Example #1
0
		public override void Deserialize( GenericReader gr )
		{
			base.Deserialize( gr );
			int version = gr.ReadInt();
			if ( version > 6 )
			{
				int nreput = gr.ReadInt();
				for(int t = 0;t < nreput;t++ )
				{
					int krep = gr.ReadInt();
					int vrep = gr.ReadInt();
					reputationAdjustments[ krep ] = vrep;
				}
			}
			if ( version > 5 )
			{
				int nact = gr.ReadInt();
				for(int t = 0;t < nact;t++ )
					actionBar.Add( new Action( gr ) );
			}
			if ( version > 4 )
			{
				int nf = gr.ReadInt();
				for(int t = 0;t < nf;t++ )
				{
					UInt64 gu = (UInt64)gr.ReadInt64();
					friends.Add( gu );
					string user = gr.ReadString();
					friends.Add( user );
				}
			}
			if ( version > 2 )
			{
				BindingPointX = gr.ReadFloat();
				BindingPointY = gr.ReadFloat();
				BindingPointZ = gr.ReadFloat();
				BindingPointMapId = (UInt16)gr.ReadInt();
			}
			if ( version > 1 )
			{
				bool pa = gr.ReadBool();
				if ( pa )
				{
					petActions = new int[ 11 ];
					for(int t = 0;t < 11;t++ )
						petActions[ t ] = gr.ReadInt();
				}
			}
			int sum = gr.ReadInt();
			if ( sum != 0 )
			{
				UInt64 g = gr.ReadInt64();
				if ( version > 7 )
				{
					int sid = gr.ReadInt();
					Summon = new BaseCreature( gr );
					Summon.Id = sid;
				}
			//	Summon = (Mobile)MobileList.TempSummon[ g ];
				Summon.SummonedBy = this;					
				( Summon as BaseCreature ).AIEngine = new SummonedAI( this, Summon as BaseCreature );
			}
			sum = gr.ReadInt();
			if ( sum != 0 )
			{
				Charm = (Mobile)MobileList.TempSummon[ gr.ReadInt64() ];
				Charm.CharmedBy = this;
				( Charm as BaseCreature ).AIEngine = new SummonedAI( this, Charm as BaseCreature );
			}
			CorpseLocationX = gr.ReadFloat();
			CorpseLocationY = gr.ReadFloat();
			CorpseLocationZ = gr.ReadFloat();
			if ( version > 3 )
				CorpseMapId = (ushort)gr.ReadShort();
			corpsGuid = gr.ReadInt64();
			zones = new uint[ 32 ];
			for(int t = 0;t < 32;t++ )
				zones[ t ] = (uint)gr.ReadInt();
			int exi = gr.ReadInt();
			if ( exi == 1 )
			{
				mark = new Position( gr.ReadFloat(), gr.ReadFloat(), gr.ReadFloat(), gr.ReadInt() );
			}
			ammoType = gr.ReadInt();
			race = (Races)gr.ReadByte();
			if ( version == 0 )
				Classe = (Classes)gr.ReadByte();
			gender = gr.ReadByte();
			skin = gr.ReadByte();
			face = gr.ReadByte();
			hairStyle = gr.ReadByte();
			hairColour = gr.ReadByte();
			facialHair = gr.ReadByte();

			copper = (uint)gr.ReadInt();
			int nactq = 20;
			for(int t = 0;t < nactq;t++ )
			{
				int vv = gr.ReadInt();
				if ( vv == 1 )
				{
					ActiveQuest aq = new ActiveQuest( gr );
					if ( aq.Id > 0 )
						AddQuest( aq );
				}
			}

			int nq = gr.ReadInt();
			for(int t = 0;t < nq;t++ )
			{
				int id = gr.ReadInt();
				questsDone[ id ] = true;
			}
			for(int g = 0;g < 8;g++ )
			{
				int field = gr.ReadInt();
				TaxiField[ g ] = (uint)field;
			}
		//	RunSpeed = 11f;
			
		}
Example #2
0
 public float QuickDistance( Position p )
 {
     if ( p.MapId != mapId )
         return float.MaxValue;
     float a = p.X - X;
     float b = p.Y - Y;
     return a * a + b * b;
 }
Example #3
0
		void OnCommand( string cmd )
		{
			if ( Player.AccessLevel == AccessLevels.PlayerLevel )
			{
				string lower = cmd.ToLower();
				if ( lower.StartsWith( ".help" ) )
				{
					SendMessage( "Command lists" );
					SendMessage( ".whois" );
					SendMessage( ".mount" );
					SendMessage( ".unmount" );
				}
				else
					if ( lower.StartsWith( ".whois" ) )
				{					
					foreach( Account a in World.allConnectedAccounts )
					{
						if ( a.SelectedChar != null )
							SendMessage( a.SelectedChar.Name + " is online at ( " + a.SelectedChar.X.ToString() + "; " + a.SelectedChar.Y.ToString() + "; "+ a.SelectedChar.Z.ToString() + ") " );
					}
					SendMessage( "User online : " + World.allConnectedAccounts.Count.ToString() );
				}
				else
					if ( lower.StartsWith( ".mount" ) )
				{
					if ( selection != null && selection is Mobile )
					{
						if ( World.MountsList[ ( selection as Mobile ).Id ] != null )
							Mount( selection as Mobile );
					}
				}
				else
					if ( lower.StartsWith( ".unmount" ) )
				{
					if ( this.MountModel != 0 )
						UnMount();
				}				
			}
			else			
			if ( Player.AccessLevel == AccessLevels.Admin )
			{
				string lower = cmd.ToLower();
				if ( lower.StartsWith( ".importspawner" ) )
				{
					ImportSpawner();
				}
				else
					if ( lower.StartsWith( ".exportspawner" ) )
				{
					ExportSpawner();
				}
				else
					if ( lower.StartsWith( ".import" ) )
				{
					ImportWad();
				}
				else
					if ( lower.StartsWith( ".help" ) )
				{
					SendMessage( "Command lists" );
					SendMessage( ".help" );
					SendMessage( ".Addnpc [MobName|MobId] [amount] [faction]" );
					SendMessage( ".AddItem ItemName [amount]" );
					SendMessage( ".Addgo GameObjectNumber" );
					SendMessage( ".AddSpawner [MobName|MobId] amount frequency" );
					SendMessage( ".AddGoSpawner GameObjectId frequency [classname]" );
					SendMessage( ".kill" );
					SendMessage( ".nuke" );
					SendMessage( ".info" );
					SendMessage( ".where" );
					SendMessage( ".remove" );
					SendMessage( ".set xp Amount" );
					SendMessage( ".set faction FactionNumber" );
					SendMessage( ".set godmode [on/off]" );
					SendMessage( ".set turbo [on/off]" );
					SendMessage( ".password NewPassword" );
					SendMessage( ".grant [account|selected char] AccessLevel" );
					SendMessage( ".go LocationName | [ X Y Z MapId ]" );
					SendMessage( ".addlocation LocationName" );
					SendMessage( ".restart XMinutes" );
					SendMessage( ".whois" );
					SendMessage( ".broadcast Message" );
					SendMessage( ".hide" );
					SendMessage( ".unhide" );
					SendMessage( ".docgen" );
					SendMessage( ".removego" );
					SendMessage( ".armagedon" );
					SendMessage( ".mount" );
					SendMessage( ".unmount" );
				}
				else
					if ( lower.StartsWith( ".mount" ) )
				{
					if ( selection != null && selection is Mobile )
					{
						if ( World.MountsList[ ( selection as Mobile ).Id ] != null )
							Mount( selection as Mobile );

