public static string ShaderPopup(string selected) { return(SwGui.ShaderPopup(EditorGUILayout.GetControlRect(false), selected, EditorStyles.popup)); }
public static string ShaderPopup(GUIContent label, string selected, GUIStyle style) { return(SwGui.ShaderPopup(EditorGUILayout.GetControlRect(), label, selected, style)); }
public static string ShaderPopup(string selected, GUIStyle style) { return(SwGui.ShaderPopup(EditorGUILayout.GetControlRect(false), (GUIContent)null, selected, style)); }