public PvPStone()
     : base(0xEDC)
 {
     Name = "PvP Stone Event Stone";
     Movable = false;
     Visible = true;
     m_EventRate = TimeSpan.FromHours(6.0);
     m_StartLocation = new Point3D(0, 0, 0);
     m_LostLocation = new Point3D(0, 0, 0);
     m_DuelLocation1 = new Point3D(0, 0, 0);
     m_DuelLocation2 = new Point3D(0, 0, 0);
     m_LastEvent = DateTime.Now;
     m_DuelingArea = new Rectangle2D(0, 0, 0, 0);
     m_StageingArea = new Rectangle2D(0, 0, 0, 0);
     m_ViewingArea = new Rectangle2D(0, 0, 0, 0);
     m_CurrentBroadCastTicks = 0;
     m_Running = false;
     m_AcceptingPlayers = false;
     m_MapLocation = Map.Felucca;
     m_CurrentRound = 0;
     m_TotalParticipants = 0;
     m_DuelList = new List<Mobile>();
     m_CurrentDuelers = new List<Mobile>();
     m_BroadcastHue = 269;
     m_BroadcastList = new List<Mobile>();
     m_WallMidPoint = new Point3D(0,0,0);
     m_WallExtendWidth = 3;
     m_WallNorthToSouth = true;
     m_WallList = new List<Item>();
     m_WallID = 0x0081;
     m_WallHue = 0;
     m_CountDown = 0;
     m_CoinsPerRound = 2;
     m_CoinsWinner = 10;
     m_RestartTimer = new InternalTimer(this, TimeSpan.FromSeconds(1.0));
     m_TimerEnabled = false;
     m_LastReset = DateTime.Now;
     Rectangle2D[] m_Rects = new Rectangle2D[] { m_DuelingArea };
     PvPRegion = new PvPRegion(this, "The Pit", this.Map, m_Rects);
     m_Rects = new Rectangle2D[] { m_ViewingArea };
     SpectatorRegion = new PvPStagingRegion(this, "Spectators", this.Map, m_Rects);
     m_Rects = new Rectangle2D[] { m_StageingArea };
     ParticipateRegion = new PvPStagingRegion(this, "Gladiators", this.Map, m_Rects);
     UpdateRegions(false);
     m_MinimumDuelers = 4;
 }
        /// <summary>
        /// Update the regions so everything works as it should.
        /// </summary>
        /// <param name="Unregister"></param>
        public void UpdateRegions(bool Unregister)
        {
            if (Unregister)
            {
                PvPRegion.Unregister();
                SpectatorRegion.Unregister();
                ParticipateRegion.Unregister();
            }
            Rectangle2D[] m_Rects = new Rectangle2D[] { m_DuelingArea };
            PvPRegion = new PvPRegion(this, "The Pit", this.Map, m_Rects);
            m_Rects = new Rectangle2D[] { m_ViewingArea };
            SpectatorRegion = new PvPStagingRegion(this, "Spectators", this.Map, m_Rects);
            m_Rects = new Rectangle2D[] { m_StageingArea };
            ParticipateRegion = new PvPStagingRegion(this, "Gladiators", this.Map, m_Rects);

            PvPRegion.Register();
            SpectatorRegion.Register();
            ParticipateRegion.Register();
        }