AddBuff() public static method

public static AddBuff ( Server.Mobile m, BuffInfo b ) : void
m Server.Mobile
b BuffInfo
return void
Example #1
0
        private static void Honor(PlayerMobile source, Mobile target)
        {
            IHonorTarget  honorTarget = target as IHonorTarget;
            GuardedRegion reg         = (GuardedRegion)source.Region.GetRegion(typeof(GuardedRegion));
            Map           map         = source.Map;

            if (honorTarget == null)
            {
                return;
            }

            if (honorTarget.ReceivedHonorContext != null)
            {
                if (honorTarget.ReceivedHonorContext.Source == source)
                {
                    return;
                }

                if (honorTarget.ReceivedHonorContext.CheckDistance())
                {
                    source.SendLocalizedMessage(1063233); // Somebody else is honoring this opponent
                    return;
                }
            }

            if (target.Hits < target.HitsMax)
            {
                source.SendLocalizedMessage(1063166); // You cannot honor this monster because it is too damaged.
                return;
            }

            BaseCreature cret = target as BaseCreature;

            if (target.Body.IsHuman && (cret == null || (!cret.AlwaysAttackable && !cret.AlwaysMurderer)))
            {
                if (reg == null || reg.IsDisabled())
                {
                    //Allow honor on blue if Out of guardzone
                }
                else if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
                {
                    //Allow honor on blue if in Fel
                }
                else
                {
                    source.SendLocalizedMessage(1001018); // You cannot perform negative acts
                    return;                               //cannot honor in trammel town on blue
                }
            }

            if (Core.ML && target is PlayerMobile)
            {
                source.SendLocalizedMessage(1075614); // You cannot honor other players.
                return;
            }

            if (source.SentHonorContext != null)
            {
                source.SentHonorContext.Cancel();
            }

            new HonorContext(source, target);

            source.Direction = source.GetDirectionTo(target);

            if (!source.Mounted)
            {
                source.Animate(32, 5, 1, true, true, 0);
            }

            BuffInfo.AddBuff(source, new BuffInfo(BuffIcon.Honored, 1075649, 1153815, String.Format("{0}", target.Name)));
            BuffInfo.AddBuff(source, new BuffInfo(BuffIcon.Perfection, 1153786, 1151394, String.Format("0\t{0}", target.Name)));
        }
Example #2
0
        public static void OnVirtueUsed(Mobile from)
        {
            if (!from.Alive)
            {
                return;
            }

            if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker)
            {
                from.SendLocalizedMessage(1155829); // You must be a Seeker of Spirituality to invoke this Virtue.
            }
            else
            {
                from.SendLocalizedMessage(1155827); // Target whom you wish to embrace with your Spirituality
                from.BeginTarget(10, false, TargetFlags.None, (mobile, targeted) =>
                {
                    if (targeted is Mobile)
                    {
                        Mobile m = targeted as Mobile;

                        if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker)
                        {
                            from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability.
                        }
                        else if (!m.Alive)
                        {
                            from.SendLocalizedMessage(1155828); // Thy target must be among the living.
                        }
                        else if (m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned)
                        {
                            from.SendLocalizedMessage(1155837); // You can only embrace players and pets with Spirituality.
                        }
                        else if (IsEmbracee(m))
                        {
                            from.SendLocalizedMessage(1155836); // They are already embraced by Spirituality.
                        }
                        else if (m.MeleeDamageAbsorb > 0)
                        {
                            from.SendLocalizedMessage(1156039); // You may not use the Spirituality Virtue while the Attunement spell is active.
                        }
                        else if (m is BaseCreature || m is PlayerMobile)
                        {
                            SpiritualityContext context = new SpiritualityContext(from, m);
                            ActiveTable[from]           = context;

                            m.SendLocalizedMessage(1155839);                                                                                                                              // Your spirit has been embraced! You feel more powerful!
                            from.SendLocalizedMessage(1155835);                                                                                                                           // You have lost some Spirituality.

                            BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Spirituality, 1155824, 1155825, String.Format("{0}\t{1}", context.Reduction.ToString(), context.Pool.ToString()))); // ~1_VAL~% Reduction to Incoming Damage<br>~2_VAL~ Shield HP Remaining

                            VirtueHelper.Atrophy(from, VirtueName.Spirituality, 3200);

                            Timer.DelayCall(TimeSpan.FromMinutes(20), () =>
                            {
                                if (ActiveTable != null && ActiveTable.ContainsKey(from))
                                {
                                    ActiveTable.Remove(from);
                                    m.SendLocalizedMessage(1155840); // Your spirit is no longer embraced. You feel less powerful.
                                    BuffInfo.RemoveBuff(m, BuffIcon.Spirituality);
                                }
                            });
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(1155837); // You can only embrace players and pets with Spirituality.
                    }
                });
            }
        }