using System.Speech.Recognition; class ServerSpeechHandler { static void Main(string[] args) { SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine(); recognizer.SpeechRecognized += new EventHandlerIn this code, we create a SpeechRecognitionEngine instance and connect it to the default audio device. We then register an event handler for the SpeechRecognized event using the Server SpeechEventArgs class. When a speech is recognized, the SpeechRecognizedHandler method is called, which then outputs the recognized speech to the console. This code example demonstrates how to use the Server SpeechEventArgs class to implement speech recognition in a server application. The package library used is the System.Speech assembly.(SpeechRecognizedHandler); recognizer.SetInputToDefaultAudioDevice(); recognizer.RecognizeAsync(RecognizeMode.Multiple); } static void SpeechRecognizedHandler(object sender, SpeechRecognizedEventArgs e) { Console.WriteLine("Speech recognized: " + e.Result.Text); } }