Example #1
0
 public void UpdateWithValues(StatBag statsToUpdate)
 {
     if (statsToUpdate == null)
     {
         return;
     }
     Stat[] stats = statsToUpdate.AllStats;
     for (int i = 0; i < stats.Length; i++)
     {
         Stat cloneStat = new Stat(stats[i].StatID, stats[i].DisplayName, stats[i].Description, stats[i].Group, stats[i].CurrentValue, stats[i].MinValue, stats[i].MaxValue);
         cloneStat.Owner = this;
         AddStat(cloneStat);
     }
 }
Example #2
0
        /// <summary>
        /// Reads the Stats.xml file and returns a list of Stat definitions that it contains
        /// </summary>
        /// <param name="filePath"></param>
        /// <returns></returns>
        public static bool Stats_LoadDefinitions(string filePath, List<Stat> stats)
        {
            XPathDocument doc = LoadDocument(filePath, true);
            XPathNavigator nav = null;
            string curStat = "";
            try
            {
                if (doc == null)
                {
                    return false;
                }
                nav = doc.CreateNavigator();
                XPathNodeIterator iter = nav.Select(@"//Stats/*");
                while (iter.MoveNext())
                {
                    string id = iter.Current.GetAttribute("StatID", "");
                    curStat = id;
                    if (id == null || id.Length < 1)
                    {
                        Log.LogMsg("Error reading ID attribute in node " + iter.Current.InnerXml);
                        continue;
                    }

                    string desc = iter.Current.GetAttribute("Desc", "");
                    if (desc == null)
                    {
                        desc = "";
                    }

                    string group = iter.Current.GetAttribute("Group", "");
                    if (group == null)
                    {
                        group = "";
                    }

                    string name = iter.Current.GetAttribute("Name", "");
                    if (name == null)
                    {
                        name = "";
                    }

                    string minValue = iter.Current.GetAttribute("MinValue", "");
                    if (minValue == null)
                    {
                        minValue = "";
                    }

                    string maxValue = iter.Current.GetAttribute("MaxValue", "");
                    if (maxValue == null)
                    {
                        maxValue = "";
                    }

                    string startValue = iter.Current.GetAttribute("StartValue", "");
                    if (startValue == null || startValue.Length < 1)
                    {
                        startValue = "0";
                    }

                    try
                    {
                        if (name.Length < 1)
                        {
                            throw new ArgumentException("Stat name can't be blank.");
                        }

                        int propertyTypeID = int.Parse(id);
                        float fminValue = float.Parse(minValue);
                        float fmaxValue = float.Parse(maxValue);
                        float fstartValue = float.Parse(startValue);

                        Stat s = new Stat(propertyTypeID, name, desc, group, fstartValue, fminValue, fmaxValue);

                        stats.Add(s);
                    }
                    catch (Exception e)
                    {
                        Log.LogMsg("Error parsing stat data for [" + curStat + "]. [" + e.Message + "]");
                    }

                }
            }
            catch (Exception e)
            {
                Log.LogMsg("Exception thrown reading Stat definition. " + e.Message);
                return false;
            }

            return true;
        }
Example #3
0
 public static void AddStat(ref byte[] dat, Pointer curPointer, Stat stat, bool withInfoText)
 {
     AddInt(ref dat, curPointer, (int)stat.StatID);
     AddSingle(ref dat, curPointer, (float)stat.CurrentValue);
     AddSingle(ref dat, curPointer, (float)stat.MinValue);
     AddSingle(ref dat, curPointer, (float)stat.MaxValue);
     if (withInfoText)
     {
         AddString(ref dat, curPointer, stat.DisplayName);
         AddString(ref dat, curPointer, stat.Description);
         AddString(ref dat, curPointer, stat.Group);
     }
 }
Example #4
0
        public void SetStatValue(int statId, float val, float maxVal, List<string> msgs)
        {
            Stat stat = GetStat(statId);
            if (stat == null)
            {
                Stat newSTat = new Stat(statId, "", "", "", val, float.MinValue, float.MaxValue);
                newSTat.Owner = this;
                AddStat(newSTat);
                return;
            }

            if (stat.CurrentValue != val || stat.MaxValue != maxVal)
            {
                stat.SetValue(val, msgs);
                stat.MaxValue = maxVal;
                NotifyStatUpdated(stat);
            }
        }
Example #5
0
        public static bool Item_UpdateStat(this DB db, Guid ItemId, int statId, float minValue, float maxValue, float curValue)
        {
            bool rslt = true;

