Example #1
0
        private void SystemInfoForm_FormClosed(object sender, FormClosedEventArgs e)
        {
            if (FishingChanged)
            {
                Settings.SaveFishing();
            }

            if (MailChanged)
            {
                Settings.SaveMail();
            }

            if (GoodsChanged)
            {
                Settings.SaveGoods();
            }

            if (RefineChanged)
            {
                Settings.SaveRefine();
            }

            if (MarriageChanged)
            {
                Settings.SaveMarriage();
            }

            if (MentorChanged)
            {
                Settings.SaveMentor();
            }
        }
Example #2
0
        private void SystemInfoForm_FormClosed(object sender, FormClosedEventArgs e)
        {
            if (FishingChanged)
            {
                Settings.SaveFishing();
            }

            if (MailChanged)
            {
                Settings.SaveMail();
            }
        }
Example #3
0
        private void SystemInfoForm_FormClosed(object sender, FormClosedEventArgs e)
        {
            if (FishingChanged)
            {
                Settings.SaveFishing();
            }

            if (MailChanged)
            {
                Settings.SaveMail();
            }

            if (GoodsChanged)
            {
                Settings.SaveGoods();
            }

            if (RefineChanged)
            {
                Settings.SaveRefine();
            }

            if (MarriageChanged)
            {
                Settings.SaveMarriage();
            }

            if (MentorChanged)
            {
                Settings.SaveMentor();
            }

            if (GemChanged)
            {
                Settings.SaveGem();
            }
            if (SpawnChanged)
            {
                Envir.SaveDB();
            }

            if (GuildWarChanged)
            {
                Settings.SaveGuildWarSettings();
            }

            if (KillChainsChanged)
            {
                Settings.SaveKillChainSettings();
            }
        }