public ZuluuNative() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a zuluu"; Hue = 0x89D; if (this.Female = Utility.RandomBool()) { Body = 0x191; Item cloth9 = new FemaleLeatherChest(); cloth9.Hue = 0xB9A; cloth9.Name = "Zuluu Tunic"; AddItem(cloth9); } else { Body = 0x190; } HairHue = 0x96C; SetStr(216, 235); SetDex(206, 225); SetInt(71, 85); SetDamage(23, 27); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.Fencing, 70.0, 102.5); SetSkill(SkillName.Macing, 70.0, 102.5); SetSkill(SkillName.Poisoning, 70.0, 102.5); SetSkill(SkillName.MagicResist, 67.5, 100.0); SetSkill(SkillName.Swords, 70.0, 102.5); SetSkill(SkillName.Tactics, 70.0, 102.5); Fame = 3100; Karma = -3100; VirtualArmor = 20; PackItem(new Bandage(Utility.RandomMinMax(1, 15))); AddItem(new Spear()); Item cloth1 = new SavageArms(); cloth1.Hue = 0xB9A; cloth1.Name = "Zuluu Guantlets"; AddItem(cloth1); Item cloth2 = new SavageLegs(); cloth2.Hue = 0xB9A; cloth2.Name = "Zuluu Leggings"; AddItem(cloth2); Item cloth3 = new TribalMask(); cloth3.Hue = 0xB9A; cloth3.Name = "Zuluu Tribal Mask"; AddItem(cloth3); Item cloth4 = new LeatherSkirt(); cloth4.Hue = 0xB9A; cloth4.Name = "Zuluu Skirt"; cloth4.Layer = Layer.Waist; AddItem(cloth4); if (Utility.RandomMinMax(1, 10) == 1) { SwampDragon pet = new SwampDragon(); pet.Hue = 2006; pet.Name = "a forest dragyn"; pet.Rider = this; ActiveSpeed = 0.1; PassiveSpeed = 0.2; } }
public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { Body = 0x190; Hue = Race.Human.RandomSkinHue(); SetStr(276, 350); SetDex(66, 90); SetInt(126, 150); SetHits(276, 350); SetDamage(29, 34); SetDamageType(ResistanceType.Physical, 100); /*SetResistance(ResistanceType.Physical, 45, 55); * SetResistance(ResistanceType.Fire, 15, 25); * SetResistance(ResistanceType.Cold, 50); * SetResistance(ResistanceType.Poison, 25, 35); * SetResistance(ResistanceType.Energy, 25, 35);*/ SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Swords, 72.5, 95.0); SetSkill(SkillName.Fencing, 85.1, 100); SetSkill(SkillName.Macing, 85.1, 100); Fame = 8000; Karma = -8000; CraftResource res = CraftResource.None; res = Utility.Random(6) switch { 0 => CraftResource.BlackScales, 1 => CraftResource.RedScales, 2 => CraftResource.BlueScales, 3 => CraftResource.YellowScales, 4 => CraftResource.GreenScales, 5 => CraftResource.WhiteScales, _ => res }; var melee = Utility.Random(3) switch { 0 => (BaseWeapon) new Kryss(), 1 => new Broadsword(), 2 => new Katana(), _ => null }; melee.Movable = false; AddItem(melee); DragonChest Tunic = new DragonChest(); Tunic.Resource = res; Tunic.Movable = false; AddItem(Tunic); DragonLegs Legs = new DragonLegs(); Legs.Resource = res; Legs.Movable = false; AddItem(Legs); DragonArms Arms = new DragonArms(); Arms.Resource = res; Arms.Movable = false; AddItem(Arms); DragonGloves Gloves = new DragonGloves(); Gloves.Resource = res; Gloves.Movable = false; AddItem(Gloves); DragonHelm Helm = new DragonHelm(); Helm.Resource = res; Helm.Movable = false; AddItem(Helm); ChaosShield shield = new ChaosShield(); shield.Movable = false; AddItem(shield); AddItem(new Boots(0x455)); AddItem(new Shirt(Utility.RandomMetalHue())); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; } res = Utility.Random(9) switch { 0 => CraftResource.DullCopper, 1 => CraftResource.ShadowIron, 2 => CraftResource.Copper, 3 => CraftResource.Bronze, 4 => CraftResource.Gold, 5 => CraftResource.Agapite, 6 => CraftResource.Verite, 7 => CraftResource.Valorite, 8 => CraftResource.Iron, _ => res }; SwampDragon mt = new SwampDragon(); mt.HasBarding = true; mt.BardingResource = res; mt.BardingHP = mt.BardingMaxHP; mt.Rider = this; }
