public static ServerInfoMessageServer Send(NetworkConnection clientConn, string serverName, string serverDesc)
        {
            ServerInfoMessageServer msg = new ServerInfoMessageServer
            {
                ServerName = serverName,
                ServerDesc = serverDesc
            };

            msg.SendTo(clientConn);
            return(msg);
        }
 public override void Process(NetMessage msg)
 {
     ServerInfoMessageServer.Send(SentByPlayer.Connection, ServerData.ServerConfig.ServerName, ServerInfoUI.serverDesc);
 }