Example #1
0
        // Start is called before the first frame update
        public void initiate()
        {
            DontDestroyOnLoad(this);
            UnityThread.initUnityThread();

            ClientHandleData.InizializzaPacchetti();
            ClientTcp.InizializzaNetwork();
        }
 private static void ReceiveCallBack(IAsyncResult result)
 {
     try
     {
         int length = myStream.EndRead(result);
         if (length <= 0)
         {
             return;
         }
         byte[] newbytes = new byte[length];
         Array.Copy(recBuffer, newbytes, length);
         UnityThread.executeInFixedUpdate(() =>
         {
             ClientHandleData.HandleData(newbytes);
         });
         myStream.BeginRead(recBuffer, 0, 4096 * 2, ReceiveCallBack, null);
     }
     catch (Exception)
     {
         Debug.Log("Error!");
     }
 }