					}
				}
				else
					if ( lower.StartsWith( ".test" ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length != 3 )
					{
						SendMessage( "Usage : .test MobName1 MobName2" );
						return;
					}
					if ( testCombatStarted )
					{
						SendMessage( "A fight test is not finished yet !!" );
						return;
					}
					//tt[ 1 ] = "SilverwingWarrior";
					//tt[ 2 ] = "RazorHillGrunt";
					ConstructorInfo ct1 = Utility.FindConstructor( tt[ 1 ] , Utility.externAsm[ "creatures" ] );
					ConstructorInfo ct2 = Utility.FindConstructor( tt[ 2 ] , Utility.externAsm[ "creatures" ] );
					
					testCombatStarted = true;
					
					for(int t = 0;t < 50;t++ )
					{
						BaseCreature bc = (BaseCreature)ct1.Invoke( null );	
						bc.Faction = Factions.Alliance;
						World.Add( bc, -13210f + (float)( Utility.Random( 50 ) - 25 ), 267.6f+ (float)( Utility.Random( 50 ) - 25 ), 22f, 0 );
						team1.Add( bc );
						bc = (BaseCreature)ct2.Invoke( null );	
						bc.Faction = Factions.Horde;
						World.Add( bc, -13210f + (float)( Utility.Random( 50 ) - 25 ), 287.6f+ (float)( Utility.Random( 50 ) - 25 ), 22f, 0 );
						team2.Add( bc );
					}
					MobBalance mb = new MobBalance( this );

					
				}
				else
					if ( lower.StartsWith( ".." ) )
				{
					string []ss = lower.Split( new char[] { ' ' } );
					ff = (uint)Convert.ToInt32( ss[ 1 ] );
					SendMessage("num = " + ff.ToString("X8" ));
					/*	if ( selection is Mobile )
							( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.UNIT_DYNAMIC_FLAGS }, new object[] { ff } );
					*/
					SendSmallUpdate( new int[]{ (int)UpdateFields.UNIT_FIELD_FACTIONTEMPLATE }, new object[]{ ff } );				
				}
				else
					if ( lower.StartsWith( ".close" ) )
				{
					MainConsole.StopAllThread();
				}
				else
					if ( lower.StartsWith( ".mars" ) )
				{/*
					

					Hashtable hy = null;
					hy = World.mapZones.GetZoneHash( MapId, ZoneId, X, Y );//(Hashtable)World.mapZones.Azeroth[  MapId * 1024 + ZoneId ];
					for(float x = X - 16;x < X + 16;x+=MapZones.UNITSIZE )
					{
						for(float y = Y - 16;y < Y + 16;y++ )
						{
							int coordy = (int)( y / ( MapZones.UNITSIZE * 0.5f ) );
							int coordx = (int)( x / MapZones.UNITSIZE );
							bool decal = false;;
							if ( (int)( coordy & 1  ) == 1 )
							{
								decal = true;
								coordx -= (int)( MapZones.UNITSIZE * 0.5f );							
							}
							uint cx = (uint)( coordx + 0x8000 );
							uint cy = (uint)( coordy + 0x8000 );
							object o = hy[ (uint)( ( coordx << 16 ) + coordy ) ];
							if ( o != null )
							{
								float xx = (float)coordx * ( MapZones.UNITSIZE );
								float yy = (float)coordy * MapZones.UNITSIZE * 0.5f;
								if ( decal )
								{
									xx += MapZones.UNITSIZE * 0.5f;
								}
								GameObject go = World.Add( 621682, xx, yy, (float)o, MapId );
								World.allSpawners[ linkedSpawner ].Bind( go );								
							}
						}
					}
					account.RefreshMobileList( true );*/


					MapPoint mp = World.mapZones.NearestPoint( null, MapId, ZoneId, X, Y );
					SendMessage( "X=" + mp.x.ToString() + " Y=" + mp.y.ToString() );
					GameObject go = World.Add( 621682, mp.x , mp.y, mp.z, 0, MapId );
					World.allSpawners[ linkedSpawner ].Bind( go );	
					account.RefreshMobileList( true );
					//MainConsole.StopAllThread();
					//	Mobile.GetDirection( this, selection as Mobile );
					//		return;
					//	p.Kill();
					//for(float xxa = X - 10;xxa < 
					//string []ss = lower.Split( new char[] { ' ' } );
					//uint xff = (uint)Convert.ToUInt32( ss[ 1 ] );

					//	Items[ 24 ].SendSmallUpdate( new int[]{ (int)UpdateFields.ITEM_FIELD_FLAGS }, new object[]{ xff }, this );				
					
					/*
				Converter.ToBytes( cast.id, tempBuff, ref offset );
				Converter.ToBytes( (byte)1, tempBuff, ref offset );
				ToAllPlayerNear( OpCodes.SMSG_CAST_RESULT, tempBuff, offset );
				offset = 4;*/
					/*Converter.ToBytes( 6, tempBuff, ref offset );
					Converter.ToBytes( (byte)2, tempBuff, ref offset );
					Converter.ToBytes( (byte)xff, tempBuff, ref offset );
					Converter.ToBytes( msg, tempBuff, ref offset );
					ToAllPlayerNear( OpCodes.SMSG_CAST_RESULT, tempBuff, offset );*/
					cast.id = 8613;
					cast.type = 2;
					
					//SpellFaillure( ( SpellFailedReason )xff );
					/*		int ff2 = (int)Convert.ToInt32( ss[ 2 ] );
							SendMessage("num = " + xff.ToString("X8" ));
					
							int offset = 4;
							Converter.ToBytes( 1, tempBuff, ref offset );
							Converter.ToBytes( xff, tempBuff, ref offset );
							Converter.ToBytes( ff2, tempBuff, ref offset );
							if ( selection is Mobile )
								this.Send( OpCodes.SMSG_SET_FACTION_STANDING, tempBuff, offset );
						*/		
					//	ReputationAdjustments[ World.FactionAssociated[ Factions.Stormwind ] ] = (int)xff;
					//	this.Player.RefreshFactionReactions();
					//	( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS }, new object[] { ff } );
					
