Example #1
0
        private void PlayPauseButton_MouseDown(object sender, MouseButtonEventArgs e)
        {
            Shape  playButton  = (Shape)GameHelper.FindCanvasChild(playPauseButton, "playButtonModel");
            Canvas pauseButton = (Canvas)GameHelper.FindCanvasChild(playPauseButton, "pauseButtonModel");

            if (playButton.Visibility == Visibility.Visible)
            {
                if (mazeBuilder.IsRunning)
                {
                    mazeBuilder.Stop();
                    Grid.UpdateNodes();
                    PathFinder.FindPath(EnemySpawnPosition, EnemyTargetPosition);
                }
                if (PathFinder.Path.Count == 0)
                {
                    MessageBox.Show("No path  was found.", "Path not found!");
                    mazeBuilder.Start();
                    return;
                }
                WaveSpawner.Start(wavesCleared);
                UnPause();
                playButton.Visibility  = Visibility.Hidden;
                pauseButton.Visibility = Visibility.Visible;
            }
            else if (pauseButton.Visibility == Visibility.Visible)
            {
                Pause();
                playButton.Visibility  = Visibility.Visible;
                pauseButton.Visibility = Visibility.Hidden;
            }
        }
Example #2
0
 private void ResetGame()
 {
     wavesCleared          = 0;
     playerCash            = startingCash;
     playerGoldText.Text   = startingCash.ToString();
     PlayerTank.HitPoints  = 10;
     playerHealthText.Text = PlayerTank.HitPoints.ToString();
     currentLevelText.Text = "Level :" + (wavesCleared + 1);
     mazeBuilder.Reset();
     WaveSpawner.Reset();
     ShowPlayButton();
     Pause();
     GameOver = false;
     Grid.UpdateNodes();
     mazeBuilder.Start();
 }
Example #3
0
 private void InitializeObjects()
 {
     collidableGameObjects = new List <ICollidableGameObject>();
     updatingObjects       = new List <IUpdate>();
     enemies    = new List <Enemy>();
     Grid       = new Grid(this);
     Rand       = new Random();
     PlayerTank = new Tank(this);
     AddGameObject(PlayerTank);
     PathFinder            = new PathFinder(Grid);
     mazeBuilder           = new MazeBuilder(this);
     WaveSpawner           = new WaveSpawner(this);
     EnemySpawnPosition    = new Point(GameHelper.LeftOfGame, GameHelper.TopOfGame);
     EnemyTargetPosition   = new Point(GameHelper.RightOfGame, GameHelper.BottomOfGame);
     ExplosionParticlePool = new ExplosionParticlePool(this, 400);
 }