public static ServerInfoMessageServer Send(NetworkConnection clientConn, string serverName, string serverDesc) { ServerInfoMessageServer msg = new ServerInfoMessageServer { ServerName = serverName, ServerDesc = serverDesc }; msg.SendTo(clientConn); return(msg); }
public override void Process(NetMessage msg) { ServerInfoMessageServer.Send(SentByPlayer.Connection, ServerData.ServerConfig.ServerName, ServerInfoUI.serverDesc); }