private void OpenGLControl_OpenGLDraw(object sender, OpenGLEventArgs args)
        {
            //OpenGL gl = args.OpenGL;

            //scn.UpdateTextureBitmap(gl, 0, ImageHelper.BitmapImage2Bitmap(Ch0Image));
            //scn.UpdateTextureBitmap(gl, 1, ab.lastBitmap);
            //scn.UpdateTextureBitmap(gl, 1, ImageHelper.BitmapImage2Bitmap(Ch0Image));

            scn.Draw(gl, (float)OpenGLControl.ActualWidth, (float)OpenGLControl.ActualHeight);
            //scn.Draw(gl, 300, 300);
        }
Example #2
0
 private void OpenGLControl_OpenGLDraw(object sender, OpenGLEventArgs args)
 {
     shaderScene.Draw(gl, (float)OpenGLControl.ActualWidth, (float)OpenGLControl.ActualHeight);
 }