public static RegisterResponse Register(string login, string password) { using (var t = new TransactionScope()) { var db = new DbDataContext(); var user = db.SpringAccounts.SingleOrDefault(x => x.Name == login); if (user == null) { return(RegisterResponse.NotValidSpringLogin); } if (user.Players != null) { return(RegisterResponse.AlreadyRegistered); } if (db.SpringAccounts.Any(x => x.UserCookie == user.UserCookie && x.Players != null)) { return(RegisterResponse.IsSmurf); } if (user.Password != SpringAccount.HashPassword(password)) { return(RegisterResponse.NotValidSpringPassword); } // create player and assign to smallest alliance var player = new Player() { IsActive = true, StarSystem = db.StarSystems.OrderBy(x => x.Players.Where(y => y.IsActive).Count()).First() }; user.Players = player; player.MothershipName = player.SpringAccount.Name + "'s mothership"; // create his planet var mg = new MapGen(); var hisPlanet = mg.CreateHomeworld(player.StarSystem.CelestialObject); hisPlanet.Name = player.SpringAccount.Name + "'s home"; hisPlanet.Player = player; player.StarSystem.CelestialObject.ChildCelestialObjects.Add(hisPlanet); hisPlanet.UpdateIncomeInfo(); db.SubmitChanges(); var e = db.AddEvent(EventType.Player, "{0} joined the {1}", player.Name, player.StarSystem.Name); e.Connect(player); e.Connect(hisPlanet); db.MarkDirty(); db.SubmitChanges(); t.Complete(); return(RegisterResponse.Ok); } }
public static Tuple <Player, CelestialObject> OrderMothership(string playerName, string password, int toBodyID) { using (var t = new TransactionScope()) { var db = new DbDataContext(); var player = db.GetPlayer(playerName, password); if (player.Transit == null) { player.Transit = new Transit() { CelestialObject = player.CelestialObject } } ; var originalBody = player.CelestialObject; var target = db.CelestialObjects.Single(x => x.CelestialObjectID == toBodyID); var transit = player.Transit; var oldOrbit = transit.OrbitsObjectID; var oldTarget = transit.CelestialObjectByToObjectID; transit.SetTransit(target, FleetBaseWarp, db.GetConfig().CombatTurn + 1, db.GetConfig()); // will start next turn if (oldOrbit == null && oldTarget != null) // was heading to another planet { var ev = db.AddEvent(EventType.Fleet, "{0} changed destination from {1} to {2}, ETA {3}", transit.GetNameWithOwner(), oldTarget.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner(), transit.GetEtaString(db.GetConfig().SecondsPerTurn)); ev.Connect(transit.Fleets); ev.Connect(transit.GetOwner()); ev.Connect(transit.CelestialObjectByToObjectID, oldTarget); ev.Connect(transit.CelestialObjectByToObjectID.Player, oldTarget.Player); } if (originalBody != null) { originalBody.UpdateIncomeInfo(); } db.MarkDirty(); db.SubmitChanges(); t.Complete(); return(new Tuple <Player, CelestialObject>(player, originalBody)); } }
public static Fleet OrderFleet(string playerName, string password, int fleetID, int toBodyID, int futureOffset) { if (futureOffset < 0) { throw new ApplicationException("Future offset cannot be smaller than 0"); } using (var t = new TransactionScope()) { var db = new DbDataContext(); var player = db.GetPlayer(playerName, password); var fleet = player.Fleets.Single(x => x.FleetID == fleetID); var target = db.CelestialObjects.Single(x => x.CelestialObjectID == toBodyID); var oldOrbit = fleet.Transit.OrbitsObjectID; var oldTarget = fleet.Transit.CelestialObjectByToObjectID; fleet.Transit.SetTransit(target, FleetBaseWarp, db.GetConfig().CombatTurn + 1 + futureOffset, db.GetConfig()); // will start next turn if (oldOrbit == null && oldTarget != null) // was heading to another planet { var transit = fleet.Transit; var ev = db.AddEvent(EventType.Fleet, "{0} changed destination from {1} to {2}, ETA {3}", transit.GetNameWithOwner(), oldTarget.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner(), transit.GetEtaString(db.GetConfig().SecondsPerTurn)); ev.Connect(transit.Fleets); ev.Connect(transit.GetOwner()); ev.Connect(transit.CelestialObjectByToObjectID, oldTarget); ev.Connect(transit.CelestialObjectByToObjectID.Player, oldTarget.Player); } db.MarkDirty(); db.SubmitChanges(); fleet.FleetShips.Load(); t.Complete(); return(fleet); } }
