public NewLootPackEntry(LootPackItem[] items, double dropChance, WeapMod weaponModifiers, ArMod armorModifiers)
        {
            m_Items = items;
            m_Chance = dropChance * 100;

            m_WeaponModifiers = weaponModifiers;
            m_ArmorModifiers = armorModifiers;
        }
 public NewLootPackEntry(LootPackItem[] items, double dropChance, ArMod armorModifiers)
     : this(items, dropChance, null, armorModifiers)
 {
 }