public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { this.Name = "a chaos dragoon elite"; this.Body = 0x190; this.Hue = Utility.RandomSkinHue(); this.SetStr(276, 350); this.SetDex(66, 90); this.SetInt(126, 150); this.SetHits(276, 350); this.SetDamage(29, 34); this.SetDamageType(ResistanceType.Physical, 100); /*SetResistance(ResistanceType.Physical, 45, 55); * SetResistance(ResistanceType.Fire, 15, 25); * SetResistance(ResistanceType.Cold, 50); * SetResistance(ResistanceType.Poison, 25, 35); * SetResistance(ResistanceType.Energy, 25, 35);*/ this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.MagicResist, 100.1, 110.0); this.SetSkill(SkillName.Anatomy, 80.1, 100.0); this.SetSkill(SkillName.Magery, 85.1, 100.0); this.SetSkill(SkillName.EvalInt, 85.1, 100.0); this.SetSkill(SkillName.Swords, 72.5, 95.0); this.SetSkill(SkillName.Fencing, 85.1, 100); this.SetSkill(SkillName.Macing, 85.1, 100); this.Fame = 8000; this.Karma = -8000; CraftResource res = CraftResource.None; switch (Utility.Random(6)) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } melee.Movable = false; this.AddItem(melee); DragonChest Tunic = new DragonChest(); Tunic.Resource = res; Tunic.Movable = false; this.AddItem(Tunic); DragonLegs Legs = new DragonLegs(); Legs.Resource = res; Legs.Movable = false; this.AddItem(Legs); DragonArms Arms = new DragonArms(); Arms.Resource = res; Arms.Movable = false; this.AddItem(Arms); DragonGloves Gloves = new DragonGloves(); Gloves.Resource = res; Gloves.Movable = false; this.AddItem(Gloves); DragonHelm Helm = new DragonHelm(); Helm.Resource = res; Helm.Movable = false; this.AddItem(Helm); ChaosShield shield = new ChaosShield(); shield.Movable = false; this.AddItem(shield); this.AddItem(new Boots(0x455)); this.AddItem(new Shirt(Utility.RandomMetalHue())); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: this.AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: this.AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: this.AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: this.AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: this.AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: this.AddItem(new WhiteScales(amount)); break; } switch (Utility.Random(9)) { case 0: res = CraftResource.DullCopper; break; case 1: res = CraftResource.ShadowIron; break; case 2: res = CraftResource.Copper; break; case 3: res = CraftResource.Bronze; break; case 4: res = CraftResource.Gold; break; case 5: res = CraftResource.Agapite; break; case 6: res = CraftResource.Verite; break; case 7: res = CraftResource.Valorite; break; case 8: res = CraftResource.Iron; break; } SwampDragon mt = new SwampDragon(); mt.HasBarding = true; mt.BardingResource = res; mt.BardingHP = mt.BardingMaxHP; mt.Rider = this; }
public ChaosDragoonElite() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a chaos dragoon elite"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(276, 350); SetDex(66, 90); SetInt(126, 150); SetDamage(26, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 50); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.Fencing, 85.1, 100.0); Fame = 8000; Karma = -8000; ChaosDragoon.InitOutfit(this); CraftResource res = CraftResource.None; switch (Utility.Random(9)) { case 0: res = CraftResource.DullCopper; break; case 1: res = CraftResource.ShadowIron; break; case 2: res = CraftResource.Copper; break; case 3: res = CraftResource.Bronze; break; case 4: res = CraftResource.Gold; break; case 5: res = CraftResource.Agapite; break; case 6: res = CraftResource.Verite; break; case 7: res = CraftResource.Valorite; break; case 8: res = CraftResource.None; break; } SwampDragon mount = new SwampDragon(); if (res != CraftResource.None) { mount.HasBarding = true; mount.BardingResource = res; mount.BardingHP = mount.BardingMaxHP; } mount.Rider = this; AddItem(new Gold(400, 500)); AddItem(new Shirt(Utility.RandomDyedHue())); PackMagicItems(1, 3); }
