public override void OnCancel( Network.NetState state )
        {
            if ( GuildMenu.BadLeader( m_Mobile, m_Guild ) )
                return;

            m_Mobile.SendMenu( new GuildmasterMenu( m_Mobile, m_Guild ) );
        }
        public override void OnResponse( Network.NetState state, int index )
        {
            if ( GuildMenu.BadLeader( m_Mobile, m_Guild ) )
                return;

            switch ( index )
            {
                case 0: //toggle protection
                {
                    m_Mobile.SendMenu( new ConfirmToggle( m_Mobile, m_Guild, !m_Guild.IsProtected( m_Guild.Leader ) ) );
                    break;
                }
                case 1: //set house sign
                    m_Mobile.SendMenu( new HouseSignMenu( m_Mobile, m_Guild ) );
                    break;
                case 2: //grant protection
                    if ( m_Guild.IsProtected( m_Guild.Leader ) )
                    {
                        List<Mobile> list = new List<Mobile>( m_Guild.Members );
                        list.Remove( m_Guild.Leader );
                        m_Mobile.SendMenu( new GrantProtectionMenu( m_Mobile, m_Guild, list, 0 ) );
                    }
                    else
                    {
                        m_Mobile.SendAsciiMessage( "You must enable guild protection first." );
                        m_Mobile.SendMenu( new GuildProtectionMenu( m_Mobile, m_Guild ) );
                    }
                    break;
                case 3: //revoke protection
                    if ( m_Guild.IsProtected( m_Guild.Leader ) )
                    {
                        List<Mobile> list = new List<Mobile>( m_Guild.Protected );
                        list.Remove( m_Guild.Leader );
                        m_Mobile.SendMenu( new RevokeProtectionMenu( m_Mobile, m_Guild, list, 0 ) );
                    }
                    else
                    {
                        m_Mobile.SendAsciiMessage( "You must enable guild protection first." );
                        m_Mobile.SendMenu( new GuildProtectionMenu( m_Mobile, m_Guild ) );
                    }
                    break;
                case 4: //return to main menu
                default:
                    m_Mobile.SendMenu( new GuildmasterMenu( m_Mobile, m_Guild ) );
                    break;
            }
        }
            public override void OnResponse( Network.NetState state, int index )
            {
                if ( GuildMenu.BadLeader( m_Mobile, m_Guild ) )
                    return;

                if ( index == 0 ) //yes
                {
                    if ( TurnOn )
                    {
                        Container bank = m_Mobile.FindBankNoCreate();

                        // Add guild leader as protected
                        if ( !m_Guild.AddProtection( m_Mobile ) )
                        {
                            m_Mobile.SendAsciiMessage("You already have guild protection on another character.");
                            return;
                        }

                        if ( bank != null && bank.ConsumeTotal( typeof( Gold ), 10000 ) )
                        {
                            m_Guild.LastProtectionPayment = DateTime.Now;
                        }
                        else
                        {
                            m_Guild.RemoveProtection( m_Mobile );
                            m_Mobile.SendAsciiMessage( "You lack the required funds in your bank account to enable protection." );
                        }
                    }
                    else
                    {
                       m_Guild.ClearAllProtection();
                    }

                    m_Mobile.SendMenu( new GuildProtectionMenu( m_Mobile, m_Guild ) );
                }
                else //no
                {
                    m_Mobile.SendMenu( new GuildProtectionMenu( m_Mobile, m_Guild ) );
                }
            }
Example #4
0
			public override void OnResponse(Network.NetState sender, RelayInfo info)
			{
				if( m_Box == null || m_Box.Deleted || info.ButtonID == 0 )
					return;
				Mobile from = sender.Mobile;
				int curritem = 1;
				foreach( SeedInfo si in m_Box.UnknownStorage )
				{
					foreach( SeedHue sh in si.Hues )
					{
						if( info.ButtonID == curritem )
						{
							if( AddToPack( from, si.Type, sh.Hue, false ) )
							{
								sh.Amount--;
								m_Box.Stored--;
								if( sh.Amount < 1 )
									si.Hues.Remove( sh );
								if( si.Hues.Count < 1 )
									m_Box.UnknownStorage.Remove( si );
							}
							//from.SendGump( new SeedBoxGump( from, m_Box ) );
							return;
						}
						curritem++;
					}
				}
				foreach( SeedInfo si in m_Box.KnownStorage )
				{
					foreach( SeedHue sh in si.Hues )
					{
						if( info.ButtonID == curritem )
						{
							if( AddToPack( from, si.Type, sh.Hue, true ) )
							{
								sh.Amount--;
								m_Box.Stored--;
								if( sh.Amount < 1 )
									si.Hues.Remove( sh );
								if( si.Hues.Count < 1 )
									m_Box.KnownStorage.Remove( si );
							}
							from.SendGump( new SeedBoxGump(m_Box ) );
							return;
						}
						curritem++;
					}
				}
				from.SendLocalizedMessage( 500065 ); // Object not found
			}