            SqlConnection con = DB.GameDataConnection;
            SqlCommand cmd = DB.GetCommand(con, "Items_UpdateOrInsertStats", true);
            cmd.Parameters.Add(new SqlParameter("@itemID", ItemId));

            Stat stat = new Stat(statId, "", "", "", curValue, minValue, maxValue);
            List<Stat> stats = new List<Stat>();
            stats.Add(stat);
            cmd.Parameters.Add(new SqlParameter("@InputTable", ItemStatsToTable(stats, ItemId)));

            try
            {
                con.Open();
                int code = cmd.ExecuteNonQuery();
            }
            catch (Exception e)
            {
                Log1.Logger("Server").Error("[DATABASE ERROR] : " + e.Message);
                int x = 0;
                rslt = false;
            }
            finally
            {
                if (con != null)
                {
                    con.Close();
                }
            }

            return rslt;
        }
Example #6
0
 public void OnStatRemoved(Guid bag, Stat p)
 {
 }
Example #7
0
        /// <summary>
        /// Adds a stat object to the stat bag
        /// </summary>
        /// <param name="objStat">the stat to add</param>
        public void AddStat(Stat objStat)
        {
            Stat current = GetStat(objStat.StatID);
            bool wasAdded = current == null;

            if (current != null)
            {
                if (m_HashedProperties != null)
                {
                    m_HashedProperties.Remove(objStat.StatID);
                }
                else
                {
                    Stat cur = m_LinkedProperties.FirstOrDefault(s => s.StatID == objStat.StatID);
                    if (cur != null)
                    {
                        m_LinkedProperties.Remove(cur);
                    }
                }
            }

            int propCount = StatCount;
            if (propCount + 1 > StatBag.SmallSizeLimit && m_UsingLinkedStorage)
            {
                m_UsingLinkedStorage = false;

                // time to switch to hashtable lookups.  move the data over
                m_HashedProperties = new Dictionary<int, Stat>();
                LinkedList<Stat>.Enumerator enu = m_LinkedProperties.GetEnumerator();
                while (enu.MoveNext())
                {
                    m_HashedProperties.Add(enu.Current.StatID, enu.Current);
                }

                m_LinkedProperties.Clear();
                m_LinkedProperties = null;
            }

            if (m_UsingLinkedStorage)
            {
                m_LinkedProperties.AddLast(objStat);
            }
            else
            {
                m_HashedProperties.Add(objStat.StatID, objStat);
            }

            objStat.Owner = this;

            if (wasAdded)
            {
                NotifyStatAdded(objStat);
            }
            else
            {
                NotifyStatUpdated(objStat);
            }
        }
Example #8
0
 public Stat Copy()
 {
     Stat s = new Stat();
     s.StatID = this.StatID;
     s.DisplayName = this.DisplayName;
     s.Description = this.Description;
     s.Group = this.Group;
     s.CurrentValue = this.CurrentValue;
     s.MinValue = this.MinValue;
     s.MaxValue = this.MaxValue;
     return s;
 }
Example #9
0
 public void OnStatUpdated(Guid bag, Stat s)
 {
     IsDirty = true;
 }
Example #10
0
        public static bool LoadTemplate(XPathDocument docNav)
        {
            Template t = new Template();
            bool isValidTemplate = false;
            try
            {
                // Create a navigator to query with XPath.
                XPathNavigator nav = docNav.CreateNavigator();

