internal void Update(Vector2 mousePos, float time)
        {
            PredefinedUniforms uniforms = new PredefinedUniforms {
                Mouse = new Vector4(mousePos, 0f, 0f), Time = time, Resolution = new Vector2(renderSurface.FrameBuffer.Width, renderSurface.FrameBuffer.Height)
            };

            shaderQuad.Update(uniforms);
            uniforms.Resolution = new Vector2(graphicsDevice.SwapchainFramebuffer.Width, graphicsDevice.SwapchainFramebuffer.Height);
            shaderQuadCopy.Update(uniforms);
        }
Example #2
0
 internal void Update(PredefinedUniforms uniforms)
 {
     graphicsDevice.UpdateBuffer(uniformsBuffer, 0, uniforms);
 }