protected override void OnTick() { if ( m_Item != null ) m_Item.IsDigging = false; if ( !m_From.Alive ) { m_From.SendMessage( "You cannot continue digging in this state." ); Stop(); } else { if ( Utility.Random( 100 ) < 35 ) { switch ( Utility.Random ( 10 ) ) { case 0: Skeleton skel = new Skeleton(); skel.Location = m_From.Location; skel.Map = m_From.Map; skel.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) skel.IsParagon = true; World.AddMobile( skel ); break; case 1: Ghoul ghoul = new Ghoul(); ghoul.Location = m_From.Location; ghoul.Map = m_From.Map; ghoul.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) ghoul.IsParagon = true; World.AddMobile( ghoul ); break; case 2: Lich lich = new Lich(); lich.Location = m_From.Location; lich.Map = m_From.Map; lich.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) lich.IsParagon = true; World.AddMobile( lich ); break; case 3: LichLord lichl = new LichLord(); lichl.Location = m_From.Location; lichl.Map = m_From.Map; lichl.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) lichl.IsParagon = true; World.AddMobile( lichl ); break; case 4: AncientLich alich = new AncientLich(); alich.Location = m_From.Location; alich.Map = m_From.Map; alich.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) alich.IsParagon = true; World.AddMobile( alich ); break; case 5: Zombie zom = new Zombie(); zom.Location = m_From.Location; zom.Map = m_From.Map; zom.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) zom.IsParagon = true; World.AddMobile( zom ); break; case 6: SkeletalKnight sk = new SkeletalKnight(); sk.Location = m_From.Location; sk.Map = m_From.Map; sk.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) sk.IsParagon = true; World.AddMobile( sk ); break; case 7: SkeletalMage sm = new SkeletalMage(); sm.Location = m_From.Location; sm.Map = m_From.Map; sm.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) sm.IsParagon = true; World.AddMobile( sm ); break; case 8: Spectre spec = new Spectre(); spec.Location = m_From.Location; spec.Map = m_From.Map; spec.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) spec.IsParagon = true; World.AddMobile( spec ); break; case 9: Shade shade = new Shade(); shade.Location = m_From.Location; shade.Map = m_From.Map; shade.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) shade.IsParagon = true; World.AddMobile( shade ); break; } m_From.SendMessage( "You have angered the spirits." ); } else if ( m_From.Skills[SkillName.Mining].Base > 10 ) { if ( Utility.Random( 120 ) >= (m_From.Skills[SkillName.Mining].Base) ) { m_From.SendMessage( "You fail to dig anything up." ); } else { m_From.SendMessage( "You dig up the hideous remains of the demon. Unfortunately your shovel breaks in the process." ); m_From.AddToBackpack( new PumpkinheadRemains() ); m_Item.Delete(); } } else if ( m_From.Skills[SkillName.Mining].Base <= 10 ) { if ( Utility.Random( 120 ) > 10 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { m_From.SendMessage( "You dig up the hideous remains of the demon. Unfortunately your shovel breaks in the process." ); m_From.AddToBackpack( new PumpkinheadRemains() ); m_Item.Delete(); } } else { m_From.SendMessage( "You fail to dig anything up." ); } Stop(); } }
public void SpawnUndeads( Mobile target ) { Map map = this.Map; if ( map == null ) return; int undeads = 0; foreach ( Mobile m in this.GetMobilesInRange( 10 ) ) { if ( m is Skeleton || m is SkeletalMage || m is Zombie || m is BoneMagi || m is Ghoul || m is Wraith || m is Shade || m is Spectre ) ++undeads; } if ( undeads < 7 ) { PlaySound( 586 ); int newUndeads = Utility.RandomMinMax( 2, 5 ); for ( int i = 0; i < newUndeads; ++i ) { BaseCreature undead; switch ( Utility.Random( 16 ) ) { default: case 0: case 1: undead = new Skeleton(); break; case 2: case 3: undead = new SkeletalMage(); break; case 4: case 5: undead = new BoneMagi(); break; case 6: case 7: undead = new Zombie(); break; case 8: case 9: undead = new Ghoul(); break; case 10: case 11: undead = new Wraith(); break; case 12: case 13: undead = new Shade(); break; case 14: case 15: undead = new Spectre(); break; } undead.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } undead.MoveToWorld( loc, map ); undead.Combatant = target; } } }
public void SpawnCreature(Mobile target) { Map map = this.Map; if (map == null) { return; } int monsters = 0; foreach (Mobile m in this.GetMobilesInRange(4)) { if (m is BoneKnight || m is BoneMagi || m is Ghoul || m is Mummy || m is Shade || m is SkeletalKnight || m is SkeletalMage || m is Skeleton || m is Spectre || m is Wraith || m is Phantom || m is Zombie) { ++monsters; } } if (monsters < 6) { PlaySound(0x216); int newmonsters = Utility.RandomMinMax(1, 3); for (int i = 0; i < newmonsters; ++i) { BaseCreature monster; switch (Utility.Random(13)) { default: case 0: monster = new BoneKnight(); break; case 1: monster = new BoneMagi(); break; case 2: monster = new Ghoul(); break; case 3: monster = new Ghostly(); break; case 4: monster = new Mummy(); break; case 5: monster = new Shade(); break; case 6: monster = new SkeletalKnight(); break; case 7: monster = new SkeletalMage(); break; case 8: monster = new Skeleton(); break; case 9: monster = new Spectre(); break; case 10: monster = new Wraith(); break; case 11: monster = new Phantom(); break; case 12: monster = new Zombie(); break; } monster.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } monster.ControlSlots = 666; // DJERYV ADDED FOR MONSTER CLEANUP monster.MoveToWorld(loc, map); monster.Combatant = target; } } }