public ChaosDragoonElite() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a chaos dragoon elite"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr( 276, 350 ); SetDex( 66, 90 ); SetInt( 126, 150 ); SetDamage( 26, 28 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.MagicResist, 100.1, 110.0 ); SetSkill( SkillName.Anatomy, 80.1, 100.0 ); SetSkill( SkillName.EvalInt, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.Fencing, 85.1, 100.0 ); Fame = 8000; Karma = -8000; ChaosDragoon.InitOutfit( this ); CraftResource res = CraftResource.None; switch ( Utility.Random( 9 ) ) { case 0: res = CraftResource.DullCopper; break; case 1: res = CraftResource.ShadowIron; break; case 2: res = CraftResource.Copper; break; case 3: res = CraftResource.Bronze; break; case 4: res = CraftResource.Gold; break; case 5: res = CraftResource.Agapite; break; case 6: res = CraftResource.Verite; break; case 7: res = CraftResource.Valorite; break; case 8: res = CraftResource.None; break; } SwampDragon mount = new SwampDragon(); if ( res != CraftResource.None ) { mount.HasBarding = true; mount.BardingResource = res; mount.BardingHP = mount.BardingMaxHP; } mount.Rider = this; AddItem( new Gold( 400, 500 ) ); AddItem( new Shirt( Utility.RandomDyedHue() ) ); PackMagicItems( 1, 3 ); }
public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a chaos dragoon elite"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(276, 350); SetDex(66, 90); SetInt(126, 150); SetHits(276, 350); SetDamage(29, 34); SetDamageType(ResistanceType.Physical, 100); /*SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 50); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35);*/ SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Swords, 72.5, 95.0); SetSkill(SkillName.Fencing, 85.1, 100); SetSkill(SkillName.Macing, 85.1, 100); Fame = 8000; Karma = -8000; var res = CraftResource.None; switch (Utility.Random(6)) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } melee.Movable = false; AddItem(melee); var Tunic = new DragonChest(); Tunic.Resource = res; Tunic.Movable = false; AddItem(Tunic); var Legs = new DragonLegs(); Legs.Resource = res; Legs.Movable = false; AddItem(Legs); var Arms = new DragonArms(); Arms.Resource = res; Arms.Movable = false; AddItem(Arms); var Gloves = new DragonGloves(); Gloves.Resource = res; Gloves.Movable = false; AddItem(Gloves); var Helm = new DragonHelm(); Helm.Resource = res; Helm.Movable = false; AddItem(Helm); var shield = new ChaosShield(); shield.Movable = false; AddItem(shield); AddItem(new Boots(0x455)); AddItem(new Shirt(Utility.RandomMetalHue())); var amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; } switch (Utility.Random(9)) { case 0: res = CraftResource.DullCopper; break; case 1: res = CraftResource.ShadowIron; break; case 2: res = CraftResource.Copper; break; case 3: res = CraftResource.Bronze; break; case 4: res = CraftResource.Gold; break; case 5: res = CraftResource.Agapite; break; case 6: res = CraftResource.Verite; break; case 7: res = CraftResource.Valorite; break; case 8: res = CraftResource.Iron; break; } var mt = new SwampDragon(); mt.HasBarding = true; mt.BardingResource = res; mt.BardingHP = mt.BardingMaxHP; mt.Rider = this; }
public ZuluuWitchDoctor() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a zuluu witch doctor"; Hue = 0x89D; if (this.Female = Utility.RandomBool()) { Body = 0x191; Item cloth9 = new FemaleLeatherChest(); cloth9.Hue = 0xB9A; cloth9.Name = "Zuluu Tunic"; AddItem(cloth9); } else { Body = 0x190; } HairHue = 0x96C; SetStr(146, 165); SetDex(71, 130); SetInt(381, 405); SetDamage(14, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 87.5, 100.0); SetSkill(SkillName.Fencing, 72.5, 85.0); SetSkill(SkillName.Macing, 82.5, 105.0); SetSkill(SkillName.Magery, 82.5, 95.0); SetSkill(SkillName.Meditation, 87.5, 100.0); SetSkill(SkillName.MagicResist, 87.5, 100.0); SetSkill(SkillName.Swords, 72.5, 85.0); SetSkill(SkillName.Tactics, 