Inheritance: BaseCreature
		public void SpawnGiantSpider( Mobile m )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			GiantSpider spawned = new GiantSpider();

			spawned.Team = this.Team;

			bool validLocation = false;
			Point3D loc = this.Location;

			for ( int j = 0; !validLocation && j < 10; ++j )
			{
				int x = X + Utility.Random( 3 ) - 1;
				int y = Y + Utility.Random( 3 ) - 1;
				int z = map.GetAverageZ( x, y );

				if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
					loc = new Point3D( x, y, Z );
				else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
					loc = new Point3D( x, y, z );
			}

			spawned.MoveToWorld( loc, map );
			spawned.Combatant = m;
		}
Example #2
0
        public void SpawnGiantSpider(Mobile m)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            GiantSpider spawned = new GiantSpider();

            spawned.Team = this.Team;

            bool    validLocation = false;
            Point3D loc           = this.Location;

            for (int j = 0; !validLocation && j < 10; ++j)
            {
                int x = X + Utility.Random(3) - 1;
                int y = Y + Utility.Random(3) - 1;
                int z = map.GetAverageZ(x, y);

                if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                {
                    loc = new Point3D(x, y, Z);
                }
                else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                {
                    loc = new Point3D(x, y, z);
                }
            }

            spawned.MoveToWorld(loc, map);
            spawned.Combatant = m;
        }
			protected override void OnTick()
			{
				if ( m_Item.Deleted )
					return;

				Mobile spawn;

				switch ( Utility.Random( 2 ) )
				{
					default:
					case 0: spawn = new GiantSpider(); break;
					case 1: spawn = new GiantBlackWidow(); break;
					//case 2: spawn = new Wraith(); break;
					
				}

				spawn.MoveToWorld( m_Item.Location, m_Item.Map );

				m_Item.Delete();
			}