000), 0, 0, 0));
                e.Graphics.FillRectangle(fade, new Rectangle(new Point(0, 0), new Size(Width, Height)));
                GUI.Picture game = new GUI.Picture(new Point(0, 100), Resources.logo);
                game.Draw(ref e);
                keyframe += 5;
            }

            if (fps_opt)
            {
                GUI.Label fps_lbl = new GUI.Label(new Point(5, 5), Color.Azure, "FPS: " + frames.ToString(), "Consolas", 8);
                fps_lbl.Draw(ref e);
            }

            Pen Around = new Pen(Color.GreenYellow, 1);

            e.Graphics.DrawRectangle(Around, 0, 0, Width - 1, Height - 1);

            fps++;
        }