				}
				else
					if ( lower.StartsWith( ".mare" ) )
				{
					/*	if ( selection ==null )
							return;
						string []ss = lower.Split( new char[] { ' ' } );
						int ff1 = Convert.ToInt32( ss[ 1 ] );
				//		int ff2 = Convert.ToInt32( ss[ 2 ] );
						SendMessage("num = " + ff1.ToString("X8" ));
						int offset = 4;
						Converter.ToBytes( selection.Guid, tempBuff, ref offset );
						Converter.ToBytes( ff1, tempBuff, ref offset );
						this.Send( OpCodes.SMSG_AI_REACTION, tempBuff, offset );
						return;*/
					/*	if ( selection is Mobile )
							( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.PLAYER_FLAGS }, new object[] { ff } );
					*/
					/*	for(int z = 0;z < 32;z++ )
							zones[ z ] = 0;
						for(int z = 0; z < 32 * 32;z++)
						{
							if ( z >= ff1 && z < ff2 )
							{
								int e = z % 32;
								int n = ( z / 32 );
								zones[ n ] |= (uint)( 1 << ( e ) );
							}
						}
						for(int z = 0;z < 32;z++ )
						{
							this.SendSmallUpdate( new int[] { (int)UpdateFields.PLAYER_EXPLORED_ZONES_1 + z }, new object[] { zones[ z ] } );	
						}*/
				}
				else
					if ( lower.StartsWith( ".marb" ) )
				{
					string []ss = lower.Split( new char[] { ' ' } );
					ff = (uint)Convert.ToInt32( ss[ 1 ] );
					SendMessage("num = " + ff.ToString("X8" ));
					if ( selection is Mobile )
						( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.PLAYER_FIELD_BYTES }, new object[] { ff } );
					
				}
				else
					if ( lower.StartsWith( ".marf" ) )
				{
					string []ss = lower.Split( new char[] { ' ' } );
					ff = (uint)Convert.ToInt32( ss[ 1 ] );
					SendMessage("num = " + ff.ToString("X8" ));
					if ( selection is Mobile )
						( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.UNIT_NPC_FLAGS }, new object[] { ff } );
					
				}
					/*else
					if ( lower.StartsWith( ".s" ) )
					{
						string []ss = lower.Split( new char[] { ' ' } );
						SpellFaillure( (Server.SpellFailedReason)Convert.ToInt32( ss[ 1 ] ) );
					}*/
					/*	else
								if ( lower.StartsWith( ".s" ) )
							{
								string []ss = lower.Split( new char[] { ' ' } );
								if ( ss.Length > 1 )
									ff |= (uint)( 1 << Convert.ToInt32( ss[ 1 ] ) );
								if ( selection is Character )
									( selection as Character ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS }, new object[] { ff } );
								else
									( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS }, new object[] { ff } );
								Console.WriteLine("rage = {0}", ff.ToString("X8" ));
							}	
							else
							if ( lower.StartsWith( ".u" ) )
							{
								string []ss = lower.Split( new char[] { ' ' } );
								if ( ss.Length > 1 )
									ff &= (uint)0xffffffff ^ (uint)( 1 << Convert.ToInt32( ss[ 1 ] ) );
								if ( selection is Character )
									( selection as Character ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS }, new object[] { ff } );
								else
									( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[] { (int)UpdateFields.UNIT_FIELD_FLAGS }, new object[] { ff } );
					
								Console.WriteLine("rage = {0}", ff.ToString("X8" ));
							}		*/				
					
				else
					if ( lower.StartsWith( ".unmount" ) )
				{
					if ( this.MountModel != 0 )
						UnMount();
				}	
				else
					if ( lower.StartsWith( ".set faction" ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( selection is Mobile )
					{
						if ( tt.Length == 3 )
						{
							int fac = Convert.ToInt32( tt[ 2 ] );
							( selection as Mobile ).SendSmallUpdateToPlayerNearMe( new int[]{ (int)UpdateFields.UNIT_FIELD_FACTIONTEMPLATE }, new object[]{ (int)fac } );
						}
						else
							SendMessage("Usage : .set faction FACTION_NUMBER" );
					}
					else
						SendMessage("You must select a mobile first !" );

