Example #1
0
        //=================================================================//
        public Mobile ChooseAttackTarget(float AttackDistance, float HateLimit)
        {
            HateUnit AttackTarget = new HateUnit(null, 0);

            foreach (HateUnit unit in this.From.HateList)
            {
                if (AttackTarget.HatedMobile != null)
                {
                    if (From.Distance(unit.HatedMobile) < AttackDistance & !unit.HatedMobile.Dead)
                    {
                        if (this.From.Distance(unit.HatedMobile) < this.From.Distance(AttackTarget.HatedMobile) && unit.Hate > AttackTarget.Hate |
                            this.From.Distance(unit.HatedMobile) == this.From.Distance(AttackTarget.HatedMobile) && unit.Hate > AttackTarget.Hate)
                        {
                            if (AttackTarget.Hate < unit.Hate && unit.Hate > this.HateLimit && unit.HatedMobile.Level + 8 > this.From.Level)
                            {
                                //if (( From.Reputation( From.attackTarget ) < 0.5f )) From.BeginCombatWith( From.attackTarget );
                                AttackTarget.HatedMobile = unit.HatedMobile;
                            }
                        }
                    }
                }
                else
                {
                    if (unit.Hate > this.HateLimit && unit.HatedMobile.Level + 8 > this.From.Level)
                    {
                        AttackTarget.HatedMobile = unit.HatedMobile;
                    }
                }
            }
            return(AttackTarget.HatedMobile);
        }
Example #2
0
 //=================================================================//
 public void UpdateTargetHateList(float HatePoint, float area)
 {
     foreach (object obj in this.From.KnownObjects())
     {
         if (obj is Mobile)
         {
             Mobile target = obj as Mobile;
             if (this.From.HateList.Count > 0)
             {
                 foreach (HateUnit unit in this.From.HateList)
                 {
                     if (unit.HatedMobile == target)
                     {
                         break;
                     }
                     else if (this.From.CanSee(target) &&
                              !target.Dead && this.From.Distance(target) < area && target.Faction != this.From.Faction)
                     {
                         HateUnit AddUnit = new HateUnit(target, HatePoint);
                         this.From.HateList.Add(AddUnit);
                         break;
                     }
                 }
             }
             else if (this.From.CanSee(target) &&
                      !target.Dead && this.From.Distance(target) < area && target.Faction != this.From.Faction)
             {
                 HateUnit AddUnit = new HateUnit(target, HatePoint);
                 this.From.HateList.Add(AddUnit);
             }
         }
     }
 }
Example #3
0
        //=================================================================//
        public void AddForAllGroup(Mobile by, float _dmg, float area)        //add hate to all creature equal faction in range
        {
            foreach (object obj in From.KnownObjects())
            {
                if (obj is BaseCreature)
                {
                    BaseCreature mob = obj as BaseCreature;
                    if (this.From.Distance(mob) < area && !mob.Dead && this.From.Faction == mob.Faction)
                    {
                        float dmg = (_dmg / ((float)mob.BaseHitPoints / 100)) / 3;

                        HateUnit Addhu = new HateUnit(null, 0);
                        for (int j = 0; mob.HateList.Count > j; j++)
                        {
                            Addhu = (HateUnit)mob.HateList[j];
                            if (Addhu.HatedMobile == by)
                            {
                                Addhu.Hate = (Addhu.Hate + dmg > 100) ? 100 : Addhu.Hate + dmg;
                                System.Console.WriteLine("Hate amount {0}", Addhu.Hate);
                                mob.HateList[j] = Addhu;
                                break;
                            }
                        }
                    }
                }
            }
        }
Example #4
0
        //=================================================================//
        public void AddUnit(Mobile by, float _dmg)        //add hate to hateList equal 'dmg'
        {
            float dmg = _dmg;

            dmg = dmg / ((float)From.BaseHitPoints / 100);
            HateUnit Addhu = new HateUnit(null, 0);

            for (int i = 0; From.HateList.Count > i; i++)
            {
                Addhu = (HateUnit)From.HateList[i];
                if (Addhu.HatedMobile == by)
                {
                    Addhu.Hate       = (Addhu.Hate + dmg > 100) ? 100 : Addhu.Hate + dmg;
                    From.HateList[i] = Addhu;
                    return;
                    //					if(by != From.attackTarget)
                    //					{
                    //						double tempHate = Addhu.Hate;
                    //						HateUnit tempUnit = Addhu;
                    //						for( i=0; this.HateList.Count > i;i++)
                    //						{
                    //							Addhu = (HateUnit)this.HateList[i];
                    //							if( Addhu.HatedMobile == From.attackTarget )
                    //							{
                    //								if((tempHate - Addhu.Hate) >= 30)
                    //								{
                    //									From.attackTarget = tempUnit.HatedMobile;
                    //								}
                    //								return;
                    //							}
                    //						}
                    //					}
                }
            }
            Addhu.HatedMobile = by;
            Addhu.Hate        = dmg;
            From.HateList.Add(Addhu);
        }