public bool CanCombine(SF_NodePreview a, SF_NodePreview b) { if (a.CompCount == b.CompCount) { return(true); } if (a.CompCount == 1 || b.CompCount == 1) { return(true); } return(false); }
public void ReadData(Texture2D tex, SF_NodePreview uvTex = null) { Graphics.Blit(tex, texture); }