private void Window_Loaded(object sender, RoutedEventArgs e) { #region VideoStuff nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(nui_VideoFrameReady); //Initialize to do skeletal tracking nui.Initialize(RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor); nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); #region TransformSmooth //Must set to true and set after call to Initialize nui.SkeletonEngine.TransformSmooth = true; //Use to transform and reduce jitter var parameters = new TransformSmoothParameters { Smoothing = 0.75f, Correction = 0.0f, Prediction = 0.0f, JitterRadius = 0.05f, MaxDeviationRadius = 0.04f }; nui.SkeletonEngine.SmoothParameters = parameters; #endregion //add event to receive skeleton data nui.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(nui_SkeletonFrameReady); #endregion try { recognizer = new Recognizer(); } catch { recognizer = null; } if ((recognizer == null) || !recognizer.IsValid()) { recognizer = null; } else recognizer.SaidSomething += recognizer_SaidSomething; //send data string[] stuff = new string[(int)JointID.Count * 2]; targetX = (float)(rand.Next(540) + 50); targetY = (float)(rand.Next(230) + 100); Canvas.SetLeft(target, targetX-100); Canvas.SetTop(target, targetY-100); Console.WriteLine(targetX + " " + targetY); }
void recognizer_SaidSomething(object sender, Recognizer.SaidSomethingArgs e) { switch (e.Verb) { case Recognizer.Verbs.Stop: target.Visibility = Visibility.Hidden; break; case Recognizer.Verbs.Start: target.Visibility = Visibility.Visible; ScoreNumber.Content = "0"; break; } }
private void Window_Loaded(object sender, EventArgs e) { playfield.ClipToBounds = true; fallingThings = new FallingThings(MaxShapes, targetFramerate, NumIntraFrames); UpdatePlayfieldSize(); fallingThings.SetGravity(dropGravity); fallingThings.SetDropRate(dropRate); fallingThings.SetSize(dropSize); fallingThings.SetPolies(PolyType.All); fallingThings.SetGameMode(FallingThings.GameMode.Off); if ((nui != null) && InitializeNui()) { nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(nui_ColorFrameReady); nui.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(nui_SkeletonFrameReady); try { recognizer = new Recognizer(); } catch { recognizer = null; } if ((recognizer== null) || !recognizer.IsValid()) { BannerText.NewBanner(Properties.Resources.NoSpeechError, screenRect, false, Color.FromArgb(90, 255, 255, 255)); recognizer = null; } else recognizer.SaidSomething += recognizer_SaidSomething; } else { BannerText.NewBanner(Properties.Resources.NoKinectError, screenRect, false, Color.FromArgb(90, 255, 255, 255)); } popSound.Stream = Properties.Resources.Pop_5; hitSound.Stream = Properties.Resources.Hit_2; squeezeSound.Stream = Properties.Resources.Squeeze; popSound.Play(); Win32.timeBeginPeriod(TimerResolution); var gameThread = new Thread(GameThread); gameThread.SetApartmentState(ApartmentState.STA); gameThread.Start(); FlyingText.NewFlyingText(screenRect.Width / 30, new Point(screenRect.Width / 2, screenRect.Height / 2), "Shapes!"); }
void recognizer_SaidSomething(object sender, Recognizer.SaidSomethingArgs e) { switch (e.Verb) { case Recognizer.Verbs.Print: Console.WriteLine("X Value "+currentJoints[JointID.HandRight].Position.X); break; } }
void recognizer_SaidSomething(object sender, Recognizer.SaidSomethingArgs e) { FlyingText.NewFlyingText(screenRect.Width / 30, new Point(screenRect.Width / 2, screenRect.Height / 2), e.Matched); switch (e.Verb) { case Recognizer.Verbs.Pause: fallingThings.SetDropRate(0); fallingThings.SetGravity(0); break; case Recognizer.Verbs.Resume: fallingThings.SetDropRate(dropRate); fallingThings.SetGravity(dropGravity); break; case Recognizer.Verbs.Reset: dropRate = DefaultDropRate; dropSize = DefaultDropSize; dropGravity = DefaultDropGravity; fallingThings.SetPolies(PolyType.All); fallingThings.SetDropRate(dropRate); fallingThings.SetGravity(dropGravity); fallingThings.SetSize(dropSize); fallingThings.SetShapesColor(Color.FromRgb(0, 0, 0), true); fallingThings.Reset(); break; case Recognizer.Verbs.DoShapes: fallingThings.SetPolies(e.Shape); break; case Recognizer.Verbs.RandomColors: fallingThings.SetShapesColor(Color.FromRgb(0, 0, 0), true); break; case Recognizer.Verbs.Colorize: fallingThings.SetShapesColor(e.RGBColor, false); break; case Recognizer.Verbs.ShapesAndColors: fallingThings.SetPolies(e.Shape); fallingThings.SetShapesColor(e.RGBColor, false); break; case Recognizer.Verbs.More: dropRate *= 1.5; fallingThings.SetDropRate(dropRate); break; case Recognizer.Verbs.Fewer: dropRate /= 1.5; fallingThings.SetDropRate(dropRate); break; case Recognizer.Verbs.Bigger: dropSize *= 1.5; if (dropSize > MaxShapeSize) dropSize = MaxShapeSize; fallingThings.SetSize(dropSize); break; case Recognizer.Verbs.Biggest: dropSize = MaxShapeSize; fallingThings.SetSize(dropSize); break; case Recognizer.Verbs.Smaller: dropSize /= 1.5; if (dropSize < MinShapeSize) dropSize = MinShapeSize; fallingThings.SetSize(dropSize); break; case Recognizer.Verbs.Smallest: dropSize = MinShapeSize; fallingThings.SetSize(dropSize); break; case Recognizer.Verbs.Faster: dropGravity *= 1.25; if (dropGravity > 4.0) dropGravity = 4.0; fallingThings.SetGravity(dropGravity); break; case Recognizer.Verbs.Slower: dropGravity /= 1.25; if (dropGravity < 0.25) dropGravity = 0.25; fallingThings.SetGravity(dropGravity); break; } }