public void LevelChanged(S.LevelChanged p) { User.SetLevel(p.Level); User.Experience = p.Experience; User.MaxExperience = p.MaxExperience; User.RefreshStats(); GameScene.UpdateCharacterIcon(); GameScene.ChatController.ReceiveChat("Congratulations! You have leveled up. Your HP and MP have been restored.", ChatType.System); }
public static void LevelChanged(S.LevelChanged p) { gameManager.LevelChanged(p); }