                XPathNavigator root = nav.SelectSingleNode("//Item");

                t.Description = root.GetAttribute("Name", "");
                t.Class = root.GetAttribute("Class", "");

                bool isStatic = true;
                if (!bool.TryParse(root.GetAttribute("IsStatic", ""), out isStatic))
                {
                    isStatic = true; // default to static item
                }
                t.IsStatic = isStatic;

                bool isTransient = true;
                if (!bool.TryParse(root.GetAttribute("IsTransient", ""), out isTransient))
                {
                    isTransient = true; // default to Transient, non-persisting item
                }
                t.IsTransient = isTransient;

                int stackCount = 1;
                if (!int.TryParse(root.GetAttribute("StackCount", ""), out stackCount))
                {
                    stackCount = 1; // default to Transient, non-persisting item
                }
                t.StackCount = stackCount;

                if (t.Class.Length < 1)
                {
                    Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [Class (fully qualified type name) could not be determined. Make sure that the Class attribute is defined.]");
                    goto bailout;
                }

                GOT got = GOT.None;
                string gotStr = root.GetAttribute("GOT", "");
                try
                {
                    got = (GOT)Enum.Parse(typeof(GOT), gotStr);
                }
                catch { }

                if (got == GOT.None)
                {
                    Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [GOT (Game object type) could not be determined. Make sure that GOT value exists in GOT enum cs file.]");
                    goto bailout;
                }

                t.GameObjectType = got;

                string strExpression = "//Item/Properties/*";
                XPathNodeIterator NodeIter = nav.Select(strExpression);

                //Iterate through the results showing the element value.
                while (NodeIter.MoveNext())
                {
                    string name = NodeIter.Current.GetAttribute("Name", "");
                    if (name.Length < 1)
                    {
                        Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [Property Name attribute is missing.]");
                        goto bailout;
                    }

                    string stringValue = NodeIter.Current.GetAttribute("StringValue", "");
                    string intValue = NodeIter.Current.GetAttribute("IntValue", "");
                    string floatValue = NodeIter.Current.GetAttribute("FloatValue", "");
                    string longValue = NodeIter.Current.GetAttribute("LongValue", "");

                    if (stringValue.Length < 1 && intValue.Length < 1 && floatValue.Length < 1 && longValue.Length < 1)
                    {
                        Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [Must set either StringValue, IntValue, FloatValue or LongValue for property " + name + ".]");
                        goto bailout;
                    }

                    if (stringValue.Length > 0)
                    {
                        t.Properties.SetProperty(name, stringValue);
                    }
                    else if (floatValue.Length > 1)
                    {
                        try
                        {
                            float val = float.Parse(floatValue);
                            t.Properties.SetProperty(name, val);
                        }
                        catch
                        {
                            Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [Must specify a valid number for FloatValue for property " + name + ".]");
                            goto bailout;
                        }
                    }
                    else if (intValue.Length > 0)
                    {
                        try
                        {
                            int val = int.Parse(intValue);
                            t.Properties.SetProperty(name, val);
                        }
                        catch
                        {
                            Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [Must specify a valid number for IntValue for property " + name + ".]");
                            goto bailout;
                        }
                    }
                    else if (longValue.Length > 0)
                    {
                        try
                        {
                            long val = long.Parse(longValue);
                            t.Properties.SetProperty(name, val);
                        }
                        catch
                        {
                            Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [Must specify a valid number for LongValue for property " + name + ".]");
                            goto bailout;
                        }
                    }
                }

                strExpression = "//Item/Stats/*";
                NodeIter = nav.Select(strExpression);
                //Iterate through the results showing the element value.
                while (NodeIter.MoveNext())
                {
                    string id = NodeIter.Current.GetAttribute("StatID", "");

                    string value = NodeIter.Current.GetAttribute("StartValue", "");
                    if (value.Length < 1)
                    {
                        value = "0";
                    }

                    float val = float.Parse(value);
                    Stat prototype = StatManager.Instance.AllStats.GetStat(id);
                    if (prototype == null)
                    {
                        Log.LogMsg("Failed to load stat [" + id + "] for template [" + t.Description + "]. Make sure stat is defiend in Stats.xml.");
                        continue;
                    }

