// This is the code for the hook we made earlier
        public static void SheepSlayerTitles_KilledByEvent(BaseCreature creature, PlayerMobile player)
        {
            // Test for the creature type(s) that are valid for these titles
            if (creature is Sheep)
            {
                // First create an instance of your slayer title (since this routine is static)
                SheepSlayerTitles titleSystem = new SheepSlayerTitles();

                // Increment the counter and the core does the rest
                titleSystem.IncrementSlayerCount(player);
            }
        }
        // This is the code for the hook we made earlier
        public static void SheepSlayerTitles_KilledByEvent(BaseCreature creature, PlayerMobile player)
        {
            // Test for the creature type(s) that are valid for these titles
            if (creature is Sheep)
            {
                // First create an instance of your slayer title (since this routine is static)
                SheepSlayerTitles titleSystem = new SheepSlayerTitles();

                // Increment the counter and the core does the rest
                titleSystem.IncrementSlayerCount(player);
            }
        }