Dequeue() public method

public Dequeue ( ) : Gram
return Gram
Example #1
0
        private void Send_Completion(object sender, SocketAsyncEventArgs e)
        {
            Send_Process(e);

            if (m_Disposing)
            {
                return;
            }

            if (m_CoalesceSleep >= 0)
            {
                Thread.Sleep(m_CoalesceSleep);
            }

            SendQueue.Gram gram;

            lock ( m_SendQueue ) {
                gram = m_SendQueue.Dequeue();
            }

            if (gram != null)
            {
                m_SendEventArgs.SetBuffer(gram.Buffer, 0, gram.Length);
                Send_Start();
            }
        }
Example #2
0
        private void OnSend(IAsyncResult asyncResult)
        {
            var s = (Socket)asyncResult.AsyncState;

            try
            {
                var bytes = s.EndSend(asyncResult);

                if (bytes <= 0)
                {
                    Dispose(false);
                    return;
                }

                m_NextCheckActivity = Core.TickCount + 90000;

                if (m_CoalesceSleep >= 0)
                {
                    Thread.Sleep(m_CoalesceSleep);
                }

                SendQueue.Gram gram;

                lock (m_SendQueue)
                {
                    gram = m_SendQueue.Dequeue();

                    if (gram == null && m_SendQueue.IsFlushReady)
                    {
                        gram = m_SendQueue.CheckFlushReady();
                    }
                }

                if (gram != null)
                {
                    try
                    {
                        s.BeginSend(gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, s);
                    }
                    catch (Exception ex)
                    {
                        TraceException(ex);
                        Dispose(false);
                    }
                }
                else
                {
                    lock (_SendLock)
                    {
                        _Sending = false;
                    }
                }
            }
            catch (Exception)
            {
                Dispose(false);
            }
        }
Example #3
0
        private void OnSend(IAsyncResult asyncResult)
        {
            m_Sending = false;

            if (m_Socket == null)
            {
                return;
            }

            try
            {
                int bytes = m_Socket.EndSend(asyncResult);

                if (bytes <= 0)
                {
                    Dispose(false);
                    return;
                }

                if (m_Disposing && !m_DisposeFinished)
                {
                    FinishDispose();
                    return;
                }

                //Console.WriteLine( "OnSend: {0}: Complete send of {1} bytes", this, bytes );

                m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes(1.2);

                if (m_CoalesceSleep >= 0)
                {
                    System.Threading.Thread.Sleep(m_CoalesceSleep);
                }

                int    length = 0;
                byte[] queued;

                lock (m_SendQueue)
                    queued = m_SendQueue.Dequeue(ref length);

                if (queued != null)
                {
                    m_Socket.BeginSend(queued, 0, length, SocketFlags.None, m_OnSend, null);
                    m_Sending = true;
                    //Console.WriteLine( "OnSend: {0}: Begin send of {1} bytes", this, length );
                }
            }
            catch             // ( Exception ex )
            {
                //Console.WriteLine(ex);
                Dispose(false);
            }
        }
Example #4
0
        private void OnSend(IAsyncResult asyncResult)
        {
            m_Sending = false;

            if (m_Socket == null)
            {
                return;
            }

            try
            {
                int bytes = m_Socket.EndSend(asyncResult);

                if (bytes <= 0)
                {
                    Dispose(false);
                    return;
                }

                m_Outgoing += bytes;
                m_NetServer.OnSend(this, bytes);

                if (m_Disposing && !m_DisposeFinished)
                {
                    FinishDispose();
                    return;
                }

                m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes(1.2);

                if (m_CoalesceSleep >= 0)
                {
                    Thread.Sleep(m_CoalesceSleep);
                }

                int    length = 0;
                byte[] queued;

                lock (m_SendQueue)
                    queued = m_SendQueue.Dequeue(ref length);

                if (queued != null)
                {
                    m_Socket.BeginSend(queued, 0, length, SocketFlags.None, OnSend, null);
                    m_Sending = true;
                }
            }
            catch (Exception ex)
            {
                TraceException(ex);
                Dispose(false);
            }
        }
Example #5
0
        private void OnSend(IAsyncResult asyncResult)
        {
            Socket s = (Socket)asyncResult.AsyncState;

            try
            {
                int bytes = s.EndSend(asyncResult);

                if (bytes <= 0)
                {
                    Dispose(false);
                    return;
                }

                m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes(1.2);

                if (m_CoalesceSleep >= 0)
                {
                    Thread.Sleep(m_CoalesceSleep);
                }

                SendQueue.Gram gram;

                lock (m_SendQueue)
                {
                    gram = m_SendQueue.Dequeue();
                }

                if (gram != null)
                {
                    try
                    {
                        s.BeginSend(gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, s);
                    }
                    catch (Exception ex)
                    {
                        TraceException(ex);
                        Dispose(false);
                    }
                }
            }
            catch (Exception)
            {
                Dispose(false);
            }
        }