Example #1
0
        /// <summary>
        /// 释放动作
        /// </summary>
        public override bool Cast(RoleActor target, SkillActive skill)
        {
            if (!base.Cast(target, skill))
            {
                return(false);
            }

            RoleActor owner = skill.Owner;

            if (null == owner || null == target || owner == target)
            {
                return(false);
            }

            AttackImpact impact = new AttackImpact();

            impact.Init(skill, target);
            impact.Run();
            if (impact.HitType == eHitType.Miss)
            {
                return(false);
            }
            switch (owner.GameType)
            {
            case eActorGameType.Player:
            {
            }
            break;

            case  eActorGameType.Npc:
            {
            }
            break;
            }

            return(true);
        }