public static RegisterResponse Register(string login, string password) { using (var t = new TransactionScope()) { var db = new DbDataContext(); var user = db.SpringAccounts.SingleOrDefault(x => x.Name == login); if (user == null) return RegisterResponse.NotValidSpringLogin; if (user.Players != null) return RegisterResponse.AlreadyRegistered; if (db.SpringAccounts.Any(x => x.UserCookie == user.UserCookie && x.Players != null)) return RegisterResponse.IsSmurf; if (user.Password != SpringAccount.HashPassword(password)) return RegisterResponse.NotValidSpringPassword; // create player and assign to smallest alliance var player = new Player() { IsActive = true, StarSystem = db.StarSystems.OrderBy(x => x.Players.Where(y => y.IsActive).Count()).First() }; user.Players = player; player.MothershipName = player.SpringAccount.Name + "'s mothership"; // create his planet var mg = new MapGen(); var hisPlanet = mg.CreateHomeworld(player.StarSystem.CelestialObject); hisPlanet.Name = player.SpringAccount.Name + "'s home"; hisPlanet.Player = player; player.StarSystem.CelestialObject.ChildCelestialObjects.Add(hisPlanet); hisPlanet.UpdateIncomeInfo(); db.SubmitChanges(); var e = db.AddEvent(EventType.Player, "{0} joined the {1}", player.Name, player.StarSystem.Name); e.Connect(player); e.Connect(hisPlanet); db.MarkDirty(); db.SubmitChanges(); t.Complete(); return RegisterResponse.Ok; } }
public static void ProcessTransitTurn(DbDataContext db) { var config = db.GetConfig(); foreach (var transit in db.Transits) { if (transit.StartBattleTurn >= config.CombatTurn && transit.EndBattleTurn >= config.CombatTurn && transit.OrbitsObjectID != null) { // log set sail var owner = transit.GetOwner(); var ev = db.AddEvent(EventType.Fleet, "{0} set sail from {1} to {2}. It will need {3} to get there", transit.GetNameWithOwner(), transit.CelestialObjectByFromObjectID.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner(), transit.GetEtaString(config.SecondsPerTurn)); ev.Connect(transit.Fleets); ev.Connect(owner); if (transit.FromObjectID != null) { ev.Connect(transit.CelestialObjectByFromObjectID); ev.Connect(transit.CelestialObjectByFromObjectID.Player); } ev.Connect(transit.CelestialObjectByToObjectID); ev.Connect(transit.CelestialObjectByToObjectID.Player); // process set sail transit.OrbitsObjectID = null; if (transit.Players.Any()) // its mothership and it just left homeworld { var p = transit.Players.First(); if (p.HomeworldID != null) { var eve = db.AddEvent(EventType.Player, "{0} has lost homeworld {1}", p.Name, p.CelestialObject.GetName()); eve.Connect(p); eve.Connect(p.CelestialObject); } p.HomeworldID = null; } } else if (transit.EndBattleTurn <= config.CombatTurn && transit.OrbitsObjectID == null) { // log arrival var owner = transit.GetOwner(); var ev = db.AddEvent(EventType.Fleet, "{0} arrived to {1}", transit.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner()); ev.Connect(transit.Fleets); ev.Connect(owner); ev.Connect(transit.CelestialObjectByToObjectID); ev.Connect(transit.CelestialObjectByToObjectID.Player); // process arrival transit.CelestialObject = transit.CelestialObjectByToObjectID; transit.FromObjectID = null; transit.ToObjectID = null; transit.FromX = 0; transit.ToX = 0; transit.FromY = 0; transit.ToY = 0; PopulationTransport transport = transit.PopulationTransports; if (transport != null) { if (transit.CelestialObjectByToObjectID.OwnerID == transport.OwnerID) // todo handle alliances!! { transit.CelestialObjectByToObjectID.Population += transport.Count; if (transit.CelestialObjectByToObjectID.Population > transit.CelestialObjectByToObjectID.MaxPopulation) { transit.CelestialObjectByToObjectID.Population = transit.CelestialObjectByToObjectID.MaxPopulation; } transit.PopulationTransports = null; db.Transits.DeleteOnSubmit(transit); db.PopulationTransports.DeleteOnSubmit(transport); } } if (transit.Players.Any()) { var p = transit.Players.First(); p.CelestialObject = transit.CelestialObjectByToObjectID; // set homeworld to object where we arrived var eve = db.AddEvent(EventType.Player, "{0} has new homeworld {1}", p.Name, p.CelestialObject.GetName()); eve.Connect(p); eve.Connect(p.CelestialObject); } } } }
public static void ProcessTransitTurn(DbDataContext db) { var config = db.GetConfig(); foreach (var transit in db.Transits) { if (transit.StartBattleTurn >= config.CombatTurn && transit.EndBattleTurn >= config.CombatTurn && transit.OrbitsObjectID != null) { // log set sail var owner = transit.GetOwner(); var ev = db.AddEvent(EventType.Fleet, "{0} set sail from {1} to {2}. It will need {3} to get there", transit.GetNameWithOwner(), transit.CelestialObjectByFromObjectID.