				}	
					
				else
					if ( lower.StartsWith( ".removego" ) )
				{					
					Object nearest = null;
					float nearestdist = float.MaxValue;
					foreach( Object o in World.allGameObjects )
					{
						float dist = Distance( o );
						if ( dist < nearestdist )
						{
							nearestdist = dist;
							nearest = o;
						}
					}
					if ( nearest != null )
						World.Remove( nearest, this );
				}
				else
					if ( lower.StartsWith( ".docgen" ) )
				{		
					SendMessage("Documentation is being generated, please wait.");
					Console.WriteLine( "Documentation is being generated, please wait." );
					DateTime startTime = DateTime.Now;
					Docs.Document();
					DateTime endTime = DateTime.Now;
					Console.WriteLine("Documentation has been completed. The entire process took {0:F1} seconds.", (endTime - startTime).TotalSeconds );
					SendMessage("Documentation has been completed. The entire process took " + (endTime - startTime).TotalSeconds.ToString( "F1" ) + " seconds." );
					return;
				}
				else
					if ( lower == ".hide" )
				{					
					this.Visible = InvisibilityLevel.GM;
					AuraEffect st = gmInvisibilityAura;
					Aura aura = new Aura();
					aura.OnRelease = new Aura.AuraReleaseDelegate( OnGMInvisibilityEnded );
					AddAura( st, aura );
				}
				else
					if ( lower.StartsWith( ".unhide" ) )
				{					
					this.Visible = InvisibilityLevel.Visible;
					this.ReleaseAura( gmInvisibilityAura );
				}
				else
					if ( lower.StartsWith( ".whois" ) )
				{					
					foreach( Account a in World.allConnectedAccounts )
					{
						if ( a.SelectedChar != null )
							SendMessage( a.Username.ToString() + " : " + a.SelectedChar.Name + " is online at ( " + a.SelectedChar.X.ToString() + "; " + a.SelectedChar.Y.ToString() + "; "+ a.SelectedChar.Z.ToString() + ") " );
						else
							SendMessage( a.Username.ToString() + " : [loggout]" );
					}
					SendMessage( "User online : " + World.allConnectedAccounts.Count.ToString() );
				}
				else
					if ( lower.StartsWith( ".broadcast " ) )
				{
					string tt = cmd.Remove( 0, 11 );
					foreach( Account a in World.allConnectedAccounts )
					{
						if ( a.SelectedChar != null )
							SendMessage( a.Username.ToString() + ", " + tt );
					}						
				}
				else
					if ( lower.StartsWith( ".restart " ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length == 2 )
					{
						World.Restart( Convert.ToInt32( tt[ 1 ] ) );
					}
					else
						SendMessage( "Usage : .restart minutes" );
				}
				else
					if ( lower.StartsWith( ".addlocation " ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length == 2 )
					{
						TextReader tr = new StreamReader( "./scripts/Globals/Locations.cs" );
						string txt = tr.ReadToEnd();
						tr.Close();
						TextWriter tw = new StreamWriter( "./scripts/Globals/Locations.cs" );
						int i = txt.IndexOf( "#region Locations" );
						string ne = "\t\t\tWorld.Locations[ \"" + tt[ 1 ] + "\" ] = new Position( " + X.ToString() + "f, " + Y.ToString() + "f, " + Z.ToString() + "f, 0 );" + tw.NewLine;
						tw.Write( txt.Substring( 0, i + "#region Locations".Length ) );
						tw.Write( tw.NewLine + ne );
						tw.Write( txt.Substring( i + "#region Locations".Length ) );
						//	txt.Insert( i + "#region Locations".Length + 2, ne );
						//	tw.Write( txt );
						tw.Close();
						SendMessage( "Done : " + ne );
					}
					else
						SendMessage( "Usage : .addlocation LocationName" );
				}
				else
					if ( lower.StartsWith( ".zone" ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					this.ZoneUpdateRequested( Convert.ToInt32( tt[ 1 ] ) );
				}
				else
					if ( lower.StartsWith( ".grant " ) )
				{
					string acclevel = lower.Remove( 0, 7 );
					string []tt = acclevel.Split( new char[]{ ' ' } );
					Account acc = null;
					if ( tt.Length == 1 )
					{
						if ( selection is Character )
						{
							acclevel = tt[ 0 ];
							acc = ( selection as Character ).Player;
						}
						else
						{
							SendMessage( "Can only be used on character" );
							return;
						}
					}
					else
					{
						if ( tt.Length > 2 || tt.Length == 0 )
						{
							SendMessage( "Usage : .grant [Account] AccessLevel" );
							return;
						}
						acclevel = tt[ 1 ];
						acc = World.allAccounts.FindByUserName( tt[ 0 ].ToUpper() );
						if ( acc == null )
						{
							SendMessage( tt[ 0 ] + " account not found !" );
							return;
						}
					}
					if ( acclevel == "admin" )
					{
						SendMessage( "The account " + acc.Username + " is now an administrator" );
						acc.AccessLevel = AccessLevels.Admin;
					}
					else
						if ( acclevel == "gm" )
					{
						SendMessage( "The account " + acc.Username + " is now a game master" );
						acc.AccessLevel = AccessLevels.GM;
					}
					else
						if ( acclevel == "player" )
					{
						SendMessage( "The account " + acc.Username + " have now player access level" );
						acc.AccessLevel = AccessLevels.PlayerLevel;
					}
					else
						SendMessage( acclevel + " is not a valid access level !" );					
				}
				else
					if ( lower.StartsWith( ".password " ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length < 2 )
					{
						SendMessage( "Usage : .password NewPassword" );
						return;
					}
					Player.Password = tt[ 1 ];
					SendMessage( "Your new password is : " + tt[ 1 ] );
					SendMessage( "Don't forget it !" );
				}
				else
					if ( lower.StartsWith( ".info" ) )
				{
					if ( selection != null )
					{
						string ret = "";
						if ( selection is BaseSpawner )
						{
							( selection as BaseSpawner ).DisplayInfo( this );
							//		ret += "Spawner for " + ( selection as BaseSpawner ).Name;
							//		SendMessage( ret );
							return;
						}
						else
							if ( selection is Character )
							ret += "Player : ";
						else
							if ( ( selection as Mobile ).SummonedBy != null )
							ret += "Summoned creature : ";
						else							
							ret += "Creature : ";
						Mobile mob = ( selection as Mobile );
						ret += mob.Name + " Faction : " + mob.Faction.ToString();
						SendMessage( ret );
						ret = "Pos : " + mob.X.ToString() + ", " + mob.Y.ToString() + ", " + selection.Z.ToString() + ", " + selection.MapId.ToString();
						SendMessage( ret );
						ret = "HitPoints : " + mob.HitPoints.ToString() + " / " + mob.BaseHitPoints.ToString();
						SendMessage( ret );
						ret = "Mana : " + mob.Mana.ToString() + " / " + mob.BaseMana.ToString();
						SendMessage( ret );
						ret = "Level : " + mob.Level.ToString() + " / " + mob.Exp.ToString() + " Xp";
						SendMessage( ret );
					}
					else
						SendMessage( "You must select a mobile before" );
				}
				else
					if ( lower.StartsWith( ".kill" ) )
				{
					if ( selection != null && selection is Mobile )
					{
						( selection as Mobile ).LooseHits( this, ( selection as Mobile ).HitPoints, true );
					}
				}
				else
					if ( lower.StartsWith( ".addgospawner" ) )
				{
					GameObjectSpawner bc = null;
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length == 3 )
					{
						
						try
						{
							if ( Utility.FindConstructor( tt[ 1 ] ) != null )
							{
								ConstructorInfo cttest = Utility.FindConstructor( tt[ 1 ] );
								GameObject go = (GameObject)cttest.Invoke( null );
								if ( go.DefaultModel == 0 )
								{
									SendMessage( "This class does not implement the DefaultModel property !" );
									return;
								}
								bc = new GameObjectSpawner();
								bc.Init( tt[ 1 ], Convert.ToInt32( tt[ 2 ] ) );
								World.Add( bc, X, Y, Z, MapId );
							}
							else
							{
								bc = new GameObjectSpawner();
								int id = Convert.ToInt32( tt[ 1 ] );
								bc.Init( id, Convert.ToInt32( tt[ 2 ] ) );
								World.Add( bc, X, Y, Z, MapId );
							}



						}
						catch( Exception )
						{
						}
					}
					else
						if ( tt.Length == 4 )
					{
						try
						{
							bc = new GameObjectSpawner();
							int id = Convert.ToInt32( tt[ 1 ] );
							bc.Init( id, Convert.ToInt32( tt[ 2 ] ), tt[ 3 ] );
							World.Add( bc, X, Y, Z, MapId );
						}
						catch( Exception )
						{
						}
					}
					else
						SendMessage( "usage : .addgospawner gameobjectname frequency [gameobjectclass]" );
					if ( bc != null )//	Ajoute le spawner dans la liste des autres spawnpoints
					{
						if ( this.linkedSpawner == -1 )//	No spawner near the player
						{
								
						}
						else
						{
							int num = World.allSpawners.Count - 1;
							ArrayList al = new ArrayList();
							World.regSpawners[ num ] = al;
							for(int t = 0;t < num;t++ )
							{
								BaseSpawner bs2 = World.allSpawners[ t ] as BaseSpawner;
								if ( bc.MapId != bs2.MapId )
									continue;
								if ( bc.QuickDistance( bs2 ) < 150 * 150 )
									al.Add( t );
							}
								
							foreach( int i in al )
							{
								( World.regSpawners[ i ] as ArrayList ).Add( num );
							}
						}
					}
				}
				else
					if ( lower.StartsWith( ".armagedon" ) )
				{
					MobileList newMobs = new MobileList();
					int n = 0;
					foreach( Mobile m in World.allMobiles )
						if ( m is Character )
						{
							newMobs.Add( m );
						}
						else
							n++;
					n += World.allSpawners.Count;
					LinkedSpawner = -1;
					World.allSpawners.Clear();
					World.allMobiles = newMobs;
					Player.RefreshMobileList( true );
					SendMessage( n.ToString() + " mobs/spawners removed !" );
				}					
				else
					if ( lower.StartsWith( ".nuke" ) )
				{
					MobileList newMobs = new MobileList();
					int n = 0;
					foreach( Mobile m in World.allMobiles )
						if ( m is Character )//|| m is BaseSpawner )
						{
							newMobs.Add( m );
						}
						else
							n++;

