Example #1
0
 public void SetDefault()
 {
     ResursesList = Generator.ResursesList;
     Buildings.Add(new Buildings(Generator.Buildings["timber"]));
     Buildings.Add(new Buildings(Generator.Buildings["stonemason"]));
     Buildings.Add(new Buildings(Generator.Buildings["smallhouse"]));
     AktivatBuildings();
 }
Example #2
0
 private void ConstructionOrder(string Build)
 {
     if (Build.Length > 0)
     {
         if (Generator.Buildings[Build].Cost.CostStone <= ResursesList["stone"].Colected &&
             Generator.Buildings[Build].Cost.CostWood <= ResursesList["wood"].Colected &&
             Generator.Buildings[Build].Worker <= ResursesList["vilager"].FreeWorkers)
         {
             Buildings.Add(new Buildings(Generator.Buildings[Build]));
             ResursesList["wood"].Colected  -= Generator.Buildings[Build].Cost.CostWood;
             ResursesList["stone"].Colected -= -Generator.Buildings[Build].Cost.CostStone;
         }
         else
         {
             Console.WriteLine("nicht genug Resursen");
         }
     }
 }