Example #1
0
 public ConnectedClient(int entityId, int socketId, ServerNetworking gameServer, PlayerSaveState saveState)
 {
     outgoingPackets = new List <BasePacket>();
     incomingPackets = new List <BasePacket>();
     SocketId        = socketId;
     EntityId        = entityId;
     this.saveState  = saveState;
     this.gameServer = gameServer;
 }
Example #2
0
 void RestartGame(Object source, ElapsedEventArgs e)
 {
     platflist.Clear();
     platforms.Clear();
     players.Clear();
     timer.Reset();
     MainTabControl.SelectedTab = MainPage;
     StartButton.Enabled        = true;
     foreach (TcpClient client in server.clients)
     {
         client.Close();
     }
     server.clients.Clear();
     server = new ServerNetworking();
 }
Example #3
0
 public BoundToGatewayPacketHandler(ServerNetworking _server) : base(_server)
 {
 }
Example #4
0
 public PacketHandlerStrategy(ServerNetworking _server)
 {
     server = _server;
 }