                    Stat ns = new Stat(
                        prototype.StatID,
                        prototype.DisplayName,
                        prototype.Description,
                        prototype.Group,
                        prototype.CurrentValue,
                        prototype.MinValue,
                        prototype.MaxValue);
                    ns.ForceValue(val);
                    t.Stats.AddStat(ns);
                }

                strExpression = "//Item/Scripts/*";
                NodeIter = nav.Select(strExpression);
                //Iterate through the results showing the element value.
                while (NodeIter.MoveNext())
                {
                    string name = NodeIter.Current.GetAttribute("Name", "");
                    if(!name.StartsWith("Scripts."))
                    {
                        name = "Scripts." + name;
                    }

                    if (name.Length > 0)
                    {
                        GameObjectScript s = GameObjectScript.GetScript(Factory.GetStableHash(name));
                        if (s == null)
                        {
                            Log.LogMsg("Unable to instantiate script [" + name + "] on template [" + docNav.ToString() + "]. Factory couldn't create script. Was it registered using Factor.Register()?");
                        }
                        else
                        {
                            t.Scripts.Add(Factory.GetStableHash(name));
                        }
                    }
                }

                isValidTemplate = true;
            }
            catch (Exception e)
            {
                isValidTemplate = false;
                Log.LogMsg("Failed to load template [" + docNav.ToString() + "] - [" + e.Message + "]");
            }

            bailout:
            if (isValidTemplate)
            {
                t.Name = t.Description.ToLower();// Path.GetFileNameWithoutExtension(template).ToLower();
                Templates.Add(t.Name, t);
                //Log1.Logger("Server").Info("Loaded template [" + Path.GetFileNameWithoutExtension(template) + "]");
            }
            else
            {
                Log.LogMsg("Failed to load template [" + docNav.ToString() + "]");
            }

            return isValidTemplate;
        }
Example #11
0
 public void OnStatRemoved(Guid bag, Stat p)
 {
     IsDirty = true;
 }
Example #12
0
 public void OnStatAdded(Guid bag, Stat p)
 {
     IsDirty = true;
 }
Example #13
0
        public static Stat GetStat(byte[] dat, Pointer p, bool withInfoText, StatBag bag)
        {
            Stat s = new Stat();
            s.StatID = GetInt(dat, p);
            float curVal = GetSingle(dat, p);
            s.MinValue = GetSingle(dat, p);
            s.MaxValue = GetSingle(dat, p);
            s.ForceValue(curVal);

            s.Owner = bag;
            if (withInfoText)
            {
                s.DisplayName = GetString(dat, p);
                s.Description = GetString(dat, p);
                s.Group = GetString(dat, p);
            }

            return s;
        }
Example #14
0
        /// <summary>
        /// Reads the character.xml file and returns a list of properties that that character should have
        /// </summary>
        /// <param name="filePath"></param>
        /// <returns></returns>
        public static bool Character_GetPropertyTypesFromTemplate(string filePath, ref PropertyBag props, ref StatBag stats)
        {
            XPathDocument doc = LoadDocument(filePath, true);
            XPathNavigator nav = null;

            string[] sections = new string[] { "StringProperties", "IntProperties", "LongProperties", "FloatProperties" };
            try
            {
                if (doc == null)
                {
                    return false;
                }

                nav = doc.CreateNavigator();
                for (int i = 0; i < sections.Length; i++)
                {
                    XPathNodeIterator iter = nav.Select(@"./Template/Character/PropertyBag/" + sections[i] + "/Property");
                    while (iter.MoveNext())
                    {
                        string id = iter.Current.GetAttribute("ID", "");
                        if (id == null || id.Length < 1)
                        {
                            Log.LogMsg("Error reading ID attribute in node " + iter.Current.InnerXml);
                            continue;
                        }

