Example #1
0
 public bool MoveTroops(TroopInventory destination, TroopType troopType, int amount)
 {
     if (this.Troops[troopType] - amount >= 0 && destination.GetTroopCount() + amount <= destination.TroopLimit)
     {
         //Move troops
         this.Troops[troopType]        -= amount;
         destination.Troops[troopType] += amount;
         return(true);
     }
     return(false);
 }
Example #2
0
        public bool Fight(TroopInventory defender)
        {
            TroopInventory attacker = this;

            Troop attackerTroop = attacker.GetInitialTroop();
            Troop defenderTroop = defender.GetInitialTroop();

            while (attackerTroop != null && defenderTroop != null)
            {
                attackerTroop.Fight(defenderTroop);
                if (attackerTroop.health <= 0)
                {
                    attacker.RemoveUnit(attackerTroop.type, 1);
                    attackerTroop = attacker.GetNextTroop(attackerTroop.type);
                }
                if (defenderTroop.health <= 0)
                {
                    defender.RemoveUnit(defenderTroop.type, 1);
                    defenderTroop = defender.GetNextTroop(defenderTroop.type);
                }
            }
            return(defender.GetTroopCount() > 0 ? false : true);
        }