protected override void OnTick() { Item gem = Loot.RandomGem(); Item reg = Loot.RandomPossibleReagent(); Item equip; equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if ( m_Item != null ) m_Item.IsDigging = false; if ( equip is BaseWeapon ) { BaseWeapon weapon = (BaseWeapon)equip; int attributeCount; int min, max; GetRandomAOSStats( out attributeCount, out min, out max ); BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max ); } else if ( equip is BaseArmor ) { BaseArmor armor = (BaseArmor)equip; int attributeCount; int min, max; GetRandomAOSStats( out attributeCount, out min, out max ); BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max ); } else if ( equip is BaseJewel ) { int attributeCount; int min, max; GetRandomAOSStats( out attributeCount, out min, out max ); BaseRunicTool.ApplyAttributesTo( (BaseJewel)equip, attributeCount, min, max ); } if ( Utility.Random( 100 ) < 85 ) { switch ( Utility.Random ( 15 ) ) { case 0: Skeleton skel = new Skeleton(); skel.Location = m_From.Location; skel.Map = m_From.Map; skel.Combatant = m_From; World.AddMobile( skel ); break; case 1: Ghoul ghoul = new Ghoul(); ghoul.Location = m_From.Location; ghoul.Map = m_From.Map; ghoul.Combatant = m_From; World.AddMobile( ghoul ); break; case 2: Wraith wraith = new Wraith(); wraith.Location = m_From.Location; wraith.Map = m_From.Map; wraith.Combatant = m_From; World.AddMobile( wraith ); break; case 3: Lich lich = new Lich(); lich.Location = m_From.Location; lich.Map = m_From.Map; lich.Combatant = m_From; World.AddMobile( lich ); break; case 4: LichLord lichl = new LichLord(); lichl.Location = m_From.Location; lichl.Map = m_From.Map; lichl.Combatant = m_From; World.AddMobile( lichl ); break; case 5: AncientLich alich = new AncientLich(); alich.Location = m_From.Location; alich.Map = m_From.Map; alich.Combatant = m_From; World.AddMobile( alich ); break; case 6: Mummy mum = new Mummy(); mum.Location = m_From.Location; mum.Map = m_From.Map; mum.Combatant = m_From; World.AddMobile( mum ); break; case 7: Zombie zom = new Zombie(); zom.Location = m_From.Location; zom.Map = m_From.Map; zom.Combatant = m_From; World.AddMobile( zom ); break; case 8: SkeletalKnight sk = new SkeletalKnight(); sk.Location = m_From.Location; sk.Map = m_From.Map; sk.Combatant = m_From; World.AddMobile( sk ); break; case 9: SkeletalMage sm = new SkeletalMage(); sm.Location = m_From.Location; sm.Map = m_From.Map; sm.Combatant = m_From; World.AddMobile( sm ); break; case 10: BoneKnight bk = new BoneKnight(); bk.Location = m_From.Location; bk.Map = m_From.Map; bk.Combatant = m_From; World.AddMobile( bk ); break; case 11: BoneMagi bm = new BoneMagi(); bm.Location = m_From.Location; bm.Map = m_From.Map; bm.Combatant = m_From; World.AddMobile( bm ); break; case 12: Spectre spec = new Spectre(); spec.Location = m_From.Location; spec.Map = m_From.Map; spec.Combatant = m_From; World.AddMobile( spec ); break; case 13: Shade shade = new Shade(); shade.Location = m_From.Location; shade.Map = m_From.Map; shade.Combatant = m_From; World.AddMobile( shade ); break; } m_From.SendMessage( "The spirits have rose from the dead.." ); } else if ( m_From.Skills[SkillName.Mining].Base < 15.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { switch ( Utility.Random ( 3 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up a gem." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up a reagent." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 35.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 2, 4 ); reg.Amount = Utility.RandomMinMax( 2, 4 ); switch ( Utility.Random ( 5 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 20, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 5, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 50.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 2, 10 ); reg.Amount = Utility.RandomMinMax( 2, 10 ); switch ( Utility.Random ( 6 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 40, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 10, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 75.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 2, 20 ); reg.Amount = Utility.RandomMinMax( 2, 20 ); switch ( Utility.Random ( 7 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 50, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 13, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 90.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 10, 30 ); reg.Amount = Utility.RandomMinMax( 10, 30 ); switch ( Utility.Random ( 8 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 150.0) { if ( Utility.Random( 500 ) < 5 ) { m_From.SendMessage( "You dig up and item of great value." ); switch ( Utility.Random ( 5 ) ) { case 0: m_From.AddToBackpack( new ArmoredRobe() ); break; case 1: m_From.AddToBackpack( new ButchersResolve() ); break; case 2: m_From.AddToBackpack( new FollowerOfTheOldLord() ); break; case 3: m_From.AddToBackpack( new SkirtOfTheAmazon() ); break; case 4: m_From.AddToBackpack( new HolyHammerOfExorcism() ); break; } } else { gem.Amount = Utility.RandomMinMax( 2, 40 ); reg.Amount = Utility.RandomMinMax( 2, 40 ); switch ( Utility.Random ( 8 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else { m_From.SendMessage( "You fail to dig anything up." ); } Stop(); }