Example #1
0
        void Move(Vector2 direction)
        {
            Vector3 forward = Vector3.Transform(new Vector3(0, 0, 1), rotation);
            Vector3 right   = Vector3.Normalize(Vector3.Cross(forward, new Vector3(0, 1, 0)));

            Vector3 moveDirection = direction.X * right + direction.Y * forward;

            position += moveDirection * moveSpeed;

            ServerSend.PlayerPosition(this);
            ServerSend.PlayerRotation(this);
        }
Example #2
0
        private void Move(Vector2 inputDirection)
        {
            Vector3 forward = Vector3.Transform(new Vector3(0, 0, 1), rotation);
            Vector3 right   = Vector3.Normalize(Vector3.Cross(forward, new Vector3(0, 1, 0)));

            Vector3 moveDirection = right * inputDirection.X + forward * inputDirection.Y;

            position += moveDirection * moveSpeed;

            ServerSend.PlayerPosition(this);
            ServerSend.PlayerRotation(this);
        }