Example #1
0
    private void CardWasInBattle(ServerActions.CardChanges cardChanges, bool isAttacker)
    {
        var         cardTransform = cardIdToCards[cardChanges.id];
        CardDisplay cardDisplay   = cardTransform.GetComponent <CardDisplay>();

        this.ApplyChangesToCard(cardChanges);

        if (isAttacker)
        {
            Unibus.Dispatch(CardManager.CARD_ATTACKED, cardDisplay);
        }
    }
Example #2
0
    private void ApplyChangesToCard(ServerActions.CardChanges cardChanges)
    {
        var         cardTransform = cardIdToCards[cardChanges.id];
        CardDisplay cardDisplay   = cardTransform.GetComponent <CardDisplay>();

        if (cardChanges.isTapped)
        {
            cardDisplay.Tap();
        }

        // Это не баг, что сразу и тап и антап. Потому что в дальнейшем должна быть анимация тапа, а потом антапа.
        if (cardChanges.isUntapped)
        {
            cardDisplay.Untap();
        }

        if (cardChanges.newHp != null && cardChanges.hpAuraBuffChange != null)
        {
            cardDisplay.ChangeHpByHPAura((int)cardChanges.newHp, (int)cardChanges.hpAuraBuffChange);
        }
        else if (cardChanges.newHp != null)
        {
            cardDisplay.CurrentHp = (int)cardChanges.newHp;
        }

        if (cardChanges.damage != null)
        {
            cardDisplay.Damage = (int)cardChanges.damage;
        }

        if (cardChanges.killed)
        {
            this.KillUnit(cardDisplay);
        }

        if (cardChanges.currentMovingPoints != null)
        {
            cardDisplay.CurrentMovingPoints = (int)cardChanges.currentMovingPoints;
        }

        if (cardChanges.pushedTo != null)
        {
            boardCreator.PushUnit(cardDisplay, cardChanges.pushedTo);
        }

        if (cardChanges.usedInThisTurnBlockAbility != null)
        {
            cardDisplay.UsedInThisTurnBlockAbility = (bool)cardChanges.usedInThisTurnBlockAbility;
        }

        if (cardChanges.usedInThisTurnEvasionAbility != null)
        {
            cardDisplay.UsedInThisTurnEvasionAbility = (bool)cardChanges.usedInThisTurnEvasionAbility;
        }

        if (cardChanges.isPoisoned != null)
        {
            if ((bool)cardChanges.isPoisoned)
            {
                cardDisplay.PoisonedDamage = (int)cardChanges.poisonDamage;
            }
            else
            {
                cardDisplay.PoisonedDamage = 0;
            }
        }

        if (cardChanges.isDamageCursed != null)
        {
            if ((bool)cardChanges.isDamageCursed)
            {
                cardDisplay.DamageCursedDamage = (int)cardChanges.damageCursedDamageReduction;
            }
            else
            {
                cardDisplay.DamageCursedDamage = 0;
            }
        }

        if (cardChanges.blockedRangeAbilityInBeginningOfTurn != null)
        {
            cardTransform.GetComponent <CardDisplay>().BlockedInBeginningOfTurn = (bool)cardChanges.blockedRangeAbilityInBeginningOfTurn;
        }

        if (cardChanges.numberOfAiming != null)
        {
            cardTransform.GetComponent <CardDisplay>().NumberOfAiming = (int)cardChanges.numberOfAiming;
        }
    }