//Checking if you have enough gold public static void CheckGold() { CharacterMethods methods = new CharacterMethods(); if (gold < 50) { Console.Clear(); Home.PrintMenuHome(); Console.WriteLine( "________________________________________________________________________________________________________________________"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(">You don't have enough gold to refill your energy!"); Console.ForegroundColor = ConsoleColor.White; Console.ReadLine(); methods.ContinueHome(); } else { gold -= 50; energy += 100; methods.ContinueHome(); } }
//Checking if you have enough energy public static void CheckEnergy() { if (energy < Home.fullEnergy) { Console.Clear(); Home.PrintMenuHome(); Console.WriteLine( "________________________________________________________________________________________________________________________"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(">You don't have enough Energy to do a Quest!"); Console.ForegroundColor = ConsoleColor.White; Home.StartHome(); } else if (Level.Level1 == 1 || Level.Level1 == 2) { energy -= questEnergy; Stopwatch.Timer(); } else if (Level.Level1 == 3) { energy -= questEnergy; Console.Clear(); Endboss.StartGame(); } else { Console.WriteLine( "________________________________________________________________________________________________________________________"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(">You don't have enough energy to do a quest!"); Console.ForegroundColor = ConsoleColor.White; } }
public void ContinueHome() { Console.Clear(); Home.PrintMenuHome(); Home.StartHome(); }