public override void OnInspectorGUI() { serializedObject.Update(); draw_capture_ = EditorUtility.DrawMethodGroup(draw_capture_, "Capture Settings", DrawCaptureSettings); draw_pipeline_ = EditorUtility.DrawMethodGroup(draw_pipeline_, "Pipeline Settings", DrawPipelineSettings); draw_import_ = EditorUtility.DrawMethodGroup(draw_import_, "Import Settings", DrawImportSettings); draw_scenebuilder_ = EditorUtility.DrawMethodGroup(draw_scenebuilder_, "Scene Builder Settings", DrawSceneBuilderSettings); DrawButtons(); serializedObject.ApplyModifiedProperties(); // Poll the bake status. if (bake_progress_window_ != null && bake_progress_window_.IsComplete()) { bake_progress_window_.Close(); bake_progress_window_ = null; capture_builder_ = null; capture_status_ = null; } if (runner_progress_window_ != null && runner_progress_window_.IsComplete()) { runner_progress_window_.Close(); runner_progress_window_ = null; pipeline_runner_ = null; status_interface_ = null; } }
public void Capture() { CaptureHeadbox headbox = (CaptureHeadbox)target; string capture_output_folder = headbox.output_folder_; if (capture_output_folder.Length <= 0) { capture_output_folder = FileUtil.GetUniqueTempPathInProject(); } headbox.last_output_dir_ = capture_output_folder; Directory.CreateDirectory(capture_output_folder); capture_status_ = new EditorBakeStatus(); capture_builder_ = new CaptureBuilder(); // Kick off the interactive Editor bake window. bake_progress_window_ = (CaptureWindow)EditorWindow.GetWindow(typeof(CaptureWindow)); bake_progress_window_.SetupStatus(capture_status_); capture_builder_.BeginCapture(headbox, capture_output_folder, 1, capture_status_); bake_progress_window_.SetupCaptureProcess(headbox, capture_builder_); }
public void SetupStatus(EditorBakeStatus capture_status) { capture_status_ = capture_status; capture_status_.SetGUI(this); }