public void Deserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_Combination = reader.ReadString(); m_Area = reader.ReadString(); m_Design = DesignTypes.FindDesign( reader.ReadString() ); m_NormalHue = reader.ReadInt(); m_ActivateHue = reader.ReadInt(); m_DeactivateHue = reader.ReadInt(); m_StartingPos = reader.ReadUInt(); m_Reversed = reader.ReadBool(); m_DropChance = reader.ReadDouble(); m_GateHue = reader.ReadInt(); }
public static void LoadDesigns() { Console.Write( "Stargate Designs: Loading..." ); string filePath = Path.Combine( "Data/Stargate", "gatedesigns.xml" ); if ( !File.Exists( filePath ) ) { m_Designs = new Dictionary<string, DesignType>( 0 ); return; } XmlDocument doc = new XmlDocument(); doc.Load( filePath ); XmlElement root = doc["designs"]; m_Designs = new Dictionary<string, DesignType>( Utility.ToInt32( Utility.GetAttribute( root, "count", "0" )) ); foreach ( XmlElement designxml in root.GetElementsByTagName( "design" ) ) { try { DesignType design = new DesignType( Utility.GetAttribute( designxml, "name", "Unknown" ) ); int setcounter = 0; foreach( XmlElement designset in designxml.GetElementsByTagName( "set" ) ) { design.DesignOffsets[setcounter++] = Utility.ToInt32( Utility.GetAttribute( designset, "x", "0" ) ); design.DesignOffsets[setcounter++] = Utility.ToInt32( Utility.GetAttribute( designset, "y", "0" ) ); } m_Designs[design.Name.ToLower()] = design; } catch { Console.WriteLine( "Warning: Stargate designs failed to load." ); } } Console.WriteLine( "done" ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Combination = reader.ReadString(); m_Area = reader.ReadString(); m_Design = DesignTypes.FindDesign( reader.ReadString() ); m_StartingPos = reader.ReadUInt(); m_Reversed = reader.ReadBool(); }