public LenseGump(CodexWisdom codex, int status) : base(25, 25) { m_CodexWisdom = codex; this.Closable = true; this.Disposable = true; this.Dragable = true; this.Resizable = false; AddPage(0); AddImage(1, 0, 154); AddImage(300, 0, 154); AddImage(2, 2, 163); AddImage(302, 2, 163); AddImage(159, 2, 163); AddImage(167, 235, 130); AddImage(8, 64, 128); AddImage(451, 230, 143); AddItem(11, 14, 2076); string phrase = "You will need the Concave and Convex Lenses to read the Codex."; if (status > 0) { phrase = "This can only be studied within the Chamber of the Codex."; } AddHtml(77, 9, 509, 22, @"<BODY><BASEFONT Color=White><BIG>" + phrase + "</BIG></BASEFONT></BODY>", (bool)false, (bool)false); AddItem(490, 216, 4643); AddItem(546, 216, 4643); if (m_CodexWisdom.HasConcaveLense > 0) { AddHtml(77, 40, 509, 43, @"<BODY><BASEFONT Color=#FCFF00><BIG>You have the Concave Lense.</BIG></BASEFONT></BODY>", (bool)false, (bool)false); AddItem(485, 213, 1517); } else { AddHtml(77, 40, 509, 43, @"<BODY><BASEFONT Color=#FCFF00><BIG>Naxatilor " + Server.Items.VortexCube.GargoyleLocation("Naxatilor") + "</BIG></BASEFONT></BODY>", (bool)false, (bool)false); } if (m_CodexWisdom.HasConvexLense > 0) { AddHtml(77, 90, 509, 43, @"<BODY><BASEFONT Color=#FFA200><BIG>You have the Convex Lense.</BIG></BASEFONT></BODY>", (bool)false, (bool)false); AddItem(541, 213, 1518); } else { AddHtml(77, 90, 509, 43, @"<BODY><BASEFONT Color=#FFA200><BIG>Lor-wis-lem " + Server.Items.VortexCube.GargoyleLocation("Lor-wis-lem") + "</BIG></BASEFONT></BODY>", (bool)false, (bool)false); } }
public static void UpdateCodex(CodexWisdom book) { if (book.SkillFirst > 0) { book.SkillBonuses.SetValues(0, GetCodexSkill(book.SkillFirst), 100); } else { book.SkillBonuses.SetValues(0, SkillName.Alchemy, 0); } if (book.SkillSecond > 0) { book.SkillBonuses.SetValues(1, GetCodexSkill(book.SkillSecond), 100); } else { book.SkillBonuses.SetValues(1, SkillName.Alchemy, 0); } book.InvalidateProperties(); }
public CodexGump(CodexWisdom codex) : base(25, 25) { m_CodexWisdom = codex; this.Closable = true; this.Disposable = true; this.Dragable = true; this.Resizable = false; AddPage(0); AddImage(0, 0, 153); AddImage(300, 0, 153); AddImage(600, 0, 153); AddImage(900, 0, 153); AddImage(0, 300, 153); AddImage(300, 300, 153); AddImage(600, 300, 153); AddImage(900, 300, 153); AddImage(2, 2, 129); AddImage(300, 2, 129); AddImage(600, 2, 129); AddImage(898, 2, 129); AddImage(2, 298, 129); AddImage(300, 298, 129); AddImage(600, 298, 129); AddImage(898, 298, 129); AddImage(0, 600, 153); AddImage(300, 600, 153); AddImage(600, 600, 153); AddImage(900, 600, 153); AddImage(2, 598, 129); AddImage(300, 598, 129); AddImage(600, 598, 129); AddImage(898, 598, 129); AddImage(6, 7, 145); AddImage(8, 664, 128); AddImage(962, 8, 138); AddImage(9, 333, 137); AddImage(853, 419, 144); AddImage(773, 399, 129); AddImage(52, 516, 156); AddImage(1052, 549, 156); AddImage(662, 47, 132); AddImage(410, 835, 130); AddImage(548, 794, 134); AddImage(784, 863, 140); AddImage(868, 654, 147); AddImage(754, 865, 159); AddImage(368, 47, 132); AddImage(212, 47, 132); AddImage(170, 8, 139); AddImage(166, 7, 156); AddImage(204, 9, 156); AddImage(184, 9, 156); string title = "CHOOSE TWO SKILLS TO STUDY"; if (m_CodexWisdom.SkillFirst > 0 && m_CodexWisdom.SkillSecond > 0) { title = "CHOOSE A SKILL TO FORGET SO YOU CAN LEARN A DIFFERENT ONE"; } else if (m_CodexWisdom.SkillFirst == 0 && m_CodexWisdom.SkillSecond > 0) { title = "CHOOSE ONE SKILL TO STUDY OR ONE TO FORGET SO YOU CAN LEARN A DIFFERENT ONE"; } else if (m_CodexWisdom.SkillFirst > 0 && m_CodexWisdom.SkillSecond == 0) { title = "CHOOSE ONE SKILL TO STUDY OR ONE TO FORGET SO YOU CAN LEARN A DIFFERENT ONE"; } AddHtml(175, 86, 900, 21, @"<BODY><BASEFONT Color=White><BIG>" + title + "</BIG></BASEFONT></BODY>", (bool)false, (bool)false); AddHtml(175, 118, 900, 21, @"<BODY><BIG><BASEFONT Color=#FFA200>If you change your skills and leave the chamber, the lenses will vanish and you may need to find others.</BASEFONT><BIG></BODY>", (bool)false, (bool)false); int Skill1 = m_CodexWisdom.SkillFirst; int Skill2 = m_CodexWisdom.SkillSecond; int x = 100; int z = 140; int y = 115; int b = 3609; int i = 1; string color = "#FCFF00"; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Alchemy</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Anatomy</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Animal Lore</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Animal Taming</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Archery</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Arms Lore</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Begging</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Blacksmithing</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Bushido</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Camping</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Carpentry</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Cartography</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Chivalry</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Cooking</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Detect Hidden</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; x = 350; z = 390; y = 115; b = 3609; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Discordance</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Eval Intelligence</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Fencing</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Fishing</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Fletching</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Focus</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Forensics</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Healing</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Herding</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Hiding</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Inscription</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Item ID</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Lockpicking</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Lumberjacking</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Mace Fighting</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; x = 600; z = 640; y = 115; b = 3609; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Magery</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Resist Spells</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Meditation</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Mining</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Musicianship</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Necromancy</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Ninjitsu</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Parrying</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Peacemaking</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Poisoning</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Provocation</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Remove Trap</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Snooping</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Spirit Speak</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Stealing</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; x = 850; z = 890; y = 115; b = 3609; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Stealth</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Swordsmanship</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Tactics</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Tailoring</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Taste ID</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Tinkering</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Tracking</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Veterinary</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; if (Skill1 == i || Skill2 == i) { b = 4018; color = "#FFA200"; } else { b = 3609; color = "#FCFF00"; } y = y + 40; AddButton(x, y, b, b, i, GumpButtonType.Reply, 0); AddHtml(z, y, 150, 21, @"<BODY><BASEFONT Color=" + color + "><BIG>Wrestling</BIG></BASEFONT></BODY>", (bool)false, (bool)false); i++; AddImage(900, 492, 50344); AddItem(1018, 621, 4643); AddItem(1018, 731, 4643); AddItem(1013, 618, 1517); AddItem(1013, 728, 1518); }