Example #1
0
        public void SpawnAidons(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int aidons = 0;

            foreach (Mobile m in this.GetMobilesInRange(25))
            {
                if (m is AidonCopy)
                {
                    ++aidons;
                }
            }

            if (aidons < 1)
            {
                PlaySound(582);

                int newAidons = Utility.RandomMinMax(3, 3);

                for (int i = 0; i < newAidons; ++i)
                {
                    BaseCreature aidon;

                    switch (Utility.Random(2))
                    {
                    default:
                    case 0: aidon = new AidonCopy(); break;

                    case 1: aidon = new AidonCopy(); break;
                    }

                    aidon.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    aidon.MoveToWorld(loc, map);
                    aidon.Combatant = target;
                }
            }

            switch (Utility.Random(25))
            {
            case 0: this.Say("You DARE to attack me?!"); break;

            case 1: this.Say("You will remember this day!"); break;

            case 2: this.Say("I do not fall easily!"); break;

            case 3: this.Say("Foolish human! Prepare to die!"); break;

            case 4: this.Say("Fall into the darkness!"); break;

            case 5: this.Say("You WILL fall to me!"); break;

            case 6: this.Say("My magic is beyond anything you have ever seen!"); break;
            }
        }
Example #2
0
		public void SpawnAidons( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int aidons = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 25 ) )
			{
				if ( m is AidonCopy )
					++aidons;
			}

			if ( aidons < 1 )
			{
				PlaySound( 582 );

				int newAidons = Utility.RandomMinMax( 3, 3 );

				for ( int i = 0; i < newAidons; ++i )
				{
					BaseCreature aidon;

					switch ( Utility.Random( 2 ) )
					{
						default:
						case 0:	aidon = new AidonCopy(); break;
						case 1:	aidon = new AidonCopy(); break;
					}

					aidon.Team = this.Team;

					bool validLocation = false;
					Point3D loc = this.Location;

					for ( int j = 0; !validLocation && j < 10; ++j )
					{
						int x = X + Utility.Random( 3 ) - 1;
						int y = Y + Utility.Random( 3 ) - 1;
						int z = map.GetAverageZ( x, y );

						if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
							loc = new Point3D( x, y, Z );
						else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
							loc = new Point3D( x, y, z );
					}

					aidon.MoveToWorld( loc, map );
					aidon.Combatant = target;
				}
			}

			switch ( Utility.Random( 25 ) )
			{
				case 0: this.Say( "You DARE to attack me?!" ); break;
				case 1: this.Say( "You will remember this day!" ); break;
				case 2: this.Say( "I do not fall easily!" ); break;
				case 3: this.Say( "Foolish human! Prepare to die!" ); break;
				case 4: this.Say( "Fall into the darkness!" ); break;
				case 5: this.Say( "You WILL fall to me!" ); break;
				case 6: this.Say( "My magic is beyond anything you have ever seen!" ); break;
			}
		}