public override PermanentAura AddPermanentAura( AuraEffect ae, Aura a ) { PermanentAura paura = new PermanentAura(a,ae.Id); this.permanentAura.Add(paura); this.AdjustBonii(); return paura; }
public virtual PermanentAura AddPermanentAura( AuraEffect ae, Aura a ) { PermanentAura paura = new PermanentAura(a,ae.Id); permanentAura.Add(paura); if (this is Character) (this as Character).AdjustBonii(); return paura; }