					World.allSpawners.Clear();
					World.allMobiles = newMobs;
					SendMessage( n.ToString() + " mobs removed !" );
					
				}
				else
					if ( lower.StartsWith( ".set godmode on" ) )
				{
					if ( selection != null && selection is Mobile )
					{
						( selection as Mobile ).GodMode = true;
					}
					else
						GodMode = true;
				}
				else
					if ( lower.StartsWith( ".set godmode off" ) )
				{
					if ( selection != null && selection is Mobile )
					{
						( selection as Mobile ).GodMode = false;
					}
					else
						GodMode = false;
				}
				else
					if ( lower.StartsWith( ".set turbo on" ) )
				{
					RunSpeed = 40f;
					this.ChangeRunSpeed( 40f );
				}
				else
					if ( lower.StartsWith( ".set turbo off" ) )
				{
					RunSpeed = 7f;
					this.ChangeRunSpeed( 7f );
					/*
						int offset = 4;
						Converter.ToBytes( 1, tempBuff, ref offset );
						Converter.ToBytes( (byte)0, tempBuff, ref offset );
						WalkSpeed = 4.777f;
						RunSpeed = 7f;
						this.PrepareUpdateData( tempBuff, ref offset , UpdateType.UpdateFull, false );
						this.Send( OpCodes.SMSG_UPDATE_OBJECT, tempBuff, offset );*/
				}
				else
					if ( lower.StartsWith( ".guid" ) )
				{
					if ( selection == null )
						SendMessage( "Guid : " + Guid.ToString( "X16" ) );
					else
						SendMessage( "Guid : " + selection.Guid.ToString( "X16" ) );
						
				}
				else
					if ( lower.StartsWith( ".addspawner" ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length == 4 )
					{
						ConstructorInfo ct = null;
						try
						{
							MobileSpawner bc = new MobileSpawner();

							try
							{
								int mid = (int)Convert.ToInt32( tt[ 1 ] );
								ct = World.MobilePool( mid );
							}
							catch(Exception)
							{
								ct = Utility.FindConstructor( tt[ 1 ], Utility.externAsm[ "creatures" ] );
								if ( ct == null )
									ct = Utility.FindConstructor( tt[ 1 ] );
							}

							BaseCreature b = (BaseCreature)ct.Invoke( null );
							float rec = float.MaxValue;
							foreach( BaseSpawner bs in World.allSpawners )
							{
								float xx = X - bs.X;
								float yy = Y - bs.Y;
								xx *= xx;
								yy *= yy;
								xx += xx;
								if ( xx < rec && bs.MapId == MapId )
								{
									rec = xx;
									bc.ZoneId = bs.ZoneId;
									bc.MapId = bs.MapId;
								}
							}
							//MapPoint mp = World.mapZones.NearestPoint( bc.MapId, bc.ZoneId, X, Y );
							bc.RealX = X;
							bc.RealY = Y;
							bc.RealZ = Z;
							bc.Model = b.Model;
							bc.Id = 99999999 - b.Id;
							bc.Orientation = Orientation;							
							bc.Init( ct, b.Id, Convert.ToInt32( tt[ 3 ] ), Convert.ToInt32( tt[ 2 ] ) );
							World.Add( bc, X, Y, Z, MapId );
							if ( this.linkedSpawner == -1 )//	No spawner near the player
							{
								
							}
							else
							{
								int num = World.allSpawners.Count - 1;
								ArrayList al = new ArrayList();
								World.regSpawners[ num ] = al;
								for(int t = 0;t < num;t++ )
								{
									BaseSpawner bs2 = World.allSpawners[ t ] as BaseSpawner;
									if ( bc.MapId != bs2.MapId )
										continue;
									if ( bc.QuickDistance( bs2 ) < 150 * 150 )
										al.Add( t );
								}
								
								foreach( int i in al )
								{
									( World.regSpawners[ i ] as ArrayList ).Add( num );
								}
							}

							bc.ForceRespawn();
							Player.RefreshMobileList( true );
						}
						catch( Exception )
						{
						}
					}
					else
						SendMessage( "usage : .addspawner mobname amount frequency" );
				}
				else
					if ( lower.StartsWith( ".set xp" ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length == 3 )
					{
						Character c = selection as Character;
						if ( c == null )
							c = this;
						try 
						{
							uint a = Convert.ToUInt32( tt[ 2 ] ) - c.Exp;
							c.EarnXP( (int)a );
						}
						catch( Exception )
						{
							this.SendMessage( "usage : .set xp amount" );
						}
					}
				}
				else
					if ( lower.StartsWith( ".debug" ) )
				{
					if ( selection != null )
					{
						if ( selection is BaseCreature )
						{
							BaseCreature bc = selection as BaseCreature;
							if ( bc.DebugSniffer != null )
							{
								bc.DebugSniffer = null;
								SendMessage( "Debug Off" );
								return;
							}
							else
							{
								bc.DebugSniffer = this;
								SendMessage( "Debug On" );
							}
						}
					}
				}
					#region TRAJETS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
				else
					if ( lower.StartsWith( ".hidepath" ) )
				{
					ArrayList toRemove = new ArrayList();
					foreach( GameObject go in World.allGameObjects )
						if ( go.Id >= 621680 && go.Id <= 621683 )
							toRemove.Add( go );
					foreach( GameObject go in toRemove )
						World.allGameObjects.Remove( go );
					this.account.RefreshMobileList( true );
				}
				else
					if ( lower.StartsWith( ".showpath" ) )
				{
					foreach( Trajet tr in World.trajets )
					{
						bool start = true;
						foreach( Coord c in tr )
						{
							GameObject go;
							if ( Distance( c.x, c.y, c.z ) < 400 * 400 )
							{
								if ( c is Intersection )
								{
									go = World.Add( 621682, c.x, c.y, c.z, MapId );
								}
								else
								{					
									if ( start )
										go = World.Add( 621681, c.x, c.y, c.z, MapId );							
									else
										go = World.Add( 621680, c.x, c.y, c.z, MapId );							
								}
							}
							start = false;
						}
					}
					this.account.RefreshMobileList( true );
				}
				else
					if ( lower.StartsWith( ".delpath" ) )
				{
					if ( startTrajetFlag != null )
						DestroyObject( startTrajetFlag.Guid );
					World.RemoveTrajet( path );
					path.Clear();
					path = null;//World.AllocateTrajet();					
					SendMessage( "Path is removed" );
				}
				else
					if ( lower.StartsWith( ".startpath" ) )
				{		
					if ( selection is MobileSpawner )
					{
						World.trajets.Dirty = true;
						if ( startTrajetFlag != null )
							DestroyObject( startTrajetFlag.Guid );
						path = World.AllocateTrajet();
						( selection as MobileSpawner ).TrajetGuid = path.Guid;
						startTrajetFlag = World.Add( 621681, X, Y, Z, MapId );
						foreach( Object o in this.KnownObjects )
							if ( o is BaseCreature )
							{
								if ( ( o as BaseCreature ).SpawnerLink == selection )
								{
									( o as BaseCreature ).Freeze = true;
								}
							}
						//startTrajetFlag.Decay = DateTime.Now.Add( TimeSpan.FromMinutes( 15.0 ) );
						SendMessage( "Start a new path for the spawner" );
					}
					else
						SendMessage( "You must select a spawner before starting a new path" );
				}
				else
					if ( lower.StartsWith( ".endpath" ) )
				{					
					if ( startTrajetFlag != null )
					{
						World.Remove( startTrajetFlag, this );				
					}
					if ( path != null && path.Count > 1 )
					{
						path[ 0 ].previous = path[ path.Count - 1 ];
						path[ path.Count - 1 ].next = path[ 0 ];
					}
					foreach( Object o in this.KnownObjects )
						if ( o is BaseCreature )
						{
							if ( ( o as BaseCreature ).SpawnerLink == selection )
							{
								( o as BaseCreature ).Freeze = true;
							}
						}										
					path = null;			
					SendMessage( "Path loop completed" );
				}

