/// <summary> /// Multiplies a vector by a scalar. /// </summary> /// <param name="vector">A <see cref="Vector4D"/> instance.</param> /// <param name="scalar">A double-precision floating-point number.</param> /// <returns>A new <see cref="Vector4D"/> containing the result.</returns> public static Vector4D operator *(double scalar, Vector4D vector) { return(Vector4D.Multiply(vector, scalar)); }
/// <summary> /// Multiplies a vector by a scalar. /// </summary> /// <param name="v">A <see cref="Vector4D"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="Vector4D"/> containing the result.</returns> public static Vector4D operator *(double s, Vector4D v) { return(Vector4D.Multiply(v, s)); }