                        string name = iter.Current.GetAttribute("Name", "");
                        if (name == null)
                        {
                            name = "";
                        }

                        int propertyTypeID = int.Parse(id);

                        if (sections[i] == "IntProperties")
                        {
                            int value = int.Parse(iter.Current.Value);
                            props.SetProperty(name, propertyTypeID, value);
                        }
                        else if (sections[i] == "StringProperties")
                        {
                            props.SetProperty(name, propertyTypeID, iter.Current.Value);
                        }
                        else if (sections[i] == "FloatProperties")
                        {
                            float value = float.Parse(iter.Current.Value);
                            props.SetProperty(name, propertyTypeID, value);
                        }
                        else if (sections[i] == "LongProperties")
                        {
                            long value = long.Parse(iter.Current.Value);
                            props.SetProperty(name, propertyTypeID, value);
                        }
                    }
                }

                // Stats
                XPathNodeIterator statIter = nav.Select(@"./Template/Character/StatBag/Stat");
                while (statIter.MoveNext())
                {
                    int id = int.Parse(statIter.Current.GetAttribute("StatID", ""));

                    Stat proto = StatManager.Instance[id];
                    if (proto == null)
                    {
                        Log.LogMsg("Error reading character template. Stat id [" + id + "] was specified but was not loaded from the Stats.xml configuration file. Stat not added to character.");
                        continue;
                    }

                    float currentValue = float.Parse(statIter.Current.Value);
                    Stat s = new Stat(id, proto.DisplayName, proto.Description, proto.Group, currentValue,proto.MinValue, proto.MaxValue);
                    stats.AddStat(s);
                }
            }
            catch (Exception e)
            {
                Log.LogMsg("Failed to load character properties from template.");
                //Log.LogMsg("Exception thrown reading Character template. " + e.Message);
                return false;
            }

            return true;
        }
Example #15
0
 /// <summary>
 /// Sends out notifications that a stat has been updated
 /// </summary>
 /// <param name="p">the stat that was updated</param>
 public void NotifyStatUpdated(Stat p)
 {
     for (int i = 0; i < m_Listeners.Count; i++)
     {
         m_Listeners[i].OnStatUpdated(this.ID, p);
     }
 }
Example #16
0
 public void OnStatUpdated(Guid bag, Stat s)
 {
     if (s.Owner != Stats)
     {
         // then it's bubbled up from outside of this object. update our stats with it
         Stats.AddStat(s);
     }
 }
Example #17
0
        /// <summary>
        /// Removes a stat object from the stat bag that has the same ID as @objStat
        /// </summary>
        /// <param name="objStat">the stat to add</param>
        public void RemoveStat(Stat objStat)
        {
            bool wasRemoved = false;
            if (m_HashedProperties != null)
            {
                wasRemoved = m_HashedProperties.Remove(objStat.StatID);
            }
            else
            {
                Stat cur = m_LinkedProperties.FirstOrDefault(s => s.StatID == objStat.StatID);
                if (cur != null)
                {
                    wasRemoved = m_LinkedProperties.Remove(cur);
                }
            }

            objStat.Owner = null;
            if (wasRemoved)
            {
                NotifyStatRemoved(objStat);
            }
        }
Example #18
0
        /// <summary>
        /// Read an item from the database.  if @lockedBy is set to null or empty string it is assumed that you are not trying to take ownership of the loaded object and are opening it for read-only 
        /// purposes.  Setting the @lockedBy parameter to a server ID indicates that that server has ownership of the object.  Objects cannot be saved except by the lock's owner.  
        /// </summary>
        /// <param name="db"></param>
        /// <param name="item"></param>
        /// <param name="ItemId"></param>
        /// <param name="includeDeleted"></param>
        /// <param name="loadedBy"></param>
        /// <param name="tran"></param>
        /// <param name="con"></param>
        /// <returns></returns>
        public static bool Item_Load(this DB db, out ServerGameObject item, Guid ItemId, bool includeDeleted, string lockedBy, out SqlTransaction tran, out SqlConnection con)
        {
            tran = null;
            con = null;

            bool result = true;

            con = DB.GameDataConnection;
            SqlCommand cmd = DB.GetCommand(con, "Items_Get", true);

            cmd.Parameters.Add(new SqlParameter("@ItemId", ItemId));
            cmd.Parameters.Add(new SqlParameter("@includeDeleted", includeDeleted));
            cmd.Parameters.Add(new SqlParameter("@lockedBy", lockedBy));

