void Identify(ClientHandler player, string playerName)
        {
            if (activePlayers.ContainsKey(playerName))
            {
                player.WriteMessage(Data.SendLoginNotOk());
                return;
            }
            activePlayers.Add(playerName, player);

            player.onRoomSelected += AssignToRoom;
            player.onRoomWant     += ReturnRooms;
            player.onDisconected  += Disconnect;
            player.WriteMessage(Data.SendLoginOk());
        }
 void ReturnRooms(ClientHandler client, string username)
 {
     client.WriteMessage(Data.SendRooms(allRooms));
 }