public static void FlameCross(Mobile from) { if (!CanUse(from)) { return; } Point3D point = from.Location; Direction d = Direction.North; int itemid = 0x3996; Map map = from.Map; for (int i = 0; i < 8; i++) { switch (i) { case 1: { d = Direction.Right; itemid = 0; } break; case 2: { d = Direction.East; itemid = 0x398C; } break; case 3: { d = Direction.Down; itemid = 0; } break; case 4: { d = Direction.South; itemid = 0x3996; } break; case 5: { d = Direction.Left; itemid = 0; } break; case 6: { d = Direction.West; itemid = 0x398C; } break; case 7: { d = Direction.Up; itemid = 0; } break; } for (int j = 0; j < 16; j++) { Ability.IncreaseByDirection(ref point, d); if (from.CanSee(point)) { // Damage was 2 on the nightmare which has 30~40% fire res. 4 - 35% = 2.6, close enough for me. if (itemid != 0) { new FireFieldSpell.FireFieldItem(itemid, point, from, from.Map, TimeSpan.FromSeconds(30), 1, 100); } else { new OtherFireFieldItem(0x3996, point, from, from.Map, TimeSpan.FromSeconds(30), 1, 80); new OtherFireFieldItem(0x398C, point, from, from.Map, TimeSpan.FromSeconds(30), 1, 80); } } } point = from.Location; } Effects.PlaySound(point, map, 0x44B); }