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner(), transit.GetEtaString(config.SecondsPerTurn)); ev.Connect(transit.Fleets); ev.Connect(owner); if (transit.FromObjectID != null) { ev.Connect(transit.CelestialObjectByFromObjectID); ev.Connect(transit.CelestialObjectByFromObjectID.Player); } ev.Connect(transit.CelestialObjectByToObjectID); ev.Connect(transit.CelestialObjectByToObjectID.Player); // process set sail transit.OrbitsObjectID = null; if (transit.Players.Any()) // its mothership and it just left homeworld { var p = transit.Players.First(); if (p.HomeworldID != null) { var eve = db.AddEvent(EventType.Player, "{0} has lost homeworld {1}", p.Name, p.CelestialObject.GetName()); eve.Connect(p); eve.Connect(p.CelestialObject); } p.HomeworldID = null; } } else if (transit.EndBattleTurn <= config.CombatTurn && transit.OrbitsObjectID == null) { // log arrival var owner = transit.GetOwner(); var ev = db.AddEvent(EventType.Fleet, "{0} arrived to {1}", transit.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner()); ev.Connect(transit.Fleets); ev.Connect(owner); ev.Connect(transit.CelestialObjectByToObjectID); ev.Connect(transit.CelestialObjectByToObjectID.Player); // process arrival transit.CelestialObject = transit.CelestialObjectByToObjectID; transit.FromObjectID = null; transit.ToObjectID = null; transit.FromX = 0; transit.ToX = 0; transit.FromY = 0; transit.ToY = 0; PopulationTransport transport = transit.PopulationTransports; if (transport != null) { if (transit.CelestialObjectByToObjectID.OwnerID == transport.OwnerID) // todo handle alliances!! { transit.CelestialObjectByToObjectID.Population += transport.Count; if (transit.CelestialObjectByToObjectID.Population > transit.CelestialObjectByToObjectID.MaxPopulation) transit.CelestialObjectByToObjectID.Population = transit.CelestialObjectByToObjectID.MaxPopulation; transit.PopulationTransports = null; db.Transits.DeleteOnSubmit(transit); db.PopulationTransports.DeleteOnSubmit(transport); } } if (transit.Players.Any()) { var p = transit.Players.First(); p.CelestialObject = transit.CelestialObjectByToObjectID; // set homeworld to object where we arrived var eve = db.AddEvent(EventType.Player, "{0} has new homeworld {1}", p.Name, p.CelestialObject.GetName()); eve.Connect(p); eve.Connect(p.CelestialObject); } } } }
public static Tuple<Player, CelestialObject> OrderMothership(string playerName, string password, int toBodyID) { using (var t = new TransactionScope()) { var db = new DbDataContext(); var player = db.GetPlayer(playerName, password); if (player.Transit == null) player.Transit = new Transit() { CelestialObject = player.CelestialObject }; var originalBody = player.CelestialObject; var target = db.CelestialObjects.Single(x => x.CelestialObjectID == toBodyID); var transit = player.Transit; var oldOrbit = transit.OrbitsObjectID; var oldTarget = transit.CelestialObjectByToObjectID; transit.SetTransit(target, FleetBaseWarp, db.GetConfig().CombatTurn + 1, db.GetConfig()); // will start next turn if (oldOrbit == null && oldTarget != null) // was heading to another planet { var ev = db.AddEvent(EventType.Fleet, "{0} changed destination from {1} to {2}, ETA {3}", transit.GetNameWithOwner(), oldTarget.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner(), transit.GetEtaString(db.GetConfig().SecondsPerTurn)); ev.Connect(transit.Fleets); ev.Connect(transit.GetOwner()); ev.Connect(transit.CelestialObjectByToObjectID, oldTarget); ev.Connect(transit.CelestialObjectByToObjectID.Player, oldTarget.Player); } if (originalBody != null) originalBody.UpdateIncomeInfo(); db.MarkDirty(); db.SubmitChanges(); t.Complete(); return new Tuple<Player, CelestialObject>(player, originalBody); } }
public static Fleet OrderFleet(string playerName, string password, int fleetID, int toBodyID, int futureOffset) { if (futureOffset < 0) throw new ApplicationException("Future offset cannot be smaller than 0"); using (var t = new TransactionScope()) { var db = new DbDataContext(); var player = db.GetPlayer(playerName, password); var fleet = player.Fleets.Single(x => x.FleetID == fleetID); var target = db.CelestialObjects.Single(x => x.CelestialObjectID == toBodyID); var oldOrbit = fleet.Transit.OrbitsObjectID; var oldTarget = fleet.Transit.CelestialObjectByToObjectID; fleet.Transit.SetTransit(target, FleetBaseWarp, db.GetConfig().CombatTurn + 1 + futureOffset, db.GetConfig()); // will start next turn if (oldOrbit == null && oldTarget != null) // was heading to another planet { var transit = fleet.Transit; var ev = db.AddEvent(EventType.Fleet, "{0} changed destination from {1} to {2}, ETA {3}", transit.GetNameWithOwner(), oldTarget.GetNameWithOwner(), transit.CelestialObjectByToObjectID.GetNameWithOwner(), transit.GetEtaString(db.GetConfig().SecondsPerTurn)); ev.Connect(transit.Fleets); ev.Connect(transit.GetOwner()); ev.Connect(transit.CelestialObjectByToObjectID, oldTarget); ev.Connect(transit.CelestialObjectByToObjectID.Player, oldTarget.Player); } db.MarkDirty(); db.SubmitChanges(); fleet.FleetShips.Load(); t.Complete(); return fleet; } }