private void startGameButton_Click(object sender, RoutedEventArgs e)
        {
            parent.Children.Remove(parent.Children[1]);     //hostCanvas

            List <TextBox>  tbList  = new List <TextBox>(7);
            List <ComboBox> cbList  = new List <ComboBox>(7);
            List <Player>   players = new List <Player>();

            input = this.tb.Text;
            UIElementCollection c = waitingCanvas.Children;

            //System.Console.WriteLine("\n\n\n");

            for (int i = 0; i < c.Count; i++)
            {
                UIElement el = c[i];

                if (c[i].GetType() == typeof(System.Windows.Controls.ComboBox))
                {
                    cbList.Add((ComboBox)c[i]);
                }

                if (c[i].GetType() == typeof(System.Windows.Controls.TextBox))
                {
                    tbList.Add((TextBox)c[i]);
                }
            }

            for (int i = 0; i < tbList.Count; i++)
            {
                ComboBox cb = null;
                TextBox  tb = tbList[i];

                if (tb.Text.Length != 0 && tb.Text != " ")
                {
                    cb = this.getComboBox(cbList, tb.Name.Substring(4, 1));
                    players.Add(new Player(i, cb.SelectedIndex));
                }
            }

            if (players.Count < 3)
            {
                System.Windows.MessageBox.Show("C'mon you need at least three players!");
                WaitingToStartCanvasHost wait = new WaitingToStartCanvasHost(parent);
            }
            else
            {
                StartGame start = new StartGame(players);
                //TODO NETWORKING   need a text field input of how many players are connected
                //Just read the text fields?...Accumulate
                GameState          game = start.getGame();
                List <PlayerState> ps   = game.getPlayers();

                PlayerGameBoard play = new PlayerGameBoard(parent, ps[0], game);//this creates the canvas that shows.
                //TODO need to make child 0 player and child 1 current view.
            }
        }
Example #2
0
        //"play" button on play canvas "start hosting" on host canvas
        private void startHostingGame_Click(object sender, RoutedEventArgs e)
        {
            parent.Children.Remove(parent.Children[1]);

            /*var connecting = new WaitingOnConnectionWindow();
             * connecting.Show(); */

            /* WondersServer server = new WondersServer(3004);
             * ThreadStart ts = new ThreadStart(server.serverStart);
             * Thread serverThread = new Thread(ts);
             * serverThread.Start();
             *
             * ClientDblBuff commBuffer = new ClientDblBuff();
             * ClientComm client = new ClientComm("127.0.0.1", commBuffer);
             * ThreadStart cs = new ThreadStart(client.ClientRun);
             * Thread clientThread = new Thread(cs);
             * clientThread.Start();*/

            WaitingToStartCanvasHost wait = new WaitingToStartCanvasHost(parent);
        }
 //"Play!" Button on StartCanvas
 private void PlayGameButton_Click(object sender, RoutedEventArgs e)
 {
     parent.Children.Remove(parent.Children[1]);
     WaitingToStartCanvasHost play = new WaitingToStartCanvasHost(parent);
 }
Example #4
0
        //"play" button on play canvas "start hosting" on host canvas
        private void startHostingGame_Click(object sender, RoutedEventArgs e)
        {
            parent.Children.Remove(parent.Children[1]);

            /*var connecting = new WaitingOnConnectionWindow();
            connecting.Show(); */

            WondersServer server = new WondersServer(3004);
            ThreadStart ts = new ThreadStart(server.serverStart);
            Thread serverThread = new Thread(ts);
            serverThread.Start();

            ClientDblBuff commBuffer = new ClientDblBuff();
            ClientComm client = new ClientComm("127.0.0.1", commBuffer);
            ThreadStart cs = new ThreadStart(client.ClientRun);
            Thread clientThread = new Thread(cs);
            clientThread.Start();

            WaitingToStartCanvasHost wait = new WaitingToStartCanvasHost(parent);
        }
        private void startGameButton_Click(object sender, RoutedEventArgs e)
        {
            parent.Children.Remove(parent.Children[1]);     //hostCanvas

            List<TextBox>  tbList = new List<TextBox>(7);
            List<ComboBox> cbList = new List<ComboBox>(7);
            List<Player>  players = new List<Player>();

            input = this.tb.Text;            
            UIElementCollection c = waitingCanvas.Children;
            //System.Console.WriteLine("\n\n\n");
            
            for (int i = 0; i < c.Count; i++)
            {                                               
                UIElement el = c[i];

                if (c[i].GetType() == typeof(System.Windows.Controls.ComboBox))
                    cbList.Add((ComboBox)c[i]);

                if (c[i].GetType() == typeof(System.Windows.Controls.TextBox))
                    tbList.Add((TextBox)c[i]);
            }

            for (int i = 0; i < tbList.Count; i++)
            {
                ComboBox cb = null;
                TextBox tb = tbList[i];

                if (tb.Text.Length != 0 && tb.Text != " ")
                {
                    cb = this.getComboBox(cbList, tb.Name.Substring(4, 1)); 
                    players.Add(new Player(i, cb.SelectedIndex));
                }
            }

            if (players.Count < 3)
            {
                System.Windows.MessageBox.Show("C'mon you need at least three players!");
                WaitingToStartCanvasHost wait = new WaitingToStartCanvasHost(parent);
            }
            else
            {                
                StartGame start = new StartGame(players);
                //TODO NETWORKING   need a text field input of how many players are connected
                //Just read the text fields?...Accumulate
                GameState game = start.getGame();
                List<PlayerState> ps = game.getPlayers();

                PlayerGameBoard play = new PlayerGameBoard(parent, ps[0], game);//this creates the canvas that shows.                
                //TODO need to make child 0 player and child 1 current view.
            }
        }