            SqlParameter pout = new SqlParameter("@resultCode", 0);
            pout.Direction = ParameterDirection.Output;
            cmd.Parameters.Add(pout);

            SqlDataReader reader = null;
            Guid context = Guid.Empty;
            item = null;

            try
            {
                int idColumn = 1;
                int valueColumn = 2;
                int nameColumn = 3;
                con.Open();

                tran = con.BeginTransaction(IsolationLevel.Serializable);
                cmd.Connection = con;
                cmd.Transaction = tran;

                reader = cmd.ExecuteReader();
                int count = 0;
                bool isStatic = false;

                if (reader.HasRows) // any items to read?
                {
                    ServerGameObject loadedItem = null;
                    if (reader.Read()) // read item data from Item Master Rable
                    {
                        string templateNum = reader.GetString(1);
                        loadedItem = ItemUtil.Instance.CreateItemShell(templateNum);

                        bool isDeleted = reader.GetByte(2) == 1;
                        loadedItem.IsDeleted = isDeleted;
                        // int GOT = reader.GetInt32(3); // set by template in CreateItemShell
                        loadedItem.UID = reader.GetGuid(0);
                        //loadedItem.ItemTemplate = templateNum; // set by template in CreateItemShell
                        // loadedItem.GameObjectType = (GOT)GOT;// set by template in CreateItemShell
                        loadedItem.CreatedOn = reader.GetDateTimeUtc(4);
                        //isStatic = reader.GetByte(9) == 1; // set by template in CreateItemShell
                        loadedItem.StackCount = reader.GetInt32(9);
                        loadedItem.Owner = reader.GetGuid(10);

                        if (!reader.IsDBNull(5))
                        {
                            loadedItem.OwningServer = reader.GetString(5);
                        }

                        loadedItem.Context = reader.GetGuid(6);
                        if (loadedItem.TypeHash != (uint)reader.GetInt64(7))
                        {
                            Log1.Logger("Server").Error("Tried loading game object [" + loadedItem.UID.ToString() + "]. Type hash was inconsistent with database.)");
                        }

                        if (!isStatic && !reader.IsDBNull(8))
                        {
                            byte[] binData = (byte[])reader["BinData"]; // works good if there's not a ton of data
                            loadedItem.Deserialize(binData, new Pointer());

                            /*
                            long dataSize = reader.GetBytes(8, 0, null, 0, 0);

                            byte[] buffer = new byte[1024];
                            var dataRemaining = dataSize;
                            while (dataRemaining > 0)
                            {
                                int bytesToRead = (int)(buffer.Length < dataRemaining ? buffer.Length : dataRemaining);
                                //fill the buffer
                                reader.GetBytes(1, dataSize - dataRemaining, buffer, 0, bytesToRead);
                                Util.Copy(buffer, 0, binData, (int)dataSize - (int)dataRemaining, bytesToRead);
                                dataRemaining -= bytesToRead;
                            }
                            */
                        }
                    }

                    //if (!isStatic)
                    {
                        reader.NextResult(); // grab item properties
                        bool attribsDone = false;

                        while (!attribsDone)
                        {
                            //reader.NextResult();
                            count++;

                            if (count == 5)
                            {
                                // Finished reading item attributes.  Go on to the next item.
                                attribsDone = true;
                            }

                            if (!reader.HasRows)
                            {
                                reader.NextResult();
                                continue;
                            }

