public void DoMaster()
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int newSpawned = 25;

            for (int i = 0; i < newSpawned; ++i)
            {
                ShadowMinion spawn = new ShadowMinion();

                spawn.Team = this.Team;
                spawn.Map  = map;
                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(5);
                    int y = Y + Utility.Random(5);
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                spawn.MoveToWorld(loc, map);
            }
            DarkMaster ethy = new DarkMaster();

            ethy.Hits    = this.Hits;
            ethy.Int     = this.Int - 5000;
            ethy.Hidden  = true;
            ethy.Team    = this.Team;
            ethy.Blessed = true;
            ethy.Freeze(TimeSpan.FromSeconds(30.0));
            ethy.MoveToWorld(this.Location, this.Map);
            m_MasterActive = true;
            this.Delete();
        }
		public static DarkMaster Spawn( Point3D platLoc, Map platMap )
		{
			if ( IdolPedestal.DarkMasterActive() )
				return null;

			SpawnEntry entry = m_Entries[Utility.Random( m_Entries.Length )];

			DarkMaster darkmaster = new DarkMaster();

			darkmaster.MoveToWorld( entry.m_Location, Map.Felucca );

			darkmaster.m_GateItem = new DarkMasterGate( platLoc, platMap, entry.m_Entrance, Map.Felucca );

			return darkmaster;
		}
        public static DarkMaster Spawn(Point3D platLoc, Map platMap)
        {
            if (IdolPedestal.DarkMasterActive())
            {
                return(null);
            }

            SpawnEntry entry = m_Entries[Utility.Random(m_Entries.Length)];

            DarkMaster darkmaster = new DarkMaster();

            darkmaster.MoveToWorld(entry.m_Location, Map.Felucca);

            darkmaster.m_GateItem = new DarkMasterGate(platLoc, platMap, entry.m_Entrance, Map.Felucca);

            return(darkmaster);
        }
		public void DoMaster()
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int newSpawned = 25;

      		for ( int i = 0; i < newSpawned; ++i )
      		{
         		ShadowMinion spawn = new ShadowMinion();

		        spawn.Team = this.Team;
            		        spawn.Map = map;
		        bool validLocation = false;
		        Point3D loc = this.Location;

		        for ( int j = 0; !validLocation && j < 10; ++j )
		        {
			        int x = X + Utility.Random( 5 );
			        int y = Y + Utility.Random( 5 );
			        int z = map.GetAverageZ( x, y );

			        if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
				        loc = new Point3D( x, y, Z );
			        else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
				        loc = new Point3D( x, y, z );
		        }

				spawn.MoveToWorld( loc, map );
			}
			DarkMaster ethy = new DarkMaster();
			ethy.Hits = this.Hits;
			ethy.Int = this.Int - 5000;
			ethy.Hidden = true;
			ethy.Team = this.Team;
			ethy.Blessed = true;
			ethy.Freeze(TimeSpan.FromSeconds(30.0));
			ethy.MoveToWorld( this.Location, this.Map );
			this.Delete();
		}