public static void HostRunFrame(float time) { AccumulateTime(time); _hostRemainder += HostFrametime; var numticks = 0; if (_hostRemainder >= Server.TickInterval) { numticks = (int)(_hostRemainder / Server.TickInterval); _hostRemainder -= numticks * Server.TickInterval; } _hostFrameTicks = numticks; _hostCurrentFrameTick = 0; for (var tick = 0; tick < numticks; tick++) { Networking.RunFrame(time); ++_hostCurrentFrameTick; var finalTick = tick == (numticks - 1); HostRunFrame_Server(finalTick); // TODO: Send queued network packets } Thread.Sleep(5); }