                            IGameObject ci = loadedItem;
                            switch (count)
                            {
                                case 1: // Float
                                    while (reader.Read())
                                    {
                                        string name = reader.IsDBNull(nameColumn) ? "" : reader.GetString(nameColumn);
                                        ci.Properties.SetProperty(name, (int)reader.GetInt32(idColumn), (float)reader.GetDouble(valueColumn));
                                    }
                                    break;
                                case 2: // Int
                                    while (reader.Read())
                                    {
                                        string name = reader.IsDBNull(nameColumn) ? "" : reader.GetString(nameColumn);
                                        ci.Properties.SetProperty(name, (int)reader.GetInt32(idColumn), reader.GetInt32(valueColumn));
                                    }
                                    break;
                                case 3: // Long
                                    while (reader.Read())
                                    {
                                        string name = reader.IsDBNull(nameColumn) ? "" : reader.GetString(nameColumn);
                                        ci.Properties.SetProperty(name, (int)reader.GetInt32(idColumn), reader.GetInt64(valueColumn));
                                    }
                                    break;
                                case 4: // String
                                    while (reader.Read())
                                    {
                                        string name = reader.IsDBNull(nameColumn) ? "" : reader.GetString(nameColumn);
                                        ci.Properties.SetProperty(name, (int)reader.GetInt32(idColumn), reader.GetString(valueColumn));
                                    }
                                    break;
                                case 5: // Stats
                                    //reader.NextResult(); // read past the Item id
                                    while (reader.Read())
                                    {
                                        Stat s = new Stat();
                                        s.StatID = reader.GetInt32(reader.GetOrdinal("StatID"));

                                        double cValue = reader.GetDouble(reader.GetOrdinal("CurrentValue"));
                                        double mValue = reader.GetDouble(reader.GetOrdinal("MaxValue"));
                                        double mnValue = reader.GetDouble(reader.GetOrdinal("MinValue"));

                                        Stat proto = StatManager.Instance[s.StatID];
                                        if (proto == null)
                                        {
                                            Log1.Logger("Server.Stats").Error("Item_Load attempted to read stat ID [" + s.StatID + "] which was not defined in the Stats.xml config file. Stat not added to Item.");
                                            continue;
                                        }

                                        s.MinValue = (float)mnValue;
                                        s.MaxValue = (float)mValue;
                                        s.ForceValue((float)cValue);

                                        s.Description = proto.Description;
                                        s.DisplayName = proto.DisplayName;
                                        s.Group = proto.Group;

                                        ci.Stats.AddStat(s);
                                    }
                                    break;
                            }

                            reader.NextResult();
                        } // while reader has next result for item properties
                    } // if not static item
                    item = loadedItem;
                } // while reader has rows
            }
            catch (Exception e)
            {
                Log1.Logger("Server").Error("[DATABASE ERROR Item_Load] : " + e.Message);
                result = false;
            }
            finally
            {
                if (reader != null && !reader.IsClosed)
                {
                    reader.Close();
                }
            }
            return result;
        }
Example #19
0
        public void RemoveStats(Stat[] statsToRemove)
        {
            if (statsToRemove == null)
            {
                return;
            }

            foreach (Stat s in statsToRemove)
            {
                RemoveStat(s);
            }
        }
Example #20
0
 public void OnStatAdded(Guid bag, Stat p)
 {
 }
Example #21
0
        public void SetMaxStatValue(int statId, float val)
        {
            Stat stat = GetStat(statId);
            if (stat == null)
            {
                Stat newSTat = new Stat(statId, "", "", "", -1, float.MinValue, val);
                newSTat.Owner = this;
                AddStat(newSTat);
                return;
            }

            if (stat.MaxValue != val)
            {
                stat.MaxValue = val;
                NotifyStatUpdated(stat);
            }
        }
Example #22
0
 public void OnStatUpdated(Guid bag, Stat p)
 {
 }
Example #23
0
 public static void AddStat(ref byte[] dat, Pointer curPointer, Stat stat)
 {
     AddStat(ref dat, curPointer, stat, true);
 }