72.5, 85.0); SetSkill(SkillName.Wrestling, 72.5, 85.0); Fame = 4200; Karma = -4200; VirtualArmor = 10; PackReg(10, 15); PackItem(new Bandage(Utility.RandomMinMax(1, 15))); AddItem(new WildStaff()); Item cloth1 = new SavageArms(); cloth1.Hue = 0xB9A; cloth1.Name = "Zuluu Guantlets"; AddItem(cloth1); Item cloth2 = new SavageLegs(); cloth2.Hue = 0xB9A; cloth2.Name = "Zuluu Leggings"; AddItem(cloth2); Item cloth3 = new HornedTribalMask(); cloth3.Hue = 0xB9A; cloth3.Name = "Zuluu Tribal Mask"; AddItem(cloth3); Item cloth4 = new LeatherSkirt(); cloth4.Hue = 0xB9A; cloth4.Name = "Zuluu Skirt"; cloth4.Layer = Layer.Waist; AddItem(cloth4); if (Utility.RandomMinMax(1, 12) == 1) { SwampDragon pet = new SwampDragon(); pet.Hue = 2006; pet.Name = "a forest dragyn"; pet.Rider = this; ActiveSpeed = 0.1; PassiveSpeed = 0.2; } }
public ChaosDragoonElite() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4) { Name = "a chaos dragoon elite"; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(276, 350); SetDex(66, 90); SetInt(126, 150); SetHits(276, 350); SetDamage(29, 34); SetDamageType(ResistanceType.Physical, 100); /*SetResistance(ResistanceType.Physical, 45, 55); * SetResistance(ResistanceType.Fire, 15, 25); * SetResistance(ResistanceType.Cold, 50); * SetResistance(ResistanceType.Poison, 25, 35); * SetResistance(ResistanceType.Energy, 25, 35);*/ SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Anatomy, 80.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Swords, 72.5, 95.0); SetSkill(SkillName.Fencing, 85.1, 100); SetSkill(SkillName.Macing, 85.1, 100); Fame = 8000; Karma = -8000; CraftResource res = CraftResource.None; switch (Utility.Random(6)) { case 0: res = CraftResource.BlackScales; break; case 1: res = CraftResource.RedScales; break; case 2: res = CraftResource.BlueScales; break; case 3: res = CraftResource.YellowScales; break; case 4: res = CraftResource.GreenScales; break; case 5: res = CraftResource.WhiteScales; break; } BaseWeapon melee = null; switch (Utility.Random(3)) { case 0: melee = new Kryss(); break; case 1: melee = new Broadsword(); break; case 2: melee = new Katana(); break; } if (melee != null) { melee.Movable = false; AddItem(melee); } DragonChest tunic = new DragonChest { Resource = res, Movable = false }; AddItem(tunic); DragonLegs legs = new DragonLegs { Resource = res, Movable = false }; AddItem(legs); DragonArms arms = new DragonArms { Resource = res, Movable = false }; AddItem(arms); DragonGloves gloves = new DragonGloves { Resource = res, Movable = false }; AddItem(gloves); DragonHelm helm = new DragonHelm { Resource = res, Movable = false }; AddItem(helm); ChaosShield shield = new ChaosShield { Movable = false }; AddItem(shield); AddItem(new Boots(0x455)); AddItem(new Shirt(Utility.RandomMetalHue())); int amount = Utility.RandomMinMax(1, 3); switch (res) { case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break; case CraftResource.RedScales: AddItem(new RedScales(amount)); break; case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break; case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break; case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break; case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break; } switch (Utility.Random(9)) { case 0: res = CraftResource.DullCopper; break; case 1: res = CraftResource.ShadowIron; break; case 2: res = CraftResource.Copper; break; case 3: res = CraftResource.Bronze; break; case 4: res = CraftResource.Gold; break; case 5: res = CraftResource.Agapite; break; case 6: res = CraftResource.Verite; break; case 7: res = CraftResource.Valorite; break; case 8: res = CraftResource.Iron; break; } SwampDragon mt = new SwampDragon { HasBarding = true, BardingResource = res }; mt.BardingHP = mt.BardingMaxHP; mt.Rider = this; SetSpecialAbility(SpecialAbility.DragonBreath); }