					#endregion TRAJETS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
				else
					if ( lower.StartsWith( ".cast " ) )
				{
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( selection != null && selection is Mobile )
					{
						try
						{
							int i = Convert.ToInt32( tt[ 1 ] );
							( selection as Mobile ).FakeCast( i, this );
						}
						catch( Exception )
						{
							SendMessage( "Invalid spell id !" );
						}
					}
					else
						SendMessage( "You must target a mobile !" );
				}
				else
					if ( lower.StartsWith( ".additem " ) )
				{					
					string []tt = cmd.Split( new char[]{ ' ' } );
					if ( tt.Length == 3 )
					{
						try 
						{
							CreateAndAddObject( tt[ 1 ], Convert.ToInt32( tt[ 2 ] ) );
						}
						catch( Exception )
						{
							this.SendMessage( "usage : .additem ItemName [number]" );
						}
					}
					else
						if ( tt.Length == 2 )
						CreateAndAddObject( tt[ 1 ] );
					else
						this.SendMessage( "usage : .additem ItemName [number]" );
				}
				else
					if ( lower.StartsWith( ".addgo " ) )
				{

					try
					{
						cmd = cmd.Remove( 0, 7 );
						string []tt = cmd.Split( new char[]{ ' ' } );
						int i = Convert.ToInt32( tt[ 0 ] );
						if ( GameObjectDescription.all[ i ]== null )
						{
							SendMessage( "Unknow Game object " + i.ToString() );
							return;
						}
						GameObject go = null;
						if ( World.GameObjectsAssociated.Exist( i ) )
						{
							go = World.Add( i, Utility.ClassName( World.GameObjectsAssociated[ i ].ToString() ), X, Y, Z, MapId );
							go.Id = i;
						}
						else
							go = World.Add( i, X, Y, Z, MapId );
						if ( this.linkedSpawner == -1 )
						{
							SendMessage( "You cannot place a game object here, first place a spawner !" );
						}
						else
						{
							World.allSpawners[ linkedSpawner ].Bind( go );
							account.RefreshMobileList( true );
						}
					}
					catch( Exception )
					{
					}
				}
				else
					if ( lower.StartsWith( ".where" ) )
				{
					SendMessage( "X = " + X.ToString() + ", Y = " + Y.ToString() + ", Z = " + Z.ToString() + " mapId = " + this.MapId.ToString() );					
				}
				else
					if ( lower == ".remove" )
				{
					if ( selection != null )
					{
						selection.Delete();
						
						if ( selection.Guid > 0xF100000000000000 )
						{
							World.allSpawners.Remove( selection as BaseSpawner );
							SendMessage( "Spawnpoint deleted" );
							this.linkedSpawner = -1;
							
						}
						else
						{
							World.allMobiles.Remove( selection as Mobile );
							SendMessage( ( selection as Mobile ).Name + " deleted" );
						}
						account.HeartBeat();
					}
				}
				else
					if ( lower.StartsWith( ".addnpc " ) )
				{
					//SendMessage( cmd );
					string []cmds = cmd.Split( new char[]{ ' ' } );
					if ( cmds.Length < 2 )
					{
						SendMessage( "Usage : .addnpc NpcName [howmany]" );
						return;
					}
					Factions fact = Factions.NoFaction;
					
					int n = 1;
					if ( cmds.Length == 3 )
					{
						try
						{
							n = Convert.ToInt32( cmds[ 2 ] );
						}
						catch(Exception)
						{
						}
					}
					if ( cmds.Length == 4 )
					{
						try
						{
							fact = (Factions)Convert.ToInt32( cmds[ 3 ] );
						}
						catch(Exception)
						{
						}
					}
					for(int t = 0;t < n;t++ )
					{
						ConstructorInfo ct = null;
						try
						{
							int mid = (int)Convert.ToInt32( cmds[ 1 ] );
							ct = World.MobilePool( mid );
						}
						catch(Exception)
						{
							ct = Utility.FindConstructor( cmds[ 1 ] , Utility.externAsm[ "creatures" ] );
							if ( ct == null )
								ct = Utility.FindConstructor( cmds[ 1 ] );
						}

						if ( ct == null )
						{
							SendMessage( cmds[ 1 ] + " is not a valid Npc !!!" );
							return;
						}
						BaseCreature bc = null;
						try
						{
							bc =  (BaseCreature)ct.Invoke( null );
						}
						catch( Exception e )
						{
							//			Console.WriteLine( "{0}\n{1}\n{2}\n", e.Message, e.Source, e.StackTrace );
							SendMessage( e.Message );
							SendMessage( e.Source );
							SendMessage( e.StackTrace );
							return;
						}
						bc.X = X;
						bc.Y = Y;
						bc.Z = Z;
						bc.ZoneId = ZoneId;
						bc.MapId = MapId;
						bc.InitStats();
						float nearest = float.MaxValue;
						BaseSpawner nearSpawner = null;
						foreach( BaseSpawner bs in World.allSpawners )
							if ( bs.Distance( this ) < nearest )
							{
								nearest = bs.Distance( this );
								nearSpawner = bs;
							}
						if ( nearSpawner != null )
							nearSpawner.Bind( bc );
						World.allMobiles.Add( bc, true );	
						if ( fact != Factions.NoFaction )
							bc.Faction = fact;
						Player.RefreshMobileList( true );
					}
				}
				else
					if ( lower.StartsWith( ".move" ) )
				{
					byte []b4 = new byte[] {0x00, 0x31, 0x96, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x32, 0x36, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x57, 0x65, 0x6C, 0x63, 0x6F, 0x6D, 0x65, 0x20, 0x74, 0x6F, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64, 0x20, 0x6F, 0x66, 0x20, 0x57, 0x61, 0x72, 0x63, 0x72, 0x61, 0x66, 0x74, 0x00, 0x00};
					int offset = 9;
					Converter.ToBytes( Guid, b4, ref offset );
					Player.Handler.Send( 0x96, b4 );

					foreach( Mobile m in World.allMobiles )
						if ( !( m is Character ) )
							m.MovementHeartBeat( account.Handler, this );
				}
				else
					if ( lower.StartsWith( ".save" ) )
				{
					MainConsole.world.SaveGame();
				}
				else
					if ( lower.StartsWith( ".load" ) )
				{
				}
				else
					/*					if (lower.StartsWith( ".stest" ))
									{
										ConstructorInfo ct1 = Utility.FindConstructor( "RazorHillGrunt" , Utility.externAsm );
										for(int i = 0;i < 400;i+=30 )
										for(int t = i;t < i + 30;t++ )
										{
											BaseCreature bc = (BaseCreature)ct1.Invoke( null );	
											bc.Faction = (Factions)t;
											bc.Name = "Faction " + t.ToString();
											bc.Id = t + 65000;
											World.Add( bc, -13234f + (float)( t / 30 ) * 2, 238f+ (float)( t % 30 ) * 2, 22f, 0 );
											bc.Freeze = true;						
										}
									}
									else*/
					if ( lower.StartsWith( ".mark" ) )
				{
					mark = new Position( X, Y, Z, MapId );
					SendMessage( "Mark at " + X.ToString() + ", " + Y.ToString() + ", " + Z.ToString() + ", " + MapId.ToString() );
				}
				else
					if ( lower.StartsWith( ".recall" ) )
				{
					if ( mark == null )
						SendMessage( "You must mark a location first !" );
					else
						Teleport( mark.X, mark.Y, mark.Z, mark.MapId );
				}
				else
					if ( lower.StartsWith( ".go " ) )
				{	
					cmd = cmd.Remove( 0, 4 );
					string []val = cmd.Split( new char[]{' '} );
					if ( !( val.Length != 4 || val.Length != 2 ) )
					{
						SendMessage( "Need at 1 or 4 parameters !" );
						SendMessage( "usage : .go X Y Z MapId or .go Location" );
						return;
					}
					if ( val.Length == 1 && World.Locations[ val[ 0 ] ] == null )
					{
						SendMessage( val[ 0 ] + " is an unknown location" );
						return;
					}
					if ( val.Length == 1 )
					{
						Position pos = (Position)World.Locations[ val[ 0 ] ];
						Teleport( pos.X, pos.Y, pos.Z, pos.MapId );
					}
					else
						Teleport( Convert.ToSingle( val[ 0 ] ), 
							Convert.ToSingle( val[ 1 ] ), Convert.ToSingle( val[ 2 ] ),
							Convert.ToInt32( val[ 3 ] ) );
		
				}
				else
					if ( onCommand != null && !onCommand( this, cmd ) )
					return;
				else
					SendMessage( "Unknown command !" );
			}
		}
Example #4
0
		public CarpetPart( int itemID,  Position info )
		{
			m_ItemID = itemID;
			m_Info = info;
		}
Example #5
0
		public CarpetPart GetCarpetPart( Position pos )
		{
			int i = (int)pos;

			if ( i < 0 || i >= m_Entries.Length )
				i = 0;

			return m_Entries[i];
		}
Example #6
0
		public ItemPart( int itemID, Position info, int offsetX, int offsetY )
		{
			m_ItemID = itemID;
			m_Info = info;
			m_OffsetX = offsetX;
			m_OffsetY = offsetY;
		}
Example #7
0
        public void RefreshMobileListOld( bool force )
        {
            if ( selectedChar == null )
                return;
            ArrayList ko = new ArrayList();
            ko.Add( selectedChar );
            toSendFirstTime.Clear();

            ArrayList myZone = World.allMobiles.GetContinent( selectedChar.MapId );
            if ( ( !force && lastRefreshPos.QuickDistance( selectedChar ) < 150 * 150 ) )
            {
                return;
            }
            //	Console.WriteLine("RefreshMobileList5");
            slowSpawnDelay++;
            lastRefreshPos = new Position( selectedChar.X, selectedChar.Y, selectedChar.Z, selectedChar.MapId );
            //Console.WriteLine("RefreshMobileList6");
            if ( this.accessLevel != AccessLevels.PlayerLevel )
            {
            //	Console.WriteLine("RefreshMobileList7");
                int zone = 0;
                if ( World.zones[ selectedChar.ZoneId ] != null )
                {
                    zone = (int)World.zones[ selectedChar.ZoneId ];
                }
                ArrayList sl = World.allSpawners.Nearest( selectedChar.MapId * 1024 + zone );
                if ( sl != null )
                {
            #if DEBUG
                        selectedChar.SendMessage( "RefreshMobileList " + sl.Count.ToString() + "; " + selectedChar.ZoneId.ToString() + "; " + zone.ToString() );
            #endif
                    foreach( BaseSpawner m in sl )
                    {
                /*		if ( m.Guid == 0xF10000000026A059 )
                            {
                                selectedChar.SendMessage( "Dist : " + selectedChar.Distance( m ).ToString() );
                            }*/
                        float dist = selectedChar.Distance( m );
                    /*	if ( dist < 50 * 50 )
                        {
                            m.StillActive( selectedChar, false );
                            if ( knownObject.Contains( m ) )
                                ko.Add( m );
                            else
                            {//	l'objet n'est pas connu du client
                                toSendFirstTime.Add( m );
                            }
                        }
                        else*/
                        if ( dist < 300 * 300 )
                        {
                            m.StillActive( selectedChar );
                            if ( knownObject.Contains( m ) )
                                ko.Add( m );
                            else
                            {//	l'objet n'est pas connu du client
                                toSendFirstTime.Add( m );
                            }
                        }
                    }
                }
            #if DEBUG
                    else
                        selectedChar.SendMessage("No spawn here ! " + zone.ToString() );
            #endif
            }
            else
            {
                int zone = 0;
                if ( World.zones[ selectedChar.ZoneId ] != null )
                {
                    zone = (int)World.zones[ selectedChar.ZoneId ];
                }
                ArrayList sl = World.allSpawners.Nearest( selectedChar.MapId * 1024 + zone );
                if ( sl != null )
                    foreach( BaseSpawner m in sl )
                        if ( selectedChar.Distance( m ) < 300 * 300 )
                            m.StillActive( selectedChar );
            }

            if ( myZone != null )
            {
                foreach( Mobile m in myZone )
                {
                    if ( selectedChar.CanSee( m ) )//selectedChar.Distance( m ) < 300 * 300 * 2 )
                    {
                        if ( m is BaseCreature )
                            ( m as BaseCreature ).StillActive( selectedChar );
                    {
                        if ( knownObject.Contains( m ) )
                            ko.Add( m );
                        else
                        {//	l'objet n'est pas connu du client
                            if ( !justLogged || m is Character )
                                toSendFirstTime.Add( m );
                            if ( m is Character && m != selectedChar )
                                playersNear.Add( m );
                        }
                    }
                    }
                }
            }
            if ( !justLogged )
            {
                foreach( GameObject go in World.allGameObjects )
                {
                    if ( go.SeenBy( selectedChar ) )
                    {
                        if ( knownObject.Contains( go ) )
                            ko.Add( go );
                        else
                        {//	l'objet n'est pas connu du client
                            toSendFirstTime.Add( go );
                        }
                    }
                }
            }
            foreach( Object m in knownObject )
            {
                if ( /*m != selectedChar && */!ko.Contains( m ) )
                {//	l'objet n'est plus dans la zone du joueur
                    selectedChar.DestroyObject( m.Guid );
                    if ( m is Character )
                        playersNear.Remove( m );
                }
            }

            knownObject = ko;
            if ( justLogged )
            {
                selectedChar.FullUpdate( toSendFirstTime );
                foreach( Object m in toSendFirstTime )
                    if ( m is Character && m != selectedChar )
                        ( m as Character ).ItemsUpdateForOther( this );
                selectedChar.ItemsUpdate();
                if ( selectedChar.Summon != null )
                    selectedChar.SendPetActionBar();
            }
            else
            {
                selectedChar.PartialUpdate( toSendFirstTime );
                foreach( Object m in toSendFirstTime )
                    if ( m is Character && m != selectedChar )
                        ( m as Character ).ItemsUpdateForOther( this );
            }
            //Console.WriteLine("RefreshMobileList23");
            knownObject.AddRange( toSendFirstTime );
            toSendFirstTime.Clear();
            //	all = DateTime.Now.Subtract( optim );
            //	World.localTime[ 3 ] = all.Ticks;
            if ( justLogged )
            {
            //	Console.WriteLine("RefreshMobileList24");
                justLogged = false;
                RefreshMobileList( true );
            //		Console.WriteLine("RefreshMobileList25");
            }
            #if DEBUG
            selectedChar.SendMessage( "K : " + knownObject.Count.ToString() );
            #endif
            //Console.WriteLine("RefreshMobileList26");
        }
Example #8
0
        public void RefreshMobileList( bool force )
        {
            if ( selectedChar == null )
                return;
            if ( !force )
            {
                if ( lastRefreshPos.QuickDistance( selectedChar as Mobile ) < 10 * 10 )
                    return;
                lastRefreshPos = new Position( selectedChar.X, selectedChar.Y, selectedChar.Z, selectedChar.MapId );
            }
            ArrayList ko = new ArrayList();
            ko.Add( selectedChar );

            toSendFirstTime.Clear();
            if ( selectedChar.Summon != null )
            {
                ko.Add( selectedChar.Summon );
                if ( !knownObject.Contains( selectedChar.Summon ) )
                    toSendFirstTime.Add( selectedChar.Summon );
            }
            foreach( Character ch in World.allConnectedChars )
            {
                if ( knownObject.Contains( ch ) )
                {
                    ko.Add( ch );
                    if ( ch.Summon != null )
                        ko.Add( ch.Summon );
                }
                else
                    if ( ch.Distance( selectedChar ) < 150 * 150 )
                {//	l'objet n'est pas connu du client
                    toSendFirstTime.Add( ch );
                    if ( ch.Summon != null )
                        toSendFirstTime.Add( ch.Summon );
                    if ( ch != selectedChar )
                        playersNear.Add( ch );
                }
            }
            if ( selectedChar.LinkedSpawner == -1 || selectedChar.QuickDistance( World.allSpawners[ selectedChar.LinkedSpawner ] as BaseSpawner ) > 75 * 75 )
            {
                int dist = int.MaxValue;
                int m = selectedChar.MapId;
                for( int t = 0;t < World.allSpawners.Count;t++ )
                {
                    BaseSpawner bs = World.allSpawners[ t ] as BaseSpawner;
                    if ( bs.MapId != m )
                        continue;
                    int odist = bs.QuickDistance( selectedChar );
                    if ( odist < dist )
                    {
                        dist = odist;
                        selectedChar.LinkedSpawner = t;
                    }
                }
            }
            if ( selectedChar.LinkedSpawner != -1 )
            {
                ArrayList al = World.regSpawners[ selectedChar.LinkedSpawner ] as ArrayList;
                if ( al != null )
                {
                    int bestt = selectedChar.LinkedSpawner;
                    BaseSpawner best = World.allSpawners[ bestt ] as BaseSpawner;
                    int dist = best.QuickDistance( selectedChar );
                    //selectedChar.SendMessage( "On " + al.Count.ToString() );
                    for(int t = -1;t < al.Count;t++ )
                    {
                        BaseSpawner bs = best;
                        if ( t >= 0 )
                        {
                            int ind = (int)al[ t ];
                            if ( ind >= 0 )
                            {
                                bs = (BaseSpawner)World.allSpawners[ ind ];
                                int d = bs.QuickDistance( selectedChar );
                                if ( d < dist )
                                {
                                    d = dist;
                                    bestt = (int)al[ t ];
                                }
                            }
                        }
                        bs.StillActive( selectedChar );
                        if ( this.accessLevel != AccessLevels.PlayerLevel )
                        {
                            if ( knownObject.Contains( bs ) )
                                ko.Add( bs );
                            else
                            {//	l'objet n'est pas connu du client
                                toSendFirstTime.Add( bs );
                            }
                        }
                        foreach( Object m in bs.Objects )
                        {
                            if ( selectedChar.CanSee( m ) )//selectedChar.Distance( m ) < 300 * 300 * 2 )
                            {
                                if ( m is BaseCreature )
                                    ( m as BaseCreature ).StillActive( selectedChar );
                            {
                                if ( knownObject.Contains( m ) )
                                {
                                    ko.Add( m );
                                }
                                else
                                {//	l'objet n'est pas connu du client
                                    toSendFirstTime.Add( m );
                                }
                            }
                            }
                        }
                    }
                    selectedChar.LinkedSpawner = bestt;
                }
            }

            foreach( Object m in knownObject )
            {
                if ( /*m != selectedChar && */!ko.Contains( m ) )
                {//	l'objet n'est plus dans la zone du joueur
                    selectedChar.DestroyObject( m.Guid );
                    if ( m is Character )
                        playersNear.Remove( m );
                }
            }

            knownObject = ko;
            if ( justLogged )
            {
                selectedChar.FullUpdate( toSendFirstTime );
                foreach( Object m in toSendFirstTime )
                    if ( m is Character && m != selectedChar )
                        ( m as Character ).ItemsUpdateForOther( this );
                selectedChar.ItemsUpdate();
                if ( selectedChar.Summon != null )
                    selectedChar.SendPetActionBar();
            }
            else
            {
                selectedChar.PartialUpdate( toSendFirstTime );
                foreach( Object m in toSendFirstTime )
                    if ( m is Character && m != selectedChar )
                        ( m as Character ).ItemsUpdateForOther( this );
            }
            knownObject.AddRange( toSendFirstTime );
            toSendFirstTime.Clear();
            /*
            #if DEBUG
            selectedChar.SendMessage( "K : " + knownObject.Count.ToString() );
            #endif
             */
        }