Example #1
0
 /// <summary>
 /// Renders the player
 /// </summary>
 /// <param name="gameTime">Game Time</param>
 /// <param name="batch">Batch used to render the sprite</param>
 public override void Render(GameTime gameTime, SpriteBatch batch, Renderer renderer)
 {
     Vector2 renderPosition = renderer.YCoordinateFlip(_position);
     renderPosition.Y -= _sprite.Height;
     _sprite.Render(gameTime, batch, renderer, renderPosition);
     base.Render(gameTime, batch, renderer);
 }
Example #2
0
 /// <summary>
 /// Renders the background
 /// </summary>
 /// <param name="gameTime">Game Time</param>
 /// <param name="batch">Batch used to render the sprite</param>
 public void Render(GameTime gameTime, SpriteBatch batch, Renderer renderer)
 {
     Vector2 renderPosition = renderer.YCoordinateFlip(new Vector2(0.0f, 0.0f));
     renderPosition.Y -= _sprite.Height;
     batch.Draw(_sprite.Texture, new Rectangle((int)renderPosition.X, (int)renderPosition.Y, _sprite.Width, _sprite.Height), Color.White);
 }