public int CreateGame(Game game) { context.Games.Add(game); context.SaveChanges(); return game.Id; }
public void UpdateGame(Game game) { context.Games.Attach(game); var entry = context.Entry(game); entry.State = EntityState.Modified; context.SaveChanges(); }
public void UpdateGame(Game game) { var dbGame = Games.FirstOrDefault(g => g.Id == game.Id); if(dbGame != null) { dbGame = game; } else { CreateGame(game); } }
public int CreateGame() { //var userId = Context.User.Identity.GetUserId<int>(); var game = new Game() { CreateDate = DateTime.Now }; var id = setRepo.CreateGame(game); games.Add("Game" + id, new SetGame()); Clients.All.gameAdded(id); return id; }
public void JoinGame_ShowFinishedScore() { double timeSet = -1; List<List<Card>> playerSets = null; // Arrange var mockRepo = new MockSetRepository(); mockRepo.Users.Add(new ApplicationUser() { Id = 2, DisplayName = "TestPlayer" }); var game = new Game(); game.Id = 6; game.TotalSeconds = 25; game.PlayerGames = new List<PlayerGame>(); game.PlayerGames.Add(new PlayerGame() { Id = 1, GameId = 6, PlayerId = 2, Score = 5, Player = new ApplicationUser() { DisplayName = "Player2" } }); mockRepo.Games.Add(game); MultiplayerGameHub hub = new MultiplayerGameHub(mockRepo); var mockGroupManager = new Mock<IGroupManager>(); hub.Groups = mockGroupManager.Object; var claim = new Claim("test", "2"); var mockIdentity = Mock.Of<ClaimsIdentity>(ci => ci.FindFirst(It.IsAny<string>()) == claim); var mockContext = Mock.Of<HubCallerContext>(cc => cc.User.Identity == mockIdentity && cc.ConnectionId == "1"); hub.Context = mockContext; var mockClients = new Mock<IHubCallerConnectionContext<dynamic>>(); hub.Clients = mockClients.Object; dynamic all = new ExpandoObject(); all.displayFinishedGame = new Action<List<PlayerViewModel>, double?>((players, time) => { playerSets = players[0].Sets; timeSet = time.Value; }); mockClients.Setup(m => m.Caller).Returns((ExpandoObject)all); // Act hub.JoinGame(6).Wait(); // Assert Assert.IsNotNull(playerSets); Assert.AreEqual(5, playerSets.Count); Assert.AreEqual(25, timeSet); }
private void ShowScore(Game game) { if (game != null) { var players = new List<PlayerViewModel>(); if (game.PlayerGames != null) { foreach (var pg in game.PlayerGames) { var pvm = new PlayerViewModel() { Id = pg.PlayerId, Name = pg.Player.DisplayName, Sets = new List<List<Card>>() }; for (int i = 0; i < pg.Score; i++) { var cardList = new List<Card>() { new Card(), new Card(), new Card() }; pvm.Sets.Add(cardList); } players.Add(pvm); } } Clients.Caller.displayFinishedGame(players, game.TotalSeconds); } }
public int CreateGame(Game game) { game.Id = Games.Count + 1